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blankseplocked Abaddon or Apocalypse for Amarr LVL4 missioning?
 
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goazer
Amarr
CRICE Corp
Goonswarm Federation
Posted - 2009.10.02 14:13:00 - [1]
 

I am saving up for Paladin currently and waiting skills to finish so wich one would be better..? I can use T2 guns, and T2 tank.

I like that in Abaddon you get nice resistance bonus for tanking and damage bonus, but the cap starts to be issue if you want to put two tracking computers at the middle slots. Apocalypse in the otherhand doesn't tank as good, but cap lasts much easier and the optimal bonus is nice for Scorch!

Navy Apoc isn't option for me right now since I am saving up for Paladin and I don't want to start selling assets just to get a ship wich I wouldn't use longer than two weeks or so.

Also, I would like to hear opinnions on Mega Pulse vs Tachyons/Mega Beams on these two ships. I plan on using T2 Mega Pulses and then T2 Tachyons in Paladin. But would MB's or Tachyons be good on Apoc or Abaddon?

As old Golem pilot, this is quite interesting Rolling Eyes

Thanks in advance.

Valeria Wolf
Amarr
Amalgamated Durables Inc.
Posted - 2009.10.02 15:35:00 - [2]
 

Abaddon is better. More damage plus more tank. Yeah it isn't cap stable, but it doesn't need to be. No one warps into a missions to shoot constantly (and kill nothing) while tanking forever. You kill stuff to reduce incoming dps and you only tank until the mission is done. The abaddon kills quicker so you wont need to tank for as long. If you're worried about disconnects don't forget the guns switch off once the target you're shooting at is gone.

The optimal bonus IS good for scorch, but even without it you should be hitting out to 45km optimal with the right skills and mega pulses on the abaddon - which is plenty of range.

Tachs for missions belong on paladins and nightmares (since you're a golem pilot as well, get a nightmare over a paladin). You'd have to gimp your tank too much to fit them properly on an abaddon or apoc.

SuiJuris
No.Mercy
Posted - 2009.10.02 16:42:00 - [3]
 

If your going Pulse Lasers look to a Geddon instead of Abaddon, 3 Hardeners, 1 Repper, 1 Tracking Enhaner and 3x Amarr navy Heatsinks gives you 50km optimal and plenty of damage, with 4x Tech 2 Sentries and a full flight of lights when needed you will outdamage a pulse Abaddon. If you want to go Abaddon, you can get a VERY nice gank tank with Tach's.

Best solution for a Tach Baddon is a Corpum A type medium Armor Repper, ya they cost 400 mil but they free up crap tons of cap, and a low slot as you can then fit a full rack of tach's with only 1 ACR for a rig, and no other fitting mods required.

You can tank the blockade with a 3 slot tank if you manage aggro and kill stuff fast enough. 3x Amarr Navy Heatsinks Minimum.

You ONLY need to be cap stable running your rep not your rep and guns.

Hands down best Laser mission boat however is going to be a Nightmare.

Ravenesa
The Bastards
The Bastards.
Posted - 2009.10.02 17:28:00 - [4]
 

The Apoc is the most forgiving of the Amarr battleships and the range bonus when you factor in T2 crystals gives it an advantage over the Abaddon. If you don't have very good cap skills the Apoc is the better choice. When I did missions I also ran with both of the Cap Recharger implants, it does make a difference. I've had great success running 1 Large Amarr Navy Rep, a few specific hardners, and the rest as heast sinks. The Apoc is capable of putting out almost 900DPS including drones with a 20km optimal or hitting a 60km optimal witch Scorch L and having 600 DPS off the lasers alone. It has enough space to fit an AB as well. Here is the standard I use for Sansha:

[Apocalypse, Pulse T2 Setup]
Armor EM Hardener II
Armor Thermic Hardener II
Damage Control II/EANMII/3rd Mission Hardner if needed depending on fitting skills
Amarr Navy Large Armor Repairer
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Amarr Navy Heat Sink

100MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L

Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I

Hammerhead II x5
Hobgoblin II x5

The Abaddon I use does more DPS, has higher resists, but cannot sustain the tank for as long. The tracking enhancer helps with range and hitting incoming ships a bit easier:

[Abaddon, Pulse T2 Setup]
Amarr Navy Large Armor Repairer
Armor EM Hardener II
Armor Thermic Hardener II
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Tracking Enhancer II

Cap Recharger II
Cap Recharger II
Cap Recharger II
100MN Afterburner II

Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L
Mega Pulse Laser II, Amarr Navy Multifrequency L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I


Hammerhead II x5
Hobgoblin II x5


Valeria Wolf
Amarr
Amalgamated Durables Inc.
Posted - 2009.10.02 17:45:00 - [5]
 

Originally by: SuiJuris
If your going Pulse Lasers look to a Geddon
Personally I don't agree with this one. The abaddon gets over 40% more volley damage with the fit as a geddon (drones excluded). Volley damage is about as important as dps in missions as when you get enough volley you can one shot targets. The abaddon can one shot cruisers and some battlecruisers, the geddon doesn't (ok it might some cruisers). The dps gain in the geddon is marginal at best.

Definitely agree on the nightmare though.

SuiJuris
No.Mercy
Posted - 2009.10.02 20:30:00 - [6]
 

Edited by: SuiJuris on 02/10/2009 20:29:54
Originally by: Valeria Wolf
Originally by: SuiJuris
If your going Pulse Lasers look to a Geddon
Personally I don't agree with this one. The abaddon gets over 40% more volley damage with the fit as a geddon (drones excluded). Volley damage is about as important as dps in missions as when you get enough volley you can one shot targets. The abaddon can one shot cruisers and some battlecruisers, the geddon doesn't (ok it might some cruisers). The dps gain in the geddon is marginal at best.

Definitely agree on the nightmare though.


And the Geddon fires 33% more often then a Pulse Abaddon, DPS is what matters not volley damage, Geddon puts out WAY more dps to 50km then a Abaddon due to a extra low and the sentry drones.

VanNostrum
Posted - 2009.10.02 20:41:00 - [7]
 

Originally by: SuiJuris
Edited by: SuiJuris on 02/10/2009 20:29:54
Originally by: Valeria Wolf
Originally by: SuiJuris
If your going Pulse Lasers look to a Geddon
Personally I don't agree with this one. The abaddon gets over 40% more volley damage with the fit as a geddon (drones excluded). Volley damage is about as important as dps in missions as when you get enough volley you can one shot targets. The abaddon can one shot cruisers and some battlecruisers, the geddon doesn't (ok it might some cruisers). The dps gain in the geddon is marginal at best.

Definitely agree on the nightmare though.


And the Geddon fires 33% more often then a Pulse Abaddon, DPS is what matters not volley damage, Geddon puts out WAY more dps to 50km then a Abaddon due to a extra low and the sentry drones.



agreed
it is most important to be able to switch to next target after blowing up one, however geddon can nowhere near get the tank of an abaddon, otherwise i really like the drone bay, agility, speed and low sig radius of the geddon myself

SuiJuris
No.Mercy
Posted - 2009.10.02 21:20:00 - [8]
 

Edited by: SuiJuris on 02/10/2009 21:22:18
Originally by: VanNostrum
Originally by: SuiJuris
Edited by: SuiJuris on 02/10/2009 20:29:54
Originally by: Valeria Wolf
Originally by: SuiJuris
If your going Pulse Lasers look to a Geddon
Personally I don't agree with this one. The abaddon gets over 40% more volley damage with the fit as a geddon (drones excluded). Volley damage is about as important as dps in missions as when you get enough volley you can one shot targets. The abaddon can one shot cruisers and some battlecruisers, the geddon doesn't (ok it might some cruisers). The dps gain in the geddon is marginal at best.

Definitely agree on the nightmare though.


And the Geddon fires 33% more often then a Pulse Abaddon, DPS is what matters not volley damage, Geddon puts out WAY more dps to 50km then a Abaddon due to a extra low and the sentry drones.



agreed
it is most important to be able to switch to next target after blowing up one, however geddon can nowhere near get the tank of an abaddon, otherwise i really like the drone bay, agility, speed and low sig radius of the geddon myself


Setups using Mega pulse Abaddon with Multifrequency does 1126 dps at 15km,

My Armageddon which I can get a tracking enhancer on it does

1119 dps out to 17+10 so very very close, thats with Curators mind not Garde's

Out to fifty KM where some blood raider battleships orbit is where the geddon shines.

Abaddon does 930 dps with a 45km optimal so your losing some damage due to falloff, Geddon does 935 dps with 52km optimal.

Both those setups including 3x Amarr Navy Heatsinks. If the Abaddon wants to compete at 50km though it can fit tach's where it just SHINES.

Edit

Oh and the Navy Issue Geddon will be awesome as it gets more CPU, a larger drone bay and a fourth mid, so you can pack a full flight of sentries, lights to take out tacklers and fit some omnidirectional tracking links in the mids. It will be my mission boat come patch day. Also I happen to be selling them.

Kail Storm
Caldari
Caldari Provisions
Posted - 2009.10.02 22:16:00 - [9]
 

Suljuris Im no Amarr expert but I really need to know your opinion on it since my alt is getting t2 large guns tmrw.

I know you say the Geddon does 33% more dps than abby cause of its extra loslot but, isnt this null since you will get a 25% resist bonus accross the board, which means 1 less 25% hardener which means 1 less slot used and more cap, isnt this true?

Basically can you show me your Geddon, and Abby fits so I can compare them?

Why does everyone say to go deddon for gank since it only has 7 guns? I understand the extra Hislot is great for a large Nuet and drone bay is double but it seems on paper that the Abby is the best all round.

Also why do peeps say its cap has issues will someone explain this, sry im new to amarr and my alt and my tengu main kick ass with a geddon now but im getting t2 guns and want to know all my options. Please show me fits

SuiJuris
No.Mercy
Posted - 2009.10.02 22:25:00 - [10]
 

Edited by: SuiJuris on 02/10/2009 22:26:37
Originally by: Kail Storm
Suljuris Im no Amarr expert but I really need to know your opinion on it since my alt is getting t2 large guns tmrw.

I know you say the Geddon does 33% more dps than abby cause of its extra loslot but, isnt this null since you will get a 25% resist bonus accross the board, which means 1 less 25% hardener which means 1 less slot used and more cap, isnt this true?

Basically can you show me your Geddon, and Abby fits so I can compare them?

Why does everyone say to go deddon for gank since it only has 7 guns? I understand the extra Hislot is great for a large Nuet and drone bay is double but it seems on paper that the Abby is the best all round.

Also why do peeps say its cap has issues will someone explain this, sry im new to amarr and my alt and my tengu main kick ass with a geddon now but im getting t2 guns and want to know all my options. Please show me fits


Kail, the Geddon fires 33% faster and does less damage per shot,

Here is how the math works out, Abaddon Has 8 Turrets with a 25% damage bonus, so it has effectively 10 turrets. The Geddon has 7 Turrets with a 5% ROF bonus, which equals a 33% damage bonus. So the Armageddon has 9.3 Effective turrets. The only reason it does more damage then the Abaddon is due to the Drone Bay, and its not 33% more its almost sixes.

The Abaddon has cap issues unless your skills are close to perfect because it does not get a bonus reducing the cap use of large energy turrets like the Geddon does.

If you are going to use Tach's the Geddon simply CANNOT do it effectively while tanking missions, it just does not have the fitting. Where as the Abaddon does have the option, you can fit Modulated Tach's with 1x ACR and 1x PDU II, still get 3x heatsinks and a 3 slot tank. If you buy a Nice Faction Medium Repper you can even drop that PDU II and have a 4 slot tank.

If you have low skills the Apoc is by far the easiest to do things in. You can rig it with only 1x CCC and 2x Aux nano pumps for mission running with training wheels since at that point its got a monster perma tank.

Valeria Wolf
Amarr
Amalgamated Durables Inc.
Posted - 2009.10.03 08:44:00 - [11]
 

You're wrong about volley damage not being important.

An abaddon can one volley a cruiser. The second volley hits another cruiser killing that one instantly. A geddon's second shot will still be on the first cruiser. Over time despite the higher dps that gap will grow. Granted this is for cruiser and battlecruiser heavy missions.

The dps gap isn't massive. Don't forget if you're using sentries on the geddon then you're not moving and you're not killing frigs. The abaddon can be sticking drones on frigs & destroyers while one volleying cruisers.

Aurorae Andromedae
Posted - 2009.10.03 08:58:00 - [12]
 

All that matters is volley damage...

Valeria Wolf
Amarr
Amalgamated Durables Inc.
Posted - 2009.10.03 09:04:00 - [13]
 

Originally by: Aurorae Andromedae
All that matters is volley damage...
I wouldn't go that far either. Otherwise Arties would be the standard fit.

Volley damage means nothing until you can one shot targets. Once you can one shot, having too much volley can be a bad thing as the excess damage isn't applied anywhere else.

It's about balance.

Aurorae Andromedae
Posted - 2009.10.03 09:08:00 - [14]
 

Originally by: Valeria Wolf
Originally by: Aurorae Andromedae
All that matters is volley damage...
I wouldn't go that far either. Otherwise Arties would be the standard fit.

Volley damage means nothing until you can one shot targets. Once you can one shot, having too much volley can be a bad thing as the excess damage isn't applied anywhere else.

It's about balance.
That doesn't matter. As long as the target is down with one volley, you're doing fine. And Arties would suck in Abaddon or Apoc.

Valeria Wolf
Amarr
Amalgamated Durables Inc.
Posted - 2009.10.03 09:15:00 - [15]
 

Originally by: Aurorae Andromedae
Arties would suck
Arties DO suck Laughing.

But in terms of volley damage they're pretty nifty. I think at BS5 though the 25% damage bonus an abaddon gets its better to use lasers for EFTing volley damage (note EFTing, not using in practical situations).

SuiJuris
No.Mercy
Posted - 2009.10.03 15:26:00 - [16]
 

Originally by: Aurorae Andromedae
All that matters is volley damage...


Wrong, you cannot 1 Volley Battleships and they make up the vast majority of ships in missions. So while you might MAYBE make up a little bit of time because you can 1 volley a Cruiser, I get a free volley for every 3 volleys you take. I can also shoot a cruiser then have my sentries finish it off, when it comes time to kill the Battleships though the geddon Projects more damage out to fifty. Also when your murdering frigates on the approuch the geddon can do that 33% faster thus saving volleys

small chimp
Posted - 2009.10.03 15:49:00 - [17]
 

LOW SKILLS: APOC
APOC IS ALSO GOOD IF YOU CAN USE t2 PULSES
HIGH SKILLS AND TACHYONS ABAD


GOOD MISSIONING ABADDON FOR LOW SKILLS

[Abaddon, *****]
1600mm Reinforced Steel Plates II
Large Armor Repairer I
Capacitor Flux Coil I
Capacitor Flux Coil I
Armor Explosive Hardener I
Damage Control II
Energized Adaptive Nano Membrane II

Medium Shield Booster I
Large Hull Repairer I
Cap Recharger II
Cap Recharger II

Tachyon Beam Laser I, Radio L
Tachyon Beam Laser I, Radio L
Tachyon Beam Laser I, Radio L
Tachyon Beam Laser I, Radio L
Tachyon Beam Laser I, Radio L
Tachyon Beam Laser I, Radio L
Salvager I
Salvager I

Large Salvage Tackle I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I


Valeria Wolf
Amarr
Amalgamated Durables Inc.
Posted - 2009.10.03 18:14:00 - [18]
 

Originally by: SuiJuris
Also when your murdering frigates on the approuch the geddon can do that 33% faster thus saving volleys
I must be missing something here.

Abaddon, my skills, 8x mega pulse with scorch, 3x navy heat sink: 45km optimal, 768dps
Armageddon, my skills, 7x mega pulse with scorch, 3x navy heat sink: 45km optimal, 717dps.

Add in 4 garde II's and 5x hammerhead II's and it's 918 and 957 respectively. That's 39dps more. And garde II's only reach to what, 30km optimal? Nothing like 50km.

Curators get to 50km mind you, but then that's 912 dps I get on the geddon.

I'm curious about your set up. I need 2 omni directional trackings to get my sentries to the 40km optimal area. 3 doesn't get me to 50km with garde II's and even if it did that's my ship gimped.


If we were talking about the proposed navy geddon with the bigger drone bay, I'd be more inclined to agree.

SuiJuris
No.Mercy
Posted - 2009.10.04 21:07:00 - [19]
 

Originally by: Valeria Wolf
Originally by: SuiJuris
Also when your murdering frigates on the approuch the geddon can do that 33% faster thus saving volleys
I must be missing something here.

Abaddon, my skills, 8x mega pulse with scorch, 3x navy heat sink: 45km optimal, 768dps
Armageddon, my skills, 7x mega pulse with scorch, 3x navy heat sink: 45km optimal, 717dps.

Add in 4 garde II's and 5x hammerhead II's and it's 918 and 957 respectively. That's 39dps more. And garde II's only reach to what, 30km optimal? Nothing like 50km.

Curators get to 50km mind you, but then that's 912 dps I get on the geddon.

I'm curious about your set up. I need 2 omni directional trackings to get my sentries to the 40km optimal area. 3 doesn't get me to 50km with garde II's and even if it did that's my ship gimped.


If we were talking about the proposed navy geddon with the bigger drone bay, I'd be more inclined to agree.


its pretty simplistic, 3x Amarr Navy Heatsinks, 1x Tracking enhancer II, 3x hardeners 1x LAR II, Use 4x Curator II's and 1x Hob goblin, should project 935 dps out to 50km. once the Navy geddons are released I'll switch to one of them, probably be able to fit a tracking computer and or a omni in the mids then, thus increasing true dps due to almost always getting well aimed hits instead of just hits.

Valeria Wolf
Amarr
Amalgamated Durables Inc.
Posted - 2009.10.05 13:13:00 - [20]
 

[Abaddon, New Setup 1]
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Large Armor Repairer II
Armor EM Hardener II
Amarr Navy Heat Sink
Armor Thermic Hardener II
Tracking Enhancer II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II x5




[Armageddon, New Setup 1]
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Large Armor Repairer II
Tracking Enhancer II
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Amarr Navy Heat Sink

Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
[empty high slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Curator II x4



With my skills, the abaddon does more dps, has a much larger volley damage, has at least as strong a tank or a stronger tank if you switch the enhancer out for the 3rd hardener.

The cap for the geddon lasts 28 seconds longer.

Yeah the navy geddon might work out better, the the standard geddon isn't as good as the abaddon.

SuiJuris
No.Mercy
Posted - 2009.10.05 13:40:00 - [21]
 

Edited by: SuiJuris on 05/10/2009 13:49:55
Originally by: Valeria Wolf
[Abaddon, New Setup 1]
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Large Armor Repairer II
Armor EM Hardener II
Amarr Navy Heat Sink
Armor Thermic Hardener II
Tracking Enhancer II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II x5




[Armageddon, New Setup 1]
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
Large Armor Repairer II
Tracking Enhancer II
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Amarr Navy Heat Sink

Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
[empty high slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Curator II x4



With my skills, the abaddon does more dps, has a much larger volley damage, has at least as strong a tank or a stronger tank if you switch the enhancer out for the 3rd hardener.

The cap for the geddon lasts 28 seconds longer.

Yeah the navy geddon might work out better, the the standard geddon isn't as good as the abaddon.


With max skills your Abaddon setup does 930 dps, the Geddon setup does 935 dps (you forgot to have a light drone out as your 5th drone although its not a huge deal) You also have to wait for travel time on those medium drones.

aDore Velr
Posted - 2009.10.05 14:06:00 - [22]
 

If you don't have T2 Guns (other mods and med drones T2 except Rigs), which Amarr BS would you use?

Apo or Abaddon (Armageddon is probably to hard to fit with only AWU 3 or 4)?
Beams or Pulse?

Madmi CEO
Posted - 2009.10.05 14:12:00 - [23]
 

Edited by: Madmi CEO on 05/10/2009 14:13:17
Originally by: aDore Velr
If you don't have T2 Guns (other mods and med drones T2 except Rigs), which Amarr BS would you use?

Apo or Abaddon (Armageddon is probably to hard to fit with only AWU 3 or 4)?
Beams or Pulse?

Abaddon hands down. If you can't use T2 guns, then you are not going to be using Pulse Lasers anyway (if you do, your damage is severely gimped at any range beyond 25km). If you're not using Pulse Lasers, you'll be using either Mega Modulated Beams or Tachyon Modulated Beams. Tachyon Modulated Beams pack more punch, but are really hefty in terms of fitting requirements. Having 8 Tachyon Modulated Beams on an Apoc requires two ACR rigs. You can fit 8 of those on an Abaddon with just a single ACR rig as well as a +3% PG implant (30 mil on markets).

*edit* You need AWU level 4 as well, but this is a 4-day train well worth it.

You can fit 8 Mega Modulated Beams on an Abaddon without any ACR or PG implant at all, but it's a personal choice in the end really.

I went for the 8 Tachyon solution myself. Never regretted it.

[Abaddon, PvE Tachyon]
Amarr Navy Large Armor Repairer
Heat Sink II
Heat Sink II
Heat Sink II
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L
Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L
Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L
Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L
Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L
Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L
Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L
Tachyon Modulated Energy Beam I, Amarr Navy Multifrequency L

Large Ancillary Current Router I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hammerhead II x5
Hobgoblin II x5

Amarrbone
Posted - 2009.10.05 14:15:00 - [24]
 

Originally by: Valeria Wolf
Originally by: Aurorae Andromedae
All that matters is volley damage...
I wouldn't go that far either. Otherwise Arties would be the standard fit.

Volley damage means nothing until you can one shot targets. Once you can one shot, having too much volley can be a bad thing as the excess damage isn't applied anywhere else.

It's about balance.


Arty fit Abaddon for Angels missions :)

Valeria Wolf
Amarr
Amalgamated Durables Inc.
Posted - 2009.10.05 19:22:00 - [25]
 

Edited by: Valeria Wolf on 05/10/2009 19:23:34
Originally by: aDore Velr
If you don't have T2 Guns (other mods and med drones T2 except Rigs), which Amarr BS would you use?

Apo or Abaddon (Armageddon is probably to hard to fit with only AWU 3 or 4)?
Beams or Pulse?

Abaddon is, in my opinion, the best overall - but the least forgiving if your skills are great (cap skills especially). Apoc is great if your gunnery skills aren't up to scratch due to the optimal bonus (since most BS rats orbit between 30 and 50km), it's also good for cap. Armageddon is good, but I think the other two are better personally.

They're all good in different ways, luckily for us amarr pilots.


Edit: to the above poster. I doubt an abaddon with un-bonused arties out performs mega pulses vs angels despite the resistances. I cba to do the math, but I'd be suprised if it was better.

SuiJuris
No.Mercy
Posted - 2009.10.05 19:44:00 - [26]
 

Originally by: Valeria Wolf
Edited by: Valeria Wolf on 05/10/2009 19:23:34
Originally by: aDore Velr
If you don't have T2 Guns (other mods and med drones T2 except Rigs), which Amarr BS would you use?

Apo or Abaddon (Armageddon is probably to hard to fit with only AWU 3 or 4)?
Beams or Pulse?

Abaddon is, in my opinion, the best overall - but the least forgiving if your skills are great (cap skills especially). Apoc is great if your gunnery skills aren't up to scratch due to the optimal bonus (since most BS rats orbit between 30 and 50km), it's also good for cap. Armageddon is good, but I think the other two are better personally.

They're all good in different ways, luckily for us amarr pilots.


Edit: to the above poster. I doubt an abaddon with un-bonused arties out performs mega pulses vs angels despite the resistances. I cba to do the math, but I'd be suprised if it was better.


For angels fit a web, it REALLY helps to get hits other then barely scratchs once those Battleships get in under your damn pulse lasers lol.

kingsnake63
Posted - 2009.10.06 01:16:00 - [27]
 

With BS5 and AWU5, I find the baddon a better mission ship.

I use T2 pulse and the standard mission fit; and as long as I dont have to use the second LAR, pretty much cap stable.

Any BS less then 5K is dead also.

frigs that are at over lets say 25k 1 shot, cruisers 2.

But with BS4 prefered the apoc.


aDore Velr
Posted - 2009.10.06 05:39:00 - [28]
 

Thx guys.

I will probably go for an Apoc first and then later bring in the an Abaddon. Money is an issue atm and the Abaddon is much more expensive than the Apoc.

Will later probably go for an Abaddon and in the longterm upgrade the Apoc to a Navy Apoc.

SuiJuris
No.Mercy
Posted - 2009.10.06 06:36:00 - [29]
 

Edited by: SuiJuris on 06/10/2009 06:36:16
Originally by: aDore Velr
Thx guys.

I will probably go for an Apoc first and then later bring in the an Abaddon. Money is an issue atm and the Abaddon is much more expensive than the Apoc.

Will later probably go for an Abaddon and in the longterm upgrade the Apoc to a Navy Apoc.



Forums ate my damn post, and im too lazy to write it up again.

Cfiloruz Xilocient
Amarr
Posted - 2009.10.06 07:54:00 - [30]
 

yeah.. no tachys.. but you can fit this with out ACR and have more of "capacitor on baddon(tm)"

and about Paladin vs Nightmare we'll never find out as there are shield tanked pallys around that are insane with theyr 1.2k pure tachyon dps.





[Abaddon, Aquarius IV]
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Amarr Navy Heat Sink
Amarr Navy Energized Adaptive Nano Membrane
Amarr Navy Armor Kinetic Hardener
Amarr Navy Armor Kinetic Hardener
Amarr Navy Large Armor Repairer

Cap Recharger II
Cap Recharger II
Cap Recharger II
Shadow Serpentis Tracking Computer, Tracking Speed

Mega Modulated Energy Beam I, Amarr Navy Multifrequency L
Mega Modulated Energy Beam I, Amarr Navy Multifrequency L
Mega Modulated Energy Beam I, Amarr Navy Multifrequency L
Mega Modulated Energy Beam I, Amarr Navy Multifrequency L
Mega Modulated Energy Beam I, Amarr Navy Multifrequency L
Mega Modulated Energy Beam I, Amarr Navy Multifrequency L
Mega Modulated Energy Beam I, Amarr Navy Multifrequency L
Mega Modulated Energy Beam I, Amarr Navy Multifrequency L

Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I


Hammerhead II x5
Hobgoblin II x5



 

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