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Franconis
Gallente
Posted - 2009.10.12 16:54:00 - [1]
 

Myself and a few corpmates logged onto sisi this weekend to test out the new supercaps. We were pleasantly surprised at the relative balance of the capital ship classes in regards to each other. Here is my overall impression of each ship class, though some balancing still needs to be done from race to race.

Titans
Observed role: Jump bridge + Vanilla Capital Popper.
Strengths:
ArrowAbility to kill carriers/dreads with impunity
ArrowGood tanks
ArrowExcellent gang bonuses
Weaknesses:
ArrowNot as much DPS as Super Carriers, balanced out by faster more reliable damage application.
ArrowSome titans can't reasonably use all of their turret/missile hardpoints for weapons.

Super Carriers
Observed role: Super-capital hunting strike groups.
Strengths:
ArrowExcellent DPS
ArrowGood tanks
ArrowOutgoing remote reps cannot be interrupted
Weaknesses:
ArrowCan't solo tank, must be in a large remote repping group.
ArrowFighters and Fighter Bombers can be killed, and are very expensive.
ArrowTravel time of Fighter Bombers kinda sucks.
ArrowDrone Control units if turned off loose control of a 'drone' instead of just having it return to ship. Very costly.

Dreads
Observed Role: General DPS ship, relatively expendable
Strengths:
ArrowGreat DPS for the price
ArrowDPS is applicable at good ranges if fitted for the job.
ArrowDecent local repping
ArrowTracking tweak makes them somewhat more effective against sub-caps
ArrowShort-range weapons are now viable against other captials
Weaknesses:
ArrowGets one-shotted by DDs
ArrowDPS is weak compared to supercaps
ArrowCan't be remote repped
ArrowEssentially big player-flown sentry drones: expendable static DPS output.
ArrowSentry range for all dreads is 60km with max skills

Carriers
Observed Role: RR support, DPS support, and Point-Defense
Strengths:
ArrowEffective against most sub-capital threats, and various capital weapons
ArrowExtra RR support, which is needed to keep super-caps alive
ArrowCan be remote repped
ArrowRelatively cheap + expendable
ArrowAbility to triage if needed
Weaknesses:
ArrowMinimal tank, even with a pure buffer tank and rr, it won't last long
ArrowMinimal DPS against capitals
ArrowGets one-shotted by DDs
ArrowCan't be remote repped in triage
ArrowCan be jammed when not in triage, preventing remote rep support

Overall, I like the general state of the capital classes as it will apply to capital fleet fights. Titans sit at the middle of the fleet, instapopping vanilla caps left and right. Super Carriers apply good DPS and good remote reps, working together as the core of the fleet and supporting the titans. Dreads enter siege and make things die, while getting popped one by one themselves. Carriers add logistic support and point defense against sub-capital gangs, while also being killed one by one.
Overall, capital fights seem like fun. There seems to be some strategy involved and that is a welcome change over the previous dread vs dread fights.


What are your opinions?




MJ Maverick
IronPig
Sev3rance
Posted - 2009.10.12 17:14:00 - [2]
 

I pretty much agree.

Would be a lot better if triage didn't block reps though.

fab24
Gallente
Tax Fraud Corporation
Posted - 2009.10.12 21:06:00 - [3]
 

You and your few corpmates were lucky to have the skills, happy to see u've got fun.

Maverick MJ
Posted - 2009.10.14 01:12:00 - [4]
 

You never got them fab? Damn

HeliosGal
Caldari
Posted - 2009.10.14 02:31:00 - [5]
 

i think good poitns all round, from all the data feeds ccp will make additional tweaks, however i think they are satisifed with the carriers as they are the next step is pirate arcs, fleet finder improvements, planetary improvements graphics etc and sov is the big one

Rahjadan Shardur
Minmatar
Mafia Redux
Posted - 2009.10.14 10:44:00 - [6]
 

Originally by: Franconis
...
Titans
...
Weaknesses:
...
ArrowSome titans can't reasonably use all of their turret/missile hardpoints for weapons.

Super Carriers
...
Weaknesses:
...
ArrowDrone Control units if turned off loose control of a 'drone' instead of just having it return to ship. Very costly.

...



Thouse two points seem to need a look at but all in all i think "capships online" will finaly be fun. Smile

HeliosGal
Caldari
Posted - 2009.10.14 10:48:00 - [7]
 

titans set to become more focused fire and less boom boom. More a niche role fleets wont be depedant upon them

Calistah Dari
Caldari
Posted - 2009.10.14 11:59:00 - [8]
 

Originally by: Franconis

Dreads

Weaknesses:

ArrowCan't be remote repped



Pretty new to all this capital stuff. Why can't Dreads be repped? Do you mean whilst in Seige mode or at any time?

Franconis
Gallente
Posted - 2009.10.14 16:10:00 - [9]
 

Originally by: Calistah Dari
Originally by: Franconis

Dreads

Weaknesses:

ArrowCan't be remote repped



Pretty new to all this capital stuff. Why can't Dreads be repped? Do you mean whilst in Seige mode or at any time?


Yes, I mean while in Siege. This is also true of Triage carriers while in Triage mode.

Count Helmchen
Posted - 2009.10.14 17:04:00 - [10]
 

iam waiting for the day, where some alliances can blob with 50+ titans an entire cap fleet of the same size


Jdsnut
Posted - 2009.10.15 02:51:00 - [11]
 

*Raises Glass. To you CCP


 

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