| Author |
Topic |
 Liang Nuren |
Posted - 2009.10.26 19:18:00 - [ 31]
Alright, so since everyone seems to prefer 800s/4 Gyro/TE I'll post up a comparison of various Mach fits, and then we can choose "the best".
-Liang |
 Norwegian Wood |
Posted - 2009.10.26 21:24:00 - [ 32]
Is there a reason you use EMP instead of Barrage?
Isn't barrage better past ~25 km. |
 Liang Nuren |
Posted - 2009.10.26 21:38:00 - [ 33]
Originally by: Norwegian Wood Is there a reason you use EMP instead of Barrage?
Isn't barrage better past ~25 km.
I used EMP because all the ships could use the same ammo, and would all be affected in the same ways. The graphs will be shaped differently, but the critical points will remain roughly the same. -Liang |
 McRoll Minmatar Heatseekers
|
Posted - 2009.10.26 22:28:00 - [ 34]
My bet is on Mach *awaits graphs impatiently* |
 Spaztick Terminal Impact Kairakau |
Posted - 2009.10.26 22:38:00 - [ 35]
Edited by: Spaztick on 26/10/2009 22:40:22 If I were to fit out the Mach, I would do a comparison with a T2 ambit and 2 T1 rigs with 4 gyros and 2 TEs (maybe 3 TEs if you want to skip out on the damage control).
DPS wise I get similar damage as a Mach, but I expect the effective damage to be more due to increased falloff; tracking might be an issue but if NPCs are on approach 90% of the time it wouldn't make that big a difference, and the Machariel would outdamage the Vargur slightly, putting it on par with the Golem/CNR matchup where the Golem is the more efficient ISK generator and mission runner but the CNR does more raw damage. |
 Alpha India |
Posted - 2009.10.27 02:42:00 - [ 36]
I doubt the Mach, even with it's five midslots, can allow for tank flexibility like the Vargur's six.
To me it all hinges on tracking. Not only does the Varg get a tracking boost, but it can also afford to use some of those midslots for tracking upgrades, where the Mach possibly can't.
Now this is all concerning Autocannons for me, so we'll see how far a little extra reach from the Mach goes. |
 Liang Nuren |
Posted - 2009.10.27 05:55:00 - [ 37]
Originally by: Spaztick
If I were to fit out the Mach, I would do a comparison with a T2 ambit and 2 T1 rigs with 4 gyros and 2 TEs (maybe 3 TEs if you want to skip out on the damage control).
I'm reaaaallllyyyyy curious about what tank you're thinking of. I'm seeing an AB, cap injector, 2 hardeners, and some what the **** expensive shield booster? Maybe hoping to buffer tank through your missions or something? That tank is too thin even by my standards. At any rate, the fit I've chosen has 2 Ambit Is, an Ambit II, 3 TCs, and 2-3 damage mods. I'm kinda hesitant to go into a mission with a tank as thin as this one... the two damage mod definitely will, and will probably end up being the most common fit. The Comparison Assumptions:- All damage/tracking mods are domination/Shadow Serpentis - Ammo is EMP L - All Vargurs have 2 Ambit IIs - All Machs have Ambit II, 2x Ambit I - Transversal is maxumum (a fairly reasonable "worst case scenario"), and at a fifth (more realistic, given that Angels are "on approach" 90% of the time) The Targets:Frig Target: Angel Gistii Nomad (550 transversal / 35 sig) Cruiser target: Gistum Centurion (400 transversal / 150 sig) BS Target: Gist War General (350 transversal / 320 sig) The Fits:Vargur, 800s, 4 Gyro, TE: 972 EFT DPS, 3450 Optimal, 49680 Falloff, 0.08658 Tracking Mach, 4 Gyro, 3 TE: 1061 EFT DPS, 4233 Optimal, 72409 Falloff, 0.07234 Tracking Mach, 3 Gyro, 3 TC: 992 EFT DPS, 4325 Optimal, 74314 Falloff, 0.054 Tracking Mach, 2 Gyro, 3 TC: 878 EFT DPS, 4325 Optimal, 74314 Falloff, 0.054 Tracking Frigate (Full Transversal) Please visit your user settings to re-enable images.Frigate (Fifth Transversal) Please visit your user settings to re-enable images.Cruiser (Full Transversal) Please visit your user settings to re-enable images.Cruiser (Fifth Transversal) Please visit your user settings to re-enable images.BS (Full Transversal) Please visit your user settings to re-enable images.BS (Fifth Transversal) Please visit your user settings to re-enable images.-Liang |
 Spaztick Terminal Impact Kairakau |
Posted - 2009.10.27 07:07:00 - [ 38]
Hardly a thin tank, but a pith a medium/large will tank just fine, the only catch is it requires a crystal set. |
 brocksamson316 |
Posted - 2009.10.27 09:12:00 - [ 39]
I dont like the mach im a vargur man, heres my setup lads it is perfect for fighting angels, for anything else i use a diff optimal ship.
Highs 4x 800mm tech 2 autocannons 2 tractors 1 salvager 2
meds 1 cn invul 1 gist x type explosive hardener 1x gist x type kin hardener, 1x tech 2 boost amp 1x faction tracking comp with the 2 scripts, 1 pithum a type medbooster (permaruns with crystal set boost around 670 shields)
lows 4x rep fleet gyros 1x domination tracking enhancer
rigs are 2 x tech 2 falloff rigs so i can hit out to 65km with barrage and 40km with republic fleet fusion |
 Seriously Bored Minmatar |
Posted - 2009.10.27 13:11:00 - [ 40]
Awesome data as always. I guess I shouldn't have been surprised, but the 4x Gyro 3x TE Mach just owns. The rest seem to fall short of the Vargur in the range that matters, though, and combined with salvaging at the same time, my money is still on it. The new Mach is going to be one hell of a ship though...it almost looks like you'd barely have to use Barrage. |
 McRoll Minmatar Heatseekers
|
Posted - 2009.10.27 15:17:00 - [ 41]
So what speaks for the Mach is higher damage and longer range, as expected. Guess I'm gonna buy it anyway because I dont want to train AWU V yet. It should also be taken into account that there are quite some people who train their racial BS to V (they have to anyway if they want to train marauders), but I doubt many skill their Marauder to V, except people who only run missions. So the Vargur often doesnt have such a good tank and tracking as shown in EFT. Maybe also one point that speaks for Mach.
So from my point of view, the Varg is better if you have Marauder V and want to salvage in one go/ wreckballing, and the Mach is better for raw firepower and mission completing time. |
 Seriously Bored Minmatar |
Posted - 2009.10.27 15:43:00 - [ 42]
Originally by: McRoll So what speaks for the Mach is higher damage and longer range, as expected. Guess I'm gonna buy it anyway because I dont want to train AWU V yet. It should also be taken into account that there are quite some people who train their racial BS to V (they have to anyway if they want to train marauders), but I doubt many skill their Marauder to V, except people who only run missions. So the Vargur often doesnt have such a good tank and tracking as shown in EFT. Maybe also one point that speaks for Mach.
So from my point of view, the Varg is better if you have Marauder V and want to salvage in one go/ wreckballing, and the Mach is better for raw firepower and mission completing time.
MMmm. 7.5% less boosting and 7.5% less tracking, though significant, isn't a huge deal considering you still get 30% of each at Marauder IV. Though not many people will train Marauders to V, unless you have two BS skills to V, the Mach is then losing 5% Damage and 10% Falloff. But yes, if you have no interest in looting or salvaging whatsoever, and are only trying to speed complete missions, the Mach would be better. (But at least when I run missions in my Varg, I'm done salving and looting approx. one minute after the last rat dies, so why not go for it?) |
 McRoll Minmatar Heatseekers
|
Posted - 2009.10.27 17:16:00 - [ 43]
Edited by: McRoll on 27/10/2009 17:24:47 I guess you can only really compare them if you flown both for some time. Vargur can salvage in one go, Mach does more damage and flies faster, which adds when you have to travel a long way to gates. You close distance to far flying enemies faster and apply more damage. Take into account that you usually dont fly only against Angels. (at least I dont)so it also comes down to missions. Ill just start with the Mach and get the Vargur when i can convince myself to train that AWU V and the other stuff needed.
After all, no one has flown the new Mach yet,except for testing on Sisi. Ill just wait^^ |
 Liang Nuren |
Posted - 2009.10.27 17:23:00 - [ 44]
My personal take on the situation is that the Vargur is overall a much better mission runner. It has several advantages: - Excellent tracking combined for an up-close damage advantage - Long range Tractor/salvage - A much much stronger tank while maintaining very similar levels of gank (It's really hard to squeeze on 4 gyros to the Mach, and a 4 gyro Vargur beats any 3 gyro Mach...)
The Mach has: - Higher base damage - A bigger drone bay (4 heavies + 5 lights)
-Liang |
 VanNostrum |
Posted - 2009.10.27 17:27:00 - [ 45]
Originally by: Liang Nuren
The Mach has: - Higher base damage - A bigger drone bay (4 heavies + 5 lights)
and Speed!  let's not forget Mach is getting 25% mass reduction, should hit 1km/s with gist x-type ab & snakes post dominion  |
 Liang Nuren |
Posted - 2009.10.27 20:00:00 - [ 46]
These graphs are entirely incorrect. Falloff is now stacking penalized.
-Liang |
 Newbie Ned Minmatar Real Nice And Laidback Corporation |
Posted - 2009.10.30 05:55:00 - [ 47]
k - so where are the new ones? Chop! Chop!  |
 Liang Nuren |
Posted - 2009.10.30 07:59:00 - [ 48]
Originally by: Newbie Ned k - so where are the new ones? Chop! Chop! 
Sorry, I've been deploying critical code at work. Something about wrapping up a year long project. \o/ Anyway, I'm currently staying up late to make this happen. Also, for the balancing thread. -Liang |
 HirschG Rule of Five Split Infinity. |
Posted - 2009.11.10 12:42:00 - [ 49]
Any update maybe ? |
 Seriously Bored Minmatar |
Posted - 2009.11.10 14:15:00 - [ 50]
Edited by: Seriously Bored on 10/11/2009 14:15:27 I can tell you I was running a couple missions on the test server with the latest ammo/falloff changes.
The Vargur has become a monster. The new EMP/Fusion/PP has made it an order of magnitude better than it is on TQ.
I dinked around with a Mach, but didn't run any missions in it. I can't see it doing it any faster, however, because of the lack of ability to salvage/loot at the same time. |
 Newbie Ned Minmatar Real Nice And Laidback Corporation |
Posted - 2009.11.11 03:18:00 - [ 51]
Shhhhhhh! I've been trying not to mention the Vargur with these changes too much or Nozh might nerf it! |