Edited by: Daedalus II on 28/09/2009 22:04:56
Originally by: Cayell
Edited by: Cayell on 28/09/2009 00:16:32
Feel free to correct me (with sources) if I'm wrong, but AFAIK Stereoscopic 3D relies solely on your monitor, your graphics card, and the glasses / drivers. It then works with any game.
EDIT: Indeed, EVE is already listed as one of the games that works with it to a 'Fair' degree.
Confirmed, I have the 3D glasses and a 120Hz screen, and it works for me. Also it can be activated by anyone with a new enough nVidia card, the correct nVidia 3D-drivers and some red-blue 3D-glasses.
However unfortunately CCP "cheated" when they coded the graphics engine (many games does this), so it's almost unplayable in 3D. The background is really in the foreground and ships appear to lie behind the background, depths wise, even though they are rendered in front of it. This is very straining on the eyes.
I think games does this to use smaller textures. Instead of having some ginormous sphere of background textures far far away from the viewer, they have a very small sphere very close to the viewer. By forcing everything else to render in front of it (even though it depth wise should end up behind it) it looks like the background is very far away. It's pretty smart, but looks like crap in 3D.
If it was possible to turn off the skybox I would immediately do that and run EVE in 3D, but as it is now I'm only using the normal screen 2D.
Edit: Do you get the 3D to work and don't get depth in it, or doesn't the 3D start at all for you? I had problems when I tried running EVE in 3D at first too. After a while I figured out that the nVidia drivers default to almost no depth at all for EVE as it has the above mentioned problems in 3D. If you hold down the "increase depth" button for a very long time you will start getting depth in the game (at the same time as the background bugs out totally).