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Valadeya uthanaras
GK inc.
Pandemic Legion
Posted - 2009.10.23 17:40:00 - [1]
 

Edited by: Valadeya uthanaras on 21/03/2010 05:30:12
To celebrate the sexy 69th battleship solokill using a bomber class vessel, I decided to post this massive guide to use bomber for soloing. Edit: (It passed the 100th mark recently - Win)

This fit and Theses tactics have been used, tested, and judged by myself over the 6 last month since the apocrypha patch. For sake of rules, I will not post link to killboard, but just say you can sell all of those kill on battleclinic (among the countless other kills).


Introduction

In the beginning of the apocrypha, CCP Chronotris went on a quest to boost the dead horse that was the bomber. They used cruise missiles, were slow, couldn’t warp cloaked, and were made of toilet-paper. The only way to use them properly was to fit them with long range cruise missile and launch them from very far away doing little to no damage, except to frigate class ship, because of a well know hidden bonus.

CCP Chronotris in his great benevolence modified the bomber in 4 important aspects:

1. he gave them a covert op cloak, allowing them to warp cloaked and remain unseen until they strike

2. he gave them torpedoes launcher and remove the hidden bonus, changing the preferred target size to battlecruiser and bigger, but also significantly increased the damage output


3. he gave them the ability to fit 3 missile launchers along with a bomb launcher

4. he reduced bomb cost significantly, making it possible to see bomb at decent cost

These change completely changed the way the bomber worked, but still little amount of people realize the full extent of those change, I am sure at least 1 person, even after reading this post, will post the obligatory “Bomber Cannot Solo”.

The Fit

Before explaining tactic, strategy and module choice, let me put thee preferred fit I used for the last few month:

Hound:

3 Arbalest Siege Missile Launcher – Caldari navy Bane Torpedoes
1 Bomb launcher – Electron Bomb
1 Covert Ops Cloaking Device II

1 1MN Coreli C-Type Microwarpdrive
1 Small Capacitor Booster II – Cap charge 75
1 Warp Disruptor II

1 Ballistic Control System II
2 Nanofiber Internal Structure II

1 Small Polycarbon Engine housing (large auxiliary thrusters before rig patch)
1 Small Bay Loading Accelerator (large size before rig patch)


Valadeya uthanaras
GK inc.
Pandemic Legion
Posted - 2009.10.23 17:47:00 - [2]
 

The Modules

Let me give you a short explanation on the fit choice, and alternative choice that can be made:

1. Arbalest Siege Missile Launcher – racial Torpedoes

When you fly a bomber with bomb launcher, you will quickly realise that massive CPU issues can arise. Arbalest launcher give the best ratio between damage/CPU.

Why not T2: Even if they allow the use of T2 Torpedoes, they do so at the expense of the CPU cost of 1 Ballistic Control Unit.

Therefore to use rage Torpedoes, you are bound to have a Target Painter, and even then you will have similar damage at best to faction torpedoes.

Javelin torpedoes, while giving you incredible delivery range, are next to useless while soloing, your engagement zone being around 20 to 30km from the target.


2. Bomb Launcher – Non-Racial bomb

With bomb cost being in an acceptable zone, bomb launcher is an incredible tool
for all bomber pilots. They can be used for several purposes that will be explained in next sections.

Why non-racial bomb: Racial bomb are basically the worse type of bomb you can use while soloing, simply because your ship itself is stuck to the racial torpedoes in every and all engagement. By using a non-racial bomb, you unlock the damage barrier of your ship by being able to deal effectively 2 damage types.

3. Covert ops Cloaking device

Self explanatory – if you use anything else you are doing it wrong


4. 1MN Coreli C-Type Microwarpdrive

The Microwarpdrive is one of the best tools for any solo-pvper. On this setup, I will allow you to outrun large and most medium drones during an engagement. It’s also extremely useful to move to target quickly when needed, and also to be able to escape most bubble camp.

Why Coreli C-type: The coreli C-type microwarpdrive is the most cost effective microwarpdrive you can fit on your bomber, or any other T2 frig for several reason.

First of all, the capacitor penalty for a microwarpdrive drop from 15-18% to under 10%, this effectively mean more capacitor recharge and more capacitor full capacity. It’s better to have 1 of these fitted than having a T2 with 2 CCC in term of capacitor.

Second, the signature radius penalty when using the MWD is dropped from 500% to 433%, just to put you in perspective, you will have a similar radius while mwd using it compared to a T2 with a full set of High grade Halo. You might also want to use a few LG halo and some synth booster for amazing radius

Finally, it’s extremely cheap; you can find one for 8 mil at low price and at 10 mil regular prices easily


5. Small Capacitor Booster II – Cap booster 75

This item is probably one of the most useful while soloing for multiple reasons. It allow you to be capacitor stable for extremely long period and under extreme stress. Even while under neutralizer, with the rest of the module, a 75 charge will put you back from 0% to the magic 33% range for maximal recharge allowing you to permarun, even while neuted (careful timing needed) for as long as 10 minutes.

In a combat situation, this effectively means something with a neutralizer, kill its own capacitor while you remain unaffected.

Why Cap 75 charge: It allow the most flexibility in between cap/sec from charge + cap/sec from ship, and a T2 booster will hold 5 charge giving you lot of opportunity for in-between reload.


6. Warp disruptor II

While soloing, you don’t have a choice but to pack some kind of warp disruption,
With overheat it will reach 28.8km and the capacitor booster will allow for permarun for a really long time.

7. Ballistic control Unit II

It use lots of CPU just to fit 1 of those but they are well worth it, sadly more than 1 will not fit with rest of setup. The bay loading accelerator is possible to squeeze in for maximal DPS


8. Nanofiber internal structure II + polycarbon

2 thing: to move at great speed, this setup with some base speed implant + zor hyper will go at 2700m/s, and have great agility

Valadeya uthanaras
GK inc.
Pandemic Legion
Posted - 2009.10.23 17:52:00 - [3]
 

Alternative module/ship


Target Painter

Probably the most misunderstood module in the game It important to realize it will only boost a damage output if done to a target with smaller signature radius than torpedoes. This mean they have small to no effect on mwd target, small effect on most battleship (about 50% + of the battleship will already have a huge radius because of shield extender and rigs) This module, will in fact, only boost your damage output toward target you never want to solo in a bomber anyway. So never use on a hound or purifier for solo purpose.


Afterburner/shield extender

A great and legitimate variation of the fit is to switch the microwarpdrive and capacitor booster to a afterburner and shield extender setup. This will allow you to tank small drone for longer, and also, give you the ability to tank most missile easily. It also have big drawback: vulnerability to medium and I can stress out enough, to large drone, as well as vulnerability to neutralizer. Its also reduce speed control of range.


Sensor Dampener

Probably one of the least usefull module for soloing, and arguably decent for fleet, the dampener will rarely reduce range enough to put you out of harm unless you are in a dampener bonused ship … Bomber are not dampener bonused ship so drop them.


Sensor booster

Targeting speed on a bomber is already good, because the covert cloak does not reduce the sensor of a ship, unlike other type of cloak. This is a misconception dating from pre-apocrypha where sensor booster where needed to compensate the cloaking device, and to maximise locking speed. They can arguably be used on javelin Torpedoes setup for high delivery range, but these are niche setup and not good in any ways for soloing.


Other bomber

Purifier fit can be done to be almost identical to the hound, except it’s recommended to use a Gisti B-type 1MN Microwarpdrive and a dread guristas warp disruptor (also really cheap). Depending on skill you main need CPU implant

Nemesis and Manticore are extremely difficult to use solo for 2 main reason: the damage type output, and slot layout. It will be possible to solo using them (using the 4th mid slot for painter or shield extender) but it will never be as effective as the other 2


Soloing in a Bomber, its possible?

It is indeed possible to solo in a bomber; it took me a lot of out-of-the-box thinking to come with what was probably the first solo setup after apocrypha to make its appearance on EVE.

The setup base itself on 2 main principles- basically 2 saying of Sun Tzu:

1. He will win who knows when to fight and when not to fight.
2. He will win who, prepared himself, waits to take the enemy unprepared.

This is basically achieved because of 2 things:

1. With your covert op cloaking device, with good directionally skill, and with knowledge of the area, you can quickly determine if a potential target is worth it. There is also knowledge acquired during the fight that might make you bail out.

2. Taking an unprepared enemy is also one of the other important point while using a bomber, the covert cloak help , but its mainly because your target will underestimate you and your ship that you will be able to take them unprepared.

(A decent number of my target convoed me, and bassicly said, they knew I was there, they knew what I was flying, but continued their business because they tough their ship could easily tank me and drive me off)

Bassicly in eve any ship can solo, but this ship will be able to do it quite well because of its covert cloak, high dps output, and its speed/evasiveness

Valadeya uthanaras
GK inc.
Pandemic Legion
Posted - 2009.10.23 18:00:00 - [4]
 

General Tactic, to KITE it and to BOMB it

Kitting a target

A tactic mostly done against battleship, (see next section on how to choose target), kitting main point is to kill your target quickly, while its impossible for it to respond effectively to aggression.

Done step by step

Get at around 25 to 30km from target
Align toward target
Uncloak
Launch bomb
Set orbit to 20km
Launch torpedoes,
After bomb explode
Start mwding
Keep shooting until target is dead


When do you need to warp out:

The target launch small drone (warrior II will hurt you, A LOT)

Target launch Garde II (even worse)

The target use some weird setup with frigate/cruiser weaponry that hit you for a lot of damage

The damage from its battleship weaponry hurt you for too much damage (you can “tank” up to like 10 cruise missile volley against most raven for exemple)

A lot of people show up (IT’S A TRAP)



Bombing a target

A tactic mainly used to instapop unsuspecting mwding frigate size and destroyer size ship

There is mainly 2 way to do it, but the principle stay the same


Done step by step – a orbiting target

Your objective is to find a good position with the following

Once you launch a bomb, the point where the bomb will explode intersect with the target orbit

In the same precise direction as the launch of the bomb , there is a celestial to “align to”

Depending on your target speed and orbit size, count the amount of time for it to do a full radius.

Then find the location the target will be 11-13 second before its intersect with your bomb launch direction and then find the location he will be 16 seconds before he intersect with your bomb

At the 16 sec mark start aligning full speed toward the celestial
At the 11-13 mark and in a really short time (should take under 0.3 sec):
uncloak
launch bomb
warp out

Done step by step – a non-moving target

The strategy is bassicly to use yourself as the bait for the trap. Its mainly done the following way

Find a spot about 70km from your target in such a way that when you are align to your target, you are also aligning a celestial behind it

When ready, align full speed toward target,
Uncloak
Once the target react and start to burn for you at full speed with bloodshooted eyes.

Wait until it hit around 65 to 60
Launch bomb
Warp out

The target inertia will most probably make it drive with mwd in the blast radius of the bomb and instapop it


What is and what isn’t a good target

Deciding “what is and what isn’t a good target” can be one of the most crucial part in the use of a bomber.

Its something that is not only decided before engaging but also during the engagement.

Its also depend on what kind of engagement you are planning and how well you are positioned.

It take a lot of experience to maximise kill vs. loss and it’s a process that will make you a better bomber pilot and allow you to get out of thought situation.

But here a start list to give you an idea, in 3 zone, the good, grey and bad zone:


Good target:

Rare are the target that you can right of the bat say that you will win, but with good Intel:

Battleship without extra drone bay using full large or medium drone
Mwding frigate and destroyer size target you want to bomb
Hauler and other industrial ship *(be careful with hulk and small drone)


Grey zone target:

All battleship basically enter this area (except maybe dominix), before you know what kind of drone they use, if any, they are all good target. It’s also noted that some setup can tank you for long time and its always good to have an escape plan before hand

Battlecruiser / cruiser also enter this zone (except for harbinger and drake and some amarr cruiser) where depending on their drone and weaponry they can be good target



Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2009.10.23 18:02:00 - [5]
 

interesting.


the MWD/MSE combo is possible btw, altho you need a MAPC for it.

also, fitting for agility, the bombers become quite a beast with it, altho it is not for solo situations (nor it allows for that great ammount of free cpu, allowing BCU's to be used)


either ways, I applaud your out of box thinking.Smile

Sidus Isaacs
Gallente
Posted - 2009.10.23 18:03:00 - [6]
 

Nice guide so far , more to come? :)

Valadeya uthanaras
GK inc.
Pandemic Legion
Posted - 2009.10.23 18:08:00 - [7]
 

Bad Target

Most Drake and if not all drake land in this category (some might go into grey zone…. But better not even try at beginning)

Most frigates with Afterburner

Most HAC and RECONS but sometime, you can come across a easy recon or HAC kill (extremely rare)

Command ship (they will tank you ….. easily)

Harbinger (heavy pulse laser of the instapop bomber)

Dominix (cause they have 5km3 of drone bay …. If you really want to go for it , make sure it doesn’t have garde drone or small drone beforehand … or if you cannot, that you are always align to warp out during the whole engagement)



FAQ:

Does bomb require the target to be lock?

No, bombs are launch without targeting, directly in direction in which your ship is facing. They will travel 30km then explode

Does bomb can kill a regular frigate without mwd on?

Possible but highly unlikely, the main factor in damage calculation being the signature radius


What about POS and jump bridge?
It is possible to engage certain kind of target depending on the pos gear, to do so , the main part is to be able to blink your cloak each 15 sec for a few seconds so the locking timer reinitialize. A POS best weaponry will at best lock you in 25 seconds (vary depending on implant and fitting) but it will do so only if you don’t microwarpdrive. Bomb will not work against ships and people inside a force field but it will be possible to deploy them on stuff outside force field for damage dealing.


What about gang work, is this fit possible to use in gang?

It’s possible to use this fit for gang work, especially if you plan on a bomber heavy gang, because this fit provide points and speed to tackle, as well as damage.

What about the MSE/MWD combo?

Its a possble combo that need fitting mods to fit in, while i didnt tested it myself, I heard quite a few people use it, the only problem you will run in is :

you will lack capacitor quite quickly
and the mwd+sig radius boost from the extender will mean you will have a bid radius
but i will defenatly test it someday Embarassed


HAVE FUN

Valadeya : in a hound near your home YARRRR!!

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2009.10.23 18:18:00 - [8]
 

Originally by: Valadeya uthanaras
What about the MSE/MWD combo?

Its a possble combo that need fitting mods to fit in, while i didnt tested it myself, I heard quite a few people use it, the only problem you will run in is :

you will lack capacitor quite quickly
and the mwd+sig radius boost from the extender will mean you will have a bid radius
but i will defenatly test it someday Embarassed


let me point out one more time that the MWD+MSE combo are for gang footwork mostly.


I also must ask if the diminute cargo size of the hound compared with the purifier is a hindrance.

purifier could stack up 1000torps and 2 bombs in it, but the hound can only carry 1 bomb with the same amount of torps.

Valadeya uthanaras
GK inc.
Pandemic Legion
Posted - 2009.10.23 18:25:00 - [9]
 

Well about the hound:

the lesser cargo for bomb is largely compensated by the better speed, agility and overall resist (lovely paper shield resist).

It can be a pain If you plan to do extremly long run, but you dont necessarly always need a bomb during each fight, its just a huge added bonus. Also, if the target is already out of shield, for say a megathron, a EM bomb would probably have done less damage than going straight with explo torp at the beginning.

The best is to have a small frigate alt with a huge bay and also some remote rep if you want to do run in deap enemy space, but this would be required for both.

overall hound and purifier both have their advantage, purifier having the fact that wyou will find 3 raven pilo for 1 other ship

Izzybella
Posted - 2009.10.23 18:44:00 - [10]
 

Not to diminish your accomplishments, but I looked at your killboard and all the BS/BC you killed have all been pve fits, at least on the first several pages. I would be interested to know how this setup/tactics would work against a ship set up properly for pvp. I would love for this to work on proper pvp BS's, because I love the bomber.

Sidus Isaacs
Gallente
Posted - 2009.10.23 18:59:00 - [11]
 

Originally by: Izzybella
Not to diminish your accomplishments, but I looked at your killboard and all the BS/BC you killed have all been pve fits, at least on the first several pages. I would be interested to know how this setup/tactics would work against a ship set up properly for pvp. I would love for this to work on proper pvp BS's, because I love the bomber.


SB flown that way flies with Arazu/Falcon ;)

Captain Tardbar
State Protectorate
Posted - 2009.10.23 19:01:00 - [12]
 

Thanks for the guide. My new set of training time is going to be to fly a manticore.

Shinjo Bajahnhosuu
Darn Near Respectable
Posted - 2009.10.23 19:19:00 - [13]
 

Thanks Valadeya. I have bookmarked the thread where you first assert the SB as a solo PvP ship. I've even trained up bombs and bought a few sets of Nemisis fits, but they're still just sitting in my locker ... maybe this guide will get me off my arse and out using it.

Thanks!

Valadeya uthanaras
GK inc.
Pandemic Legion
Posted - 2009.10.23 19:38:00 - [14]
 

Originally by: Izzybella
Not to diminish your accomplishments, but I looked at your killboard and all the BS/BC you killed have all been pve fits, at least on the first several pages. I would be interested to know how this setup/tactics would work against a ship set up properly for pvp. I would love for this to work on proper pvp BS's, because I love the bomber.


the main problem isnt that its difficult to do it, its just extremly rare to see a pvp battleship flown solo in 0.0

agaisnt proper pvp bs, flow solo, well it really depend what their fitting and drone is, I mean , the blaster-slaved neutron mega with a set of ogre II would be a easy kill , but, a set of light drone would ruin the day ^^

but mainly, as long as the target dont have small drone, it my have whatever (exept maybe frigate size gun and medium pulse) and stil be a viable target.

this way I killed a few pvp mega with blaster an ogre but one was using bouncer II , it was hell to keep the bouncer from having good shot at me and the mega being in web range (he had a long point) but it was managable

so it always depend on what the fit and what the drone the battleship have .... but you are more likely to find pve battleship

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2009.10.23 19:49:00 - [15]
 

Originally by: Shinjo Bajahnhosuu
Thanks Valadeya. I have bookmarked the thread where you first assert the SB as a solo PvP ship. I've even trained up bombs and bought a few sets of Nemisis fits, but they're still just sitting in my locker ... maybe this guide will get me off my arse and out using it.

Thanks!
nemesis is a bit of a pain tbh.


only advantages it has over any of the other 3 bombers is just the fact that it has bonus to thermal damage.

otherwise, for a 4 med slot bomber, it lacks cpu (manti is better here) and the 2 lows makes it a wee bad, considering how short of grid the ship is, compared to the purifer and hound.
it also is the least agile bomber of the all 4, having a base alignment time above the 6 seconds, while the manticore (2nd least agile) is at least less than 1 second faster on the alignment.

in a discussion about bomber setups with a corp mate, we arrived to the conclusion that, if you want a 4 med slot bomber, you go for the manticore, or if you want a faster bomber you go either for the purifier or the hound. no other way about it.

BuckStrider
Nano-Tech Experiments
Posted - 2009.10.23 21:29:00 - [16]
 

Val, you still ganking those noob renters in Fountain?Twisted Evil

Anyway, nice guide and a very decent ship setup for solo...The only flaw that I see is against shield tanking ships that are ratting in Sansha/Blood Raider regions since your EM bomb will not be very effective, nor will your torps be effective (shield/armor tank)in Angel regions.

Other than that, your guide is pure gold.


Shinjo Bajahnhosuu
Darn Near Respectable
Posted - 2009.10.23 23:27:00 - [17]
 

Originally by: Grimpak
Originally by: Shinjo Bajahnhosuu
Thanks Valadeya. I have bookmarked the thread where you first assert the SB as a solo PvP ship. I've even trained up bombs and bought a few sets of Nemisis fits, but they're still just sitting in my locker ... maybe this guide will get me off my arse and out using it.

Thanks!
nemesis is a bit of a pain tbh.


only advantages it has over any of the other 3 bombers is just the fact that it has bonus to thermal damage.

otherwise, for a 4 med slot bomber, it lacks cpu (manti is better here) and the 2 lows makes it a wee bad, considering how short of grid the ship is, compared to the purifer and hound.
it also is the least agile bomber of the all 4, having a base alignment time above the 6 seconds, while the manticore (2nd least agile) is at least less than 1 second faster on the alignment.

in a discussion about bomber setups with a corp mate, we arrived to the conclusion that, if you want a 4 med slot bomber, you go for the manticore, or if you want a faster bomber you go either for the purifier or the hound. no other way about it.


Just got Minny frigs to V so I'll be trading in the Nemesis for a Hound.


Terminus Vindictus
Caldari
Posted - 2009.10.24 00:20:00 - [18]
 

Nice write-up! Can you go a bit more into the statement about bomb damage against torps. There's no description for torps as to what damage they're susceptible to. Are racial torps always susceptible to their racial damage? Can a 480HP torp withstand a bomb blowing up next to it anyway?

Originally by: Valadeya uthanaras

2. Bomb Launcher – Non-Racial bomb

Why non-racial bomb: Racial bomb are basically the worse type of bomb you can use while soloing, simply because your ship itself is stuck to the racial torpedoes in every and all engagement. By using a non-racial bomb, you unlock the damage barrier of your ship by being able to deal effectively 2 damage types.

Derek Chambers
Caldari
Posted - 2009.10.24 07:11:00 - [19]
 

great guide Val! I am an aspiring Hound pilot and this is just great info for me. I will have to venture into 0.0 soon so I can try this out :)

Thanks to my corpmate Shinjo for pointing me in this threads direction.

Deva Blackfire
Viziam
Posted - 2009.10.24 07:29:00 - [20]
 

Edited by: Deva Blackfire on 24/10/2009 07:30:32
As someone who flies bombers both solo and in very small (2 man) gang:

[Purifier, New Setup 1]
Ballistic Control System II
Micro Auxiliary Power Core I
Co-Processor II

Faint Warp Disruptor I
1MN MicroWarpdrive I
Medium F-S9 Regolith Shield Induction

'Arbalest' Siege Missile Launcher, Caldari Navy Mjolnir Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Mjolnir Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Mjolnir Torpedo
Covert Ops Cloaking Device II
Bomb Launcher I, Electron Bomb

Warhead Calefaction Catalyst I
Bay Loading Accelerator I


[Hound, New Setup 2]
Ballistic Control System II
Co-Processor II
Micro Auxiliary Power Core I

Medium F-S9 Regolith Shield Induction
1MN MicroWarpdrive I
Faint Warp Disruptor I

'Arbalest' Siege Missile Launcher, Caldari Navy Bane Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Bane Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Bane Torpedo
Covert Ops Cloaking Device II
Bomb Launcher I, Electron Bomb

Ancillary Current Router I
Bay Loading Accelerator I


Advantages/disadvantages of MWD+MSE combo are above. It is not cap stable (boo hoo) but deals quite awesome damage and can surive a bit longer. When i roam north (guri NPCers) i usually go with puri+hound gang combo. As a result any battleship out there (be it mega/domi/raven) WILL die in about 30 seconds. Thats so fast that his small drones wont even get thru half of your shields.

And ofc most depends on target selection. If you do solo in purifier i would try and stay away from typhoons (it IS doable, but harder - tho the idea of using bomb with other damage type than your main is hawt - i've never did it this way myself).

Rest as per OP.

EDIT:
also i dont like small cargo size when using boosters ;p Purifier above can easily hold 5 bombs + 300 spare torps (and full load in launcher). Or 4+800ish torps

Mystia
Gallente
Caldari Strike Force
Posted - 2009.10.24 07:42:00 - [21]
 

What about using a void bomb to empty their capacitor?

Would this stop a bs from neuting you and/or turn off their armor hardeners/shield boosters?

Derek Chambers
Caldari
Posted - 2009.10.24 08:08:00 - [22]
 

Originally by: Mystia
What about using a void bomb to empty their capacitor?

Would this stop a bs from neuting you and/or turn off their armor hardeners/shield boosters?


you want to kill the target asap...not have a lengthy engagement...

Grimpak
Gallente
Midnight Elites
Echelon Rising
Posted - 2009.10.24 09:28:00 - [23]
 

Originally by: Derek Chambers
Originally by: Mystia
What about using a void bomb to empty their capacitor?

Would this stop a bs from neuting you and/or turn off their armor hardeners/shield boosters?


you want to kill the target asap...not have a lengthy engagement...


both lockbreaker and void bombs are only usefull when used in large numbers vs RR'ing fleets tbh

LordInvisible
Gallente
Nova Ardour
Posted - 2009.10.24 10:34:00 - [24]
 

Originally by: Deva Blackfire
Edited by: Deva Blackfire on 24/10/2009 07:30:32
As someone who flies bombers both solo and in very small (2 man) gang:

[Purifier, New Setup 1]
Ballistic Control System II
Micro Auxiliary Power Core I
Co-Processor II

Faint Warp Disruptor I
1MN MicroWarpdrive I
Medium F-S9 Regolith Shield Induction

'Arbalest' Siege Missile Launcher, Caldari Navy Mjolnir Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Mjolnir Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Mjolnir Torpedo
Covert Ops Cloaking Device II
Bomb Launcher I, Electron Bomb

Warhead Calefaction Catalyst I
Bay Loading Accelerator I


[Hound, New Setup 2]
Ballistic Control System II
Co-Processor II
Micro Auxiliary Power Core I

Medium F-S9 Regolith Shield Induction
1MN MicroWarpdrive I
Faint Warp Disruptor I

'Arbalest' Siege Missile Launcher, Caldari Navy Bane Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Bane Torpedo
'Arbalest' Siege Missile Launcher, Caldari Navy Bane Torpedo
Covert Ops Cloaking Device II
Bomb Launcher I, Electron Bomb

Ancillary Current Router I
Bay Loading Accelerator I




two fitting mods? No tnx..

Deva Blackfire
Viziam
Posted - 2009.10.24 11:33:00 - [25]
 

Edited by: Deva Blackfire on 24/10/2009 11:52:05
Originally by: LordInvisible

two fitting mods? No tnx..


Val uses 2x nanofiber in place of fitting mods. Really not that much difference. He "tanks" with speed+agility i "tank" with MSE.

Except for 2x fitting mod or 2x nanofiber (and obvious MSE instead of injector needed for keeping MWD running) the rest is fairly similiar. Same dps output, speeds are more-less same (im at around 2km/s on hound he is at around 2,4 without implants). Plus im not saying "use this". Its just an option.

And yes i used AB + MSE setup (that was the one i discussed with Val quite a while ago on forums). But to be honest... dont use AB on bomber. It DOES give very good tank vs missiles (lol-cerb or lol-drake will never break you in any decent amount of time) but if you land in bubble AB + low agility on bomber = huge risk. Thats why ab/point/mse // bcu/nanofiber/fitting (or 2x nano, cant remember now) was changed into mwd/point/mse // bcu / 2x fitting mod. Well worth over AB bomber.

EDIT:
also still reading up:
be wary when bombing ceptors. MWD/DC taranis (maxskilled or close to maxskill) CAN survive even explo bomb. So can DC setup crusader and probably some other ceptors. As a rule of a thumb i just dont use one bomb to "pop target". 2 bombs or more is minimum for my runs.

EDIT2:
Quote:
Grey zone target:

Battlecruiser / cruiser also enter this zone (except for harbinger and drake and some amarr cruiser) where depending on their drone and weaponry they can be good target


While i agree with amarr BCs (ouch) drakes are quite easy targets for purifier (guri NPCers, 25% EM resists). Ofc you have to pay attention to very high skilled rake pilots with precissions and t2 drones. Thats why when engaging one just be ready to GTFO fast if somethign goes wrong. AB/MSE or MWD/MSE setups work ok against those.

last EDIT:
Quote:
What about the MSE/MWD combo?

Its a possble combo that need fitting mods to fit in, while i didnt tested it myself, I heard quite a few people use it, the only problem you will run in is :

you will lack capacitor quite quickly
and the mwd+sig radius boost from the extender will mean you will have a bid radius
but i will defenatly test it someday Embarassed


In this case dont use MWD. Instead take the damage onto MSE. You will get bigger hits than AB/MSE combo or MWD/no MSE one, you dont have cap but you can survive a bit longer on field against warrior t2's (for comparison typical bomber has around 350-400shield wheras MSE one has around 1300-1400 with 50% resist on warrior t2's - it takes them around 30 seconds to break thru shields which is "plenty" of time compared to non MSE bomber). So in this case you use MWD for positioning (and escape) instead of tanking :)

Valadeya uthanaras
GK inc.
Pandemic Legion
Posted - 2009.10.24 11:53:00 - [26]
 

Edited by: Valadeya uthanaras on 24/10/2009 11:57:58
Just wanted to confirm that I agree with deva on the fitting part, both are doable, both are good, its just a question of preference, do you want for built in tank (and a good one at that) a cost of less agility and speed, or prefer more speed and agility, at cost of built in tank.

the main thing I like tought is the cap booster, the purpose is not really to be cap stable, but more to have cap for entire fight without problem, even under neutralizer. most target wont pack a neutralizer, it just that it happen, and this ensure survival

I said drake in red zone, mainly because As I said there, they are treaky target, if you start with bomber, ignore them, beleive me, until you know how to fly the thing and handle narrow situation its best, in my opinion. I killed drake myself, but maybe 5% of all those i encountered were possible to kill in a puriifer/hound, even with correct bomb type

else , hope you like the rest of the guide Embarassed

Edit: Void/ECM bomb? ... avoid them , until you have too many bomber on smae spot agaisnt RR gang

stealth edit: No "bomber cannot solo" response so far YARRRR!!

Deva Blackfire
Viziam
Posted - 2009.10.24 12:02:00 - [27]
 

Edited by: Deva Blackfire on 24/10/2009 12:05:20
Quote:
the main thing I like tought is the cap booster, the purpose is not really to be cap stable, but more to have cap for entire fight without problem, even under neutralizer. most target wont pack a neutralizer, it just that it happen, and this ensure survival


Pretty much this. Did lose bombers vs neutralizer BS, not fun. BUT there was small fun fact - it was AB/MSE bomber and between neut cycles it could easily laucnh overheated AB and get range (i died because it ook wrong alignment and instead of moving straight from enemy i moved thru his disruptor zone... stupid piloting). So even tho i personally dont like AB bombers anymore (bubbles issue) if you work from within hostile area (for example sit in Fountain in NPC stations and gank around) AB/MSE is viable.

Quote:

I said drake in red zone, mainly because As I said there, they are treaky target, if you start with bomber, ignore them, beleive me, until you know how to fly the thing and handle narrow situation its best, in my opinion. I killed drake myself, but maybe 5% of all those i encountered were possible to kill in a puriifer/hound, even with correct bomb type


Weird. Till now i have 4-5 drake kills with purifier and they went down easily. True they get less damage per salvo than ravens (and usually have higher EHP) but its still around 1 minute to pop one. But for starters i guess they might be too risky.

Quote:

else , hope you like the rest of the guide ^^


Well guide is nice :) Except for the points i quoted (and are debatable) the rest it spot on. Heh even i learned one trick (carrying non racial bomb... sounded like no brainer when soloing but i guess it didnt occur to me you can actually do so ;p)

Ah as for HACs. IMO cerbs are easiest, deimoses second. Most deimoses will pack medium drones and MWD bomber can just ignore those. Cerbs will hit you for a bit of DPS but its tankable (at least for long enough till it pops). Tho i have mixed feeling of engaging cerb with AB bomber. If he has MWD he will run :( And one did. Other had no MWD and died. Snake set might be a response here (AB bomber with gistii btype AB and nanos/aux thruster goes around 1km/s, preferably you want at least 1,5km/s to catch up with HACs).

Run from zealots. Always :P

Helicity Boson
Amarr
The Python Cartel.
The Defenders of Pen Island
Posted - 2009.10.24 12:40:00 - [28]
 

Thank you for your nice guide, I will need to try this sometime :)

Had a certain pilot read your guide, he might be in his SB today instead of on my killboard YARRRR!!


Sidus Isaacs
Gallente
Posted - 2009.10.24 12:58:00 - [29]
 

Popping ratting Drakes might work, proper PVP Drakes will be risky ;)

Terianna Eri
Red Federation
RvB - RED Federation
Posted - 2009.10.24 13:12:00 - [30]
 

This is an awesome guide and a good read, as soon as I can use bombs I'll probably give this a shot. Also,

Originally by: Valadeya uthanaras
Harbinger (heavy pulse laser of the instapop bomber)

I lol'd heartily, thank you LaughingLaughing


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