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SavageBastard
GoonWaffe
Goonswarm Federation
Posted - 2009.11.08 02:02:00 - [1531]
 

Originally by: CCP Chronotis
Originally by: Salsbury
Y'know, I have to admit that watching all this smack-talk about CCP from the people who don't like the changes is pretty funny. Epic pwnage by CCP! Very Happy

It seems to me that the whole intent of CCP was to stir things up, reduce unused system sprawl, and make alliances really consider whether a system will be profitable to keep around. In this regard, I think they've already succeeded admirably.

In the 100+ posts I've read on this thread, one striking deficiency that I've noticed is the lack of almost any mention of cooperation, banding together, and INCREASING alliance inter-operation. This is, in fact, core to the design of what CCP is trying to accomplish. Getting more people out to 0.0, building new relationships between corps, encouraging renting out of sub-systems in alliance space, etc.

I've seen lots of people saying "small alliances won't be able to survive!" Well, start banding together with other smaller alliances, and become larger.

I've seen LOTS AND LOTS of funny PvP'ers whining that they simply won't be able to shoot enough stuff to pay the bills, while at the same time saying "mining is a **** profession" and the like. Well, it's time for you to learn how to cooperate with other players. You need to start getting some mining & industry going in your systems, to leverage those belts, rather than simply ignoring them, or ratting, then flying away. (You might even want to train some new skills, so you can produce some wealth in ways other than simply shooting stuff. You might be surprised.)

If it helps you to reframe the idea of cooperation, think of it as different strategic wings of a fleet. You've got some who are doing PvE ratting, protecting those who are helping to harvest those rocks and provide you with resources to build with/sell. You need to balance your skills & strengths to achieve the larger objective. One person can't do it all. That's the whole point of having fleets, corps, and alliances.

Think bigger than what you can do alone. Think about what you can accomplish together.




excellent clarity of vision I must say!

It is true and something we said from outset that unbalanced alliances who are 95% PvP/Fleet and 5% industry will be most affected by this as we are reducing their dependency on passive point sources and introducing greater active resource density to allow for passive income to take over.

The alliances who will benefit most are those who have or aim to have balanced compositions of people with different playstyles or even act as enforcers or protectors of the space with multiple rental agreements if they wish and we will add tools as we call the treaty system to help facilitate that.




Good god. What in the christ are you two even talking about? Which large 0.0 alliances are 95% pvp? And the whole point of Dominion was to ALLOW small alliances to hold sov. What you two just got all smug and self-congratulatory about is arguing that things should work exactly how they ALREADY DO.



Kanatta Jing
Posted - 2009.11.08 02:02:00 - [1532]
 

Originally by: Inferno Styx
Ok I thought I would try and make some changes that imo actually are worth the ISK to get them. Most of them are derived from other posts in this thread and I thought they would be easier to argue if combined together.

Pirate Magnet

When installed automatic 50% reduction in spawn time and bounties are increased 15%. Each level gives an additional 3% bounty increase.

Ore Processing Array

1 Hidden belt per level instant respawn when mined out. Belts are on the same level as an Average W-space deposit. Belts will also spawn rats and receive benefits of Pirate magnet.

Entrapment

10% increased chance of DED Complex per level. Installing upgrade limits complexes to >8/10. Complexes Respawn instantly.

Survey Network

Scan strength increase of 5% per level for all probes in system. This upgrade allows advanced scanning techiques that allow Cloaks to be scanned through, Sig of .05 per level for all ships with cloak active.

Quantum Flux Generator

5% Increase in chances of Wormhole leading to W-Space spawning in system. Also gives all Wormholes a 2.5% increase to Mass limits and Life Cycle per level.

These are off the top of my head if you don't like them flame away just trying to give some help.



Dude, Spawn time on the Anomalies is Instant. This was clarified.

Faster then cashing in with an Agent warping to a gate and then warping to site.

Damage per Second = ISK per hour.

Go 20 man anomaly grinding fleet!

Kazuo Karasuma
GoonWaffe
Goonswarm Federation
Posted - 2009.11.08 02:03:00 - [1533]
 

Originally by: Inferno Styx
Ok I thought I would try and make some changes that imo actually are worth the ISK to get them. Most of them are derived from other posts in this thread and I thought they would be easier to argue if combined together.

Pirate Magnet

When installed automatic 50% reduction in spawn time and bounties are increased 15%. Each level gives an additional 3% bounty increase.

Ore Processing Array

1 Hidden belt per level instant respawn when mined out. Belts are on the same level as an Average W-space deposit. Belts will also spawn rats and receive benefits of Pirate magnet.

Entrapment

10% increased chance of DED Complex per level. Installing upgrade limits complexes to >8/10. Complexes Respawn instantly.

Survey Network

Scan strength increase of 5% per level for all probes in system. This upgrade allows advanced scanning techiques that allow Cloaks to be scanned through, Sig of .05 per level for all ships with cloak active.

Quantum Flux Generator

5% Increase in chances of Wormhole leading to W-Space spawning in system. Also gives all Wormholes a 2.5% increase to Mass limits and Life Cycle per level.

These are off the top of my head if you don't like them flame away just trying to give some help.



How about just making the pirate magnet make spawns that have more than 3 battleships per belt and increase their bounties.

Inferno Styx
Caldari
Posted - 2009.11.08 02:04:00 - [1534]
 

I didn't really like the entrapment upgrade either but just off the top of my head it was what I could think of. I think it's much better for 1 all the time and a bounty increase.

The mining upgrade might have been over the top with the average deposit. Though they do have an amazing amount of high ends (in the area of 10-15k Ark, and 20-30k Bistot.) Even if you do a pure -1.0 belt or the crappiest W-space belt your still looking at ore for 5-10 hulks for a couple hours. Which is going to give you lots of people in system.

Sidus Sarmiang
GoonWaffe
Posted - 2009.11.08 02:05:00 - [1535]
 

Edited by: Sidus Sarmiang on 08/11/2009 02:05:54
Originally by: Vivian Azure




Instanced... lol... go play WoW!


Or do missions in highsec.

I'm not saying make them unprobeable, but there's no other way to support more than 20 people doing encounters in a system at the same time.

PS you're still an unwashed manbaby that wants a second job, not a game.

Zahorite
Posted - 2009.11.08 02:07:00 - [1536]
 

Originally by: Vadinho
Edited by: Vadinho on 08/11/2009 01:58:41
Originally by: Zahorite
Well is there anyway that you could say serve steak dinners at the more expensive tables that are further away from the kitchen also? Also do you think we would see some good fights then?
We would serve the steaks to the expensive tables, but you see, the original waiters who worked this establishment years ago have all left and none of the new staff know how to get the steaks from the kitchen to the further tables. And, if I may be candid, sir, none of them seem to have any desire to find out how. Instead of learning the layout of the floor, many would rather just throw more stale rolls towards the further tables, leaving the guests to search under the tables for their meals. So often a guest ducks under the tablecloth to find a roll, only to find another guest with his teeth already firm into the crust.

Even if we could get the steaks to the expensive, isolated tables, I'm afraid many guests still wouldn't find them worth fighting over so long as they were still freely available by the kitchen.

I know the advert we sent out in Healthy Living Digest showed guests at the expensive tables gouging eyes with forks and burying their teeth into the arms of those reaching for their banquets, but I suppose there is something to be said for the embellishment of advertising, isn't there?


So what do you plan to do about this horrible problem. Surely you must have a solution to bring back the eye gouging and biting that used to exist at those expensive tables?

Vadinho
GoonFleet
GoonSwarm
Posted - 2009.11.08 02:08:00 - [1537]
 

Originally by: Zahorite
So what do you plan to do about this horrible problem. Surely you must have a solution to bring back the eye gouging and biting that used to exist at those expensive tables?
More stale rolls.

Korodan
GoonWaffe
Posted - 2009.11.08 02:09:00 - [1538]
 

Originally by: Inferno Styx
I didn't really like the entrapment upgrade either but just off the top of my head it was what I could think of. I think it's much better for 1 all the time and a bounty increase.

The mining upgrade might have been over the top with the average deposit. Though they do have an amazing amount of high ends (in the area of 10-15k Ark, and 20-30k Bistot.) Even if you do a pure -1.0 belt or the crappiest W-space belt your still looking at ore for 5-10 hulks for a couple hours. Which is going to give you lots of people in system.


Yeah, why not replace the entrapment upgrade with something for manufacture or research? Those would be quite valuable.

Kanatta Jing
Posted - 2009.11.08 02:10:00 - [1539]
 

Edited by: Kanatta Jing on 08/11/2009 02:10:49
I'm like the only one who sees how easy it's going to be to grind in a PVP grade fleet to make stupid amounts of money, and how much more secure a system will be with a big active fleet in it?

I mean rather then people being semi AFK in station spinning ships.

Vivian Azure
Posted - 2009.11.08 02:10:00 - [1540]
 

Edited by: Vivian Azure on 08/11/2009 02:12:17
Originally by: Sidus Sarmiang
Edited by: Sidus Sarmiang on 08/11/2009 02:05:54
Originally by: Vivian Azure




Instanced... lol... go play WoW!


Or do missions in highsec.

I'm not saying make them unprobeable, but there's no other way to support more than 20 people doing encounters in a system at the same time.

PS you're still an unwashed manbaby that wants a second job, not a game.


I still don't understand, why there should be 20 people ratting in a system simultanously... CCP never said anything about all those people being in a system at the same time.
A day has 24 hours, so if there's 5 people in a system at every time of the day, then your system allready supports some 30-40 players.

P.S.: I see EvE Online more as a hobby then a game... maybe that's the difference.

Originally by: Kanatta Jing
I'm like the only one who sees how easy it's going to be to grind in a PVP grade fleet to make stupid amounts of money, and how much more secure a system will be with a big active fleet in it?


No, you're not the only one, but all the egomanic players in EvE don't want to share with others. They want to have solo-content in 0.0, where they can get personal income from alliance-space.

Sworn Absent
GoonFleet
GoonSwarm
Posted - 2009.11.08 02:13:00 - [1541]
 

Edited by: Sworn Absent on 08/11/2009 02:12:57
Originally by: Vivian Azure
Originally by: Sidus Sarmiang
Edited by: Sidus Sarmiang on 08/11/2009 02:05:54
Originally by: Vivian Azure




Instanced... lol... go play WoW!


Or do missions in highsec.

I'm not saying make them unprobeable, but there's no other way to support more than 20 people doing encounters in a system at the same time.

PS you're still an unwashed manbaby that wants a second job, not a game.


I still don't understand, why there should be 20 people ratting in a system simultanously... CCP never said anything about all those people being in a system at the same time.
A day has 24 hours, so if there's 5 people in a system at every time of the day, then your system allready supports some 30-40 players.

P.S.: I see EvE Online more as a hobby then a game... maybe that's the difference.


you are sure as hell trolling this thread (poorly) like it's a job and not a hobby

Marlona Sky
Caldari Provisions
Posted - 2009.11.08 02:13:00 - [1542]
 

I dunno, I think we can all agree that when Dominion hits, things will be 'interesting' to see how 0.0 reacts and adapts to these changes.


Valator Uel
Caldari
Mercenaries of Andosia
Northern Coalition.
Posted - 2009.11.08 02:13:00 - [1543]
 

Spam.Applebabe

Inferno Styx
Caldari
Posted - 2009.11.08 02:14:00 - [1544]
 

Edited by: Inferno Styx on 08/11/2009 02:17:07
How about this one, Came to me when I looked at your post about research and manufacturing.

Industrial Complex

5% decrease in waste of materials and time per level for all POS mounted Refineries and Manufacturing arrays.

Maxed out this would give POS refineries 0 waste with perfect skills and would allow lots more production to occur in 0.0 allowing for limited supply runs.

edit: This was just off the top of my head again only research was seeing if POS manu's had the x.75 multiplier.

Zahorite
Posted - 2009.11.08 02:16:00 - [1545]
 

Originally by: Peryner
Originally by: Zahorite
Originally by: Elisean
Edited by: Elisean on 08/11/2009 01:30:53
Originally by: Marlona Sky
So if the proposed numbers on paying for 'xyz' upgrade or whatever are too high, what would be more on par??




The problem isn't the costs so much as the rewards.

In fact maybe they should double the upgrade and upkeep costs. Then double the rewards.

That would be amuch better situation. As then players would say, THAT"S TOO MUCH! and then think, what does all that give me? and then say "oh wow, that's a lot of isk! maybe we should pay it so we can move towards that future goal.



also why isn't ccp using the wardec model here? where the more systems you own the more it costs to own them?


Yes, brilliant. Let's pay a 1 billion starting fee and 2 billion a month for 20 anomalies instead of a 500m startup cost and 1 billion for 10 anomalies. That will fix everything.

That's like saying that 20 cotton balls is better than 10 cotton balls when you need to a kleenex to blow your nose.


not my nose, 20 players noses.
I need 10 more cotton balls so that 10 more people can blow thier noses.
this is a muliplayer game, not solo.

also my point was that those 20 cotton balls would also all be twice as big.

you should think of it as steak instead. right now I've got 10 1lb steaks. Now I don't need 20 2 lb steaks just to feed myself, but it would help to feed 20 people. and we'll all be more full.




The problem is that CCP said they would serve raw steak in 0.0 for $10 (then lowered to $8) a meal, while at the same time they are serving a cooked steak meal in high sec for $5 a meal. If they lowered the upkeep down to 0 they would still be selling an uncooked steak for $6 a meal. What they need to do is serve us a cooked steak and shrimp combo with dessert in 0.0 for $8 a meal. IE. keep upkeep how was posted in this thread (not the blog) and then increase the isk/hour to above that in high sec.

Deldrac
Bat Country
Goonswarm Federation
Posted - 2009.11.08 02:23:00 - [1546]
 

Spam.Applebabe

Destrim
Koshaku
Posted - 2009.11.08 02:24:00 - [1547]
 

I believe it would be nice if the return on refine amount increased beyond 100%. In other words, you start getting something like 110% return, etc.

If the infrastructure hub actually did as its name implies, and improved the infrastructure of an alliance, then it would be exciting indeed.

In so much as that, methinks the discussion on this thread should be focused towards what we think would be valid rewards for establishing a home... for investing time and effort into a single, or at least very few, systems.

An old romanticism my be found in taking a useless backwater system that no one wants or would ever waste time with, and turning it into something that is yours. The currently proposed infrastructure upgrades do little to this end.

The sovereignty upgrades make sense, though much more could be done there. I would rather focus on the "military" and "industry."

I will not complain about the constant 2 anomolies in system... but I will complain that there is nothing in the proposed changes which actually helps the sovereign's military. I will not complain about the increase in hidden belts, which should have decent top-end ore... but I will complain that there is little which actually aids the industrial infrastructure of a sovereign.

So, people... PROPOSE WHAT INFRASTRUCTURE UPGRADES YOU THINK SHOULD BE IMPLEMENTED, Instead of simply complaining about how lackluster the current ones are (however true it may be).

Korodan
GoonWaffe
Posted - 2009.11.08 02:26:00 - [1548]
 

Originally by: Destrim
I believe it would be nice if the return on refine amount increased beyond 100%. In other words, you start getting something like 110% return, etc.



This would be a very bad thing - make 100 guns, then reprocess them and make 110 guns, then reprocess those - you get the idea.

Katrinazinski
Posted - 2009.11.08 02:26:00 - [1549]
 

You don't have to use this system if you don't want to pay for it.

Just hang a can at the gates with your name on it, like the old days, to claim "system sov". Shocked

Zahorite
Posted - 2009.11.08 02:26:00 - [1550]
 

Originally by: Kanatta Jing
Edited by: Kanatta Jing on 08/11/2009 02:10:49
I'm like the only one who sees how easy it's going to be to grind in a PVP grade fleet to make stupid amounts of money, and how much more secure a system will be with a big active fleet in it?

I mean rather then people being semi AFK in station spinning ships.


Three problems with what you are seeing.

1. I can do the same running missions in high sec with a 20 man fleet (actually 4 fleets of 5 each would be more realistic) and earn even more money than you could in 0.0 space. And I won't have to stop to defend against anyone and I'll pay less for ammo and ships. If in the event I'm actually war deced I'll just jump clone everyone down to 0.0 and then I'll make the same amount as you, of course half the time I'll be making more than you.
2. If I'm your enemy I'm just going to log an alt put a cloak and a scanner on it and then scan down and cloak inside one of your anomalies. That will cause the anomaly to not despawn when you finish it and good luck finding me. Even if you do I'm in a Tech I frigate and you cost me less than a million isk while I cost you at least tens of millions of isk. All I need is ten people with alts and you can't run anything in your system.
3. I'm a giant corp that is next door to you. And I have twenty people that want to pvp and twenty people that want to grind some money. I haven't spent any money on upgrades cause you've spent that money on upgrades. So every day my forty players head over to your system. The 20 that want to pvp roam around killing everyone that comes out of POS bubbles and the station while the other 20 players run the instances you spent so much money building up. Best of all I don't even have sov in the system next to you, all my guys are sitting in a high sec station. If you want to come after us you are going to have to wardec us, and my 20 pvp players are going to love that. Meanwhile if I don't have at least 40 players online my players just run lvl 4 missions.

Inferno Styx
Caldari
Posted - 2009.11.08 02:28:00 - [1551]
 

I have to agree >100% refining has the potential to be game breaking. Everyone in 0.0 would just end up spinning in station all day magically making thousands of items from free.

Kernok
Posted - 2009.11.08 02:30:00 - [1552]
 

the fact that u can just park a cloaked alt in each of someones anomalies and effectively shut off their upgrades is hillarious.

small merc corps could log in right after dt, get in all 15 of a target systems anomalies, and prevent all of their anomolies / "upgrades" from respawning

then demand a ransom, on top of the sov fees

lol

Vaerah Vahrokha
Minmatar
Vahrokh Consulting
Posted - 2009.11.08 02:31:00 - [1553]
 

Edited by: Vaerah Vahrokha on 08/11/2009 02:31:27
Quote:

Instanced... lol... go play WoW!



In WoW there is nothing as ret4rded as L4 missions.

Masempa
Posted - 2009.11.08 02:32:00 - [1554]
 

Originally by: Jethro Hawkins
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.

Innominate
Amarr
GoonWaffe
Goonswarm Federation
Posted - 2009.11.08 02:33:00 - [1555]
 

Originally by: Korodan
Originally by: Destrim
I believe it would be nice if the return on refine amount increased beyond 100%. In other words, you start getting something like 110% return, etc.



This would be a very bad thing - make 100 guns, then reprocess them and make 110 guns, then reprocess those - you get the idea.


Not an issue if it only applies to ore.

Vittore Mos
Posted - 2009.11.08 02:34:00 - [1556]
 

Originally by: Kernok
the fact that u can just park a cloaked alt in each of someones anomalies and effectively shut off their upgrades is hillarious.

small merc corps could log in right after dt, get in all 15 of a target systems anomalies, and prevent all of their anomolies / "upgrades" from respawning

then demand a ransom, on top of the sov fees

lol


Nother reason there should be a anti-cloaker T2 destroyer

Destrim
Koshaku
Posted - 2009.11.08 02:35:00 - [1557]
 

Edited by: Destrim on 08/11/2009 02:41:44
That being said... some examples. These are merely hypothetical propositions to get thoughts flowing.

Industry-

  • Increase refine return past 100%, to a maximum of 150% @ sov level 5 (Clarification note: this ONLY applies to ore! The REFINE rate, not the REPROCESS rate!)

  • Increase the mining amount/speed by x% per sov level

  • Decrease build costs by x% per sov level

  • Decrease build and research times by x% per sov level

  • Insert other clever "by x% per sov level" thingy here


I like the idea of increasing the chances of getting WH's, by the way... but how about letting us choose between an upgrade which increases WH's leading to w-space and WH's that are shortcuts to normal space?

Military-

  • Increase shield HP by x% per sov level

  • Increase armor HP by x% per sov level (Can only be one or the other: cannot have BOTH armor AND shield upgrades!)

  • Decrease capacitor cost for local/remote repair by x% per sov level

  • Insert other clever "by x% per sov level" thingy here


I liked someone else's idea about allowing one to probe for cloaked ships. That would DEFINITELY increase the security of a system, and reduce the problem of cloaky gangs.

Sure, the idea of getting nice rating bonuses through military is fine... keep them. But at least add in some other options that actually add to military infrastructure!

Prognosys
GoonFleet
GoonSwarm
Posted - 2009.11.08 02:36:00 - [1558]
 

Originally by: Masempa
Originally by: Jethro Hawkins
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.


EdFromHumanResources
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2009.11.08 02:37:00 - [1559]
 

Originally by: Prognosys
Originally by: Masempa
Originally by: Jethro Hawkins
YES OR NO: Due to the increased risk and logistics effort required, 0.0 should be more - not as - profitable (in raw isk/h) than highsec L4 mission running.



Would still love an answer to this by CCP

Inferno Styx
Caldari
Posted - 2009.11.08 02:38:00 - [1560]
 

I'm guessing your gonna get an answer when it isn't 4am


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