| Author |
Topic |
 Doctor Penguin Amarr Sacred Templars Black Star Alliance |
Posted - 2009.11.23 02:44:00 - [ 841]
Edited by: Doctor Penguin on 23/11/2009 02:44:51 Edited by: Doctor Penguin on 23/11/2009 02:44:15 Blob sad that they can't just switch off sub-cap fights with multiple DDs anymore?
Titans have a use. It's called logistics. And OMGWTFPWNing the other FC's ship. |
 Zeveron Exiled Gathering HELL4S |
Posted - 2009.11.23 10:51:00 - [ 842]
Edited by: Zeveron on 23/11/2009 11:03:55 Quote: Titans have a use. It's called logistics. And OMGWTFPWNing the other FC's ship.
Thats totaly wrong. Titans werent ment to by logistical only ships. They ment to be a tactical ship, with a huge build cost, which could turn the battle outcome to your favor when it used corectly. They had their problems, many of those problems werent directly to the titans related (moon miners ie) and 1 main problem directly related to them. Multiple DDs. CCP decided to change their role, from the tactical ship they once were to the ultimate capital killer. Even with the 200% bonus and the 5 minute deathray, I dont see many of them be on the battlefield for varius of reasons. Most important one is they cannot turn the outcome of the engagement. They can instapop capitals, yes. But unless they are 10-20 friendly titans on the field, together with 60 triage carriers (to keep them alive) they cannot do **** vs the huge dreads ammount used in todays warfare. And if you have those numbers you would have won the engagement even w/o titans :-) IT got DDed twice this week by PL titans. They used their tactical weapons to change the engagement outcome which was not clear b4 the use of the titans (atleast on the kill/loss ratio). Actualy the 2nd DD caused one of the biggest capital engagements EVE ever seen, bcs 1 titan was tackled at the begining. Anyway I can live w/o the DD, I can live even only making jumpbridges. But I belive the AoE DD is good for eve and it shouldnt be removed. The only thing that needs to be implemented is that the titan which fires a DD should stay on field (see my suggestion some posts above). The AoE DD and its tactical use gives to the titan pilots a reason to be on the field and use their weapons and ships. Its the only tactical weapon that exists in EVE atm. It needs some tweaking but it should not be removed. |
 Mrs Dent Minmatar Divine Power. |
Posted - 2009.11.23 10:54:00 - [ 843]
Edited by: Mrs Dent on 23/11/2009 10:57:10 I still dont get why they have to double or half things to tweak them. Its crazy. Why not make it so the DD skill reduces the cycle time of the DD by 45 seconds per level or something.
If you must have this death ray at least dont keep the laughable 10 minute rate of fire .
Zev, I think there should be a "not" in the last line of your post there mate. |
 Dr 0wnage The Dark Tribe |
Posted - 2009.11.23 18:42:00 - [ 844]
Zeveron: We have to take into consideration the state of eve when titans were introduced, and the state of it now. Originally there were very few capital ships relatively compared to now. The eve servers of old couldn't hand much more then a 20 vs 20 fight without completely crashing. Alot has changed... AoE DD were created to deal with blobs and the lag they created (old servers). Today eve can support much larger engagements without the need of these grid clearing weapons. In today's capital ships online, the titan needs a different role. Let your support FC deal with the enemy's cruisers and frigates... you and your titan buddies have bigger fish to fry  |
 Julio Torres Di-Tron Heavy Industries Atlas. |
Posted - 2009.11.24 10:20:00 - [ 845]
Originally by: Dr 0wnage Zeveron:
We have to take into consideration the state of eve when titans were introduced, and the state of it now. Originally there were very few capital ships relatively compared to now. The eve servers of old couldn't hand much more then a 20 vs 20 fight without completely crashing. Alot has changed...
AoE DD were created to deal with blobs and the lag they created (old servers). Today eve can support much larger engagements without the need of these grid clearing weapons.
In today's capital ships online, the titan needs a different role. Let your support FC deal with the enemy's cruisers and frigates... you and your titan buddies have bigger fish to fry 
You are quite wrong. Today the AOE DD can eliminate a numerically superior force. After Dominion, superior numbers will be unstoppable. Blob will be the only way to fight. |
 Ap0ll0n Gallente Cutting Edge Incorporated RAZOR Alliance |
Posted - 2009.11.24 12:13:00 - [ 846]
|
 Zeveron Exiled Gathering HELL4S |
Posted - 2009.11.24 12:29:00 - [ 847]
Quote: A weapon/ship that can turn the tides of a battle with little to no risks and no counter, does not belong in EVE.
There are solutions suggested for the "no counter" part. Quote: There is no such thing as a blob, only an enemy that brought more people than you, if you cannot counter that, you dont deserve your space and/or have failed at diplomacy.
Yeah lets NAP every1 and go kill **** :-) Again the only problem with AoE is difficult titan tackling when multiple DDs fire. It can be done but its difficult, as the titan lost yesterday states. Stop that, problem solved. With no AoE DD I expect more problems than the grief kills of some titan pilots. |
 Derkan Shiva Morsus Mihi |
Posted - 2009.11.24 17:38:00 - [ 848]
I think some dev got DD'd recently and decided to just screw us (titan pilots) for laughs.  We know it's all true cause ccp doesn't want to give us any response to our complaints or feedback at all..  Well, u win eve ccp. Will I overcome the pain? or end up like some of the other vets and vanish.. Time will tell :( /rant off |
 Rexthor Hammerfists Caldari Vanishing Point. The Initiative. |
Posted - 2009.11.25 16:47:00 - [ 849]
Awesome trailer for everyone who havent seen it, just ironic that everyone seeing that video thinking awesome i want that ship doesnt realize hes gonna fly a ship designed to be a taxi. |
 Lazarus Telraven Caldari Amok. Goonswarm Federation |
Posted - 2009.11.25 22:15:00 - [ 850]
WTS ehhh sry not sell..
WTgiveaway titan + character to anyone willing to pay the subscription.... seriously wtf CCP.. |
 Spatiopathe |
Posted - 2009.11.26 05:46:00 - [ 851]
i'm not very experimented, but when i read this topic, yet 3 things are clear: 1/ too much people whine instead think to all possibility. 2/ forget old titan, there's now new titan, so think in what situation their are helpfull and what it could happen in battle. 3/ its an open and unique server, so their will always be a difference of power between fleets. few note that player should consider: * sov upgrade wont allow ennemy to deploy cyno. * titan loose ae-oneshot to single-oneshot, but still have masse health point: - so now think what are primary target in a fleet battle, (imo) carrier and mother ship. - think what ship can replace old AE-titanshot for fight against assist ennemy, imo new fighter ae (if it still in patch), and better fleet of stealth bomber, combined smartbomb tactics... * how a titan can be killed. - assist of titan - destroy all support RR carrier. - titan ar euseless against small ship fleet...so if you can manage ennemy carrier and fleet with a big number of battleship, titan wont save them. * how to counter more titan in formation ? - dont align stupidly 5 titan against 10... dont show you, and warp on flank...for assist kill 1 or 2. *how and when use titan in a battle - frontline? reserve ? behind ? * what a equilibrate cap fleet looklike now ? - 50 bs-other 30dread / 10carrier for 1 titan ? - titan are usefull in firstline, for tanking, and kill ennemy cap, but their are also exposed to ennemy titan. You 'll certainly have other idea, or see some error, but please stop think titan for titan, think its a fleet, and what a fleet can do.  ps: does matar/gallente/caladri titan have otehr skin that the dead ray amarr? |
 Liam Fremen Insurgent New Eden Tribe RAZOR Alliance |
Posted - 2009.11.26 09:02:00 - [ 852]
I spent the last night making test of my Erebus, i did not want to consider ccp to have failed miserably and i tryed to find out some good/bad points.
1) The tracking of Blasters is "viable", you can still hit something decently, regarding railguns, the damage and tracking is ridicolous.
2) With a top-level fitting, the effective hp are ok, if you want to have a number think: 30 minutes to kill a Max HP titan with 10 dreads, it means that a usual 40 dread fleet spend 7 minutes and something to kill it, if we speak about 80 dreads we end up in 3.5 minutes and something of time... the tank is ok.
3) The Problem: The DOOMSDAY, 10 minutes is completely wrong, there is NO REASON at all to stay somewhere and fight if you shoot the DDD every 10 minutes, the damage of guns don't worth the risk of staying in the field for 10 minutes between shoots.
Proposal:
Fix the Doomsday time, make it 5 minutes like it was before or make the titan skill reduce the activation by 10% each level in this way at titan 5 people got 5 minutes, would be good.
Then if you want to push forward and make the ship USABLE, make the Minimum refire-rate of 1/2.5 minutes and make the DDD use 75% of the titan capacitor, with a good support fleet of carrier you can fire very often, otherwise have fun recharging ur cap or giving ur tank away for it.
|
 CobraXero Oberon Incorporated Morsus Mihi |
Posted - 2009.11.26 11:39:00 - [ 853]
Originally by: Doctor Penguin
... Titans have a use. It's called logistics. And OMGWTFPWNing the other FC's ship.
So where's my Shield/Armor/Capacitor transfer Bonus's then? Its nothing more than a expensive Mobile Jump Bridge Array with the ability to defend itself against a lone tackling Carrier ... C. |
 Zedone Shiva Morsus Mihi |
Posted - 2009.11.26 11:55:00 - [ 854]
Originally by: CobraXero
Originally by: Doctor Penguin
... Titans have a use. It's called logistics. And OMGWTFPWNing the other FC's ship.
So where's my Shield/Armor/Capacitor transfer Bonus's then?
Its nothing more than a expensive Mobile Jump Bridge Array with the ability to defend itself against a lone tackling Carrier ...
C.
And if i wanted a logistical ship, I'd train for a rorqual and save myself 60bil.. So in conclusion. if titan gets hotdroped with 20 dreads, i can kill MAYBE 1 of them before dying myself. Man, would I love a refund! Some of the ideas posted above are also terrible. Make titans useful against a fleet of battleships with its XL guns as well. |
 LiMu Bai |
Posted - 2009.11.26 12:03:00 - [ 855]
Edited by: LiMu Bai on 26/11/2009 12:12:49Edited by: LiMu Bai on 26/11/2009 12:09:18 Originally by: Liam Fremen
I spent the last night making test of my Erebus, i did not want to consider ccp to have failed miserably and i tryed to find out some good/bad points.
1) The tracking of Blasters is "viable", you can still hit something decently, regarding railguns, the damage and tracking is ridicolous.
I also tried the new XL long range weapons on my Dreads. Today you can still hit larger support targets like Battleships (out of siege mode). This allows at least a basic defense vs. attacking BS. With this nerfed tracking you really cant hit anything smaller than a capital. I really dont understand why ccp always focus that much to make things silly and useless. What is the point of having expensive ships which cant do **** and have to die vs. every cheap attacking force. Well this "new" Titan is a Joke. I dont want to talk about this stupid new Doomsday, but the conventional weapons. The XL turrets do around 5k DPS with really bad tracking. Its not enough for a capfight. Its just to bad to justify the risk of deploying this expensive ship. Every dread performs better, dmg wise. For a support fight trackind is much too bad. You simply cant hit targets. I doubt Titans will be used in battle with this terrible stats. Its not worth the risk and the efford of more Cynojumps. All a Titan does is to slow the whole fleet down and to be an expensive target. Let the Titan at least like he was at the beginning of this thread. Give it decent 10k DPS and dont touch the capital long range weapons. So at least a Titan can pop some BS one by one. Lets face it...It makes no sense to turn all supercaps into useless crap. You take away game content. There will be no goal for older players... to get one of this expensive ships (since they s*uck)...also all those epic battles over tackled titans will not happen anymore. Think about it. Is it really neccessary to turn expensive ships into tools, which cant hit cheap stuff ala BS? What are you afraid of? Why do you put that much effords to make average targets (Battleships) untouchable by bigger capital ships? You should get some benefits if you invest alot of ISK. The only use of Titans I see is camping jumpbridges and Stations...to onehit poor Freighters/Jumpfreighter/Carriers rtc. More like a pirate tool. But nothing for alliance-warfare. |
 Julio Torres Di-Tron Heavy Industries Atlas. |
Posted - 2009.11.26 12:33:00 - [ 856]
Originally by: LiMu Bai The only use of Titans I see is camping jumpbridges and Stations...to onehit poor Freighters/Jumpfreighter/Carriers rtc. More like a pirate tool. But nothing for alliance-warfare.[/quote
Thats one of the core problems with the new Titans. It wont be used as intended on battlefield. However its has become a unparalleled griefing tool.
Isk wise, the single-shot dd will inflict more damage then todays AOE.
|
 Neesa Corrinne Stimulus Rote Kapelle |
Posted - 2009.11.26 13:12:00 - [ 857]
Originally by: LiMu Bai Let the Titan at least like he was at the beginning of this thread. Give it decent 10k DPS and dont touch the capital long range weapons. So at least a Titan can pop some BS one by one. Lets face it...It makes no sense to turn all supercaps into useless crap. You take away game content. There will be no goal for older players...
This is the problem with your entire argument. Titans aren't supposed to be a reward for being an older player. I don't understand the entitlement mentality that just because someone is an older player means that they deserve a ship that can one shot entire fleets. Titans should not become the future of EVE and at their current pace they will be the only ships worth bringing to a 0.0 fight in another 12 months. Turning them into capital killers is the second best choice to return the game back to some sense of balance.... and no, they shouldn't be able to pop stationary BS. That's the whole point of a support fleet. Quit acting like the Titan is going to be the only ship on the field of battle. If you don't have the support fleet to kill the opponent's BS, then you deserve to lose the Titan. |
 Natasha Nikolaev |
Posted - 2009.11.26 17:25:00 - [ 858]
Edited by: Natasha Nikolaev on 26/11/2009 17:27:59 Originally by: Neesa Corrinne This is the problem with your entire argument. Titans aren't supposed to be a reward for being an older player. I don't understand the entitlement mentality that just because someone is an older player means that they deserve a ship that can one shot entire fleets.
"Goal" and "reward" are quite different. Quote: Titans should not become the future of EVE and at their current pace they will be the only ships worth bringing to a 0.0 fight in another 12 months
lol. Quote: and no, they shouldn't be able to pop stationary BS
Actually, the issue here is that the BS shouldn't be stationary. |
 Jugger Takashi Privateers Privateer Alliance |
Posted - 2009.11.27 03:04:00 - [ 859]
I can just see it now if CCP takes all the posts into consideration. BOOM, carrier/dread dead. Then kill off 10 more whilst the superweapon charges. Kaboom, another dead, kill 10 whilst it recharges.
|
 HeliosGal Caldari |
Posted - 2009.11.27 05:37:00 - [ 860]
CCP takes all posts into consideration to some degree. But yeah easy boom bathc dd groups of 10 is about what is required tom ake everyone happy |
 Zeveron Exiled Gathering HELL4S |
Posted - 2009.11.27 07:21:00 - [ 861]
CCP I have no probs turning me to huge mobile jumpgate. But can I have a little more CPU so I can fit correvtly and look preaty at the pos? |
 Karlhockey Forte ShinRa Space Exploration
|
Posted - 2009.11.27 10:14:00 - [ 862]
Originally by: Lazarus Telraven WTS ehhh sry not sell..
WTgiveaway titan + character to anyone willing to pay the subscription.... seriously wtf CCP..
I'll take it :) Anyways, I for one, glad old DD is gone. |
 Trenjeska Chumly Incorporated |
Posted - 2009.11.27 13:05:00 - [ 863]
Originally by: Lazarus Telraven WTS ehhh sry not sell..
WTgiveaway titan + character to anyone willing to pay the subscription.... seriously wtf CCP..
I accept ;) |
 Julio Torres Di-Tron Heavy Industries Atlas. |
Posted - 2009.11.27 13:51:00 - [ 864]
Edited by: Julio Torres on 27/11/2009 13:51:39 People should realize the true differences between old and new DD. The old AoE DD lashes out and hurt everyone on the field, adding some lovely chaos to the mix, maybe you wipe out a friendly fleet. Maybe not.
But in addition, the damage is deals (I’m only talking about ISK damage) is spread out on all affected. Everyone is used to the Titan terror and expecting it to strike at any time, so the amount of ships hit is much less then what it used to be.
A good fleet/fc gets the ships to spread out some, making it harder to bubble the whole. On a good DD nowadays, you might catch 50 fleet fitted Battleships. The ISK loss per fleet fitted Megathron 35m (almost 90m if you rig it). Multiply it by 50 and you get a fleet loss of: 1,75b
With the Dominion DD, the new targets will be Jump Freighters on hostile Cyno Gen Arrays. 1 Jump Freighter loss is 4b isk. Add in some cargo which could easily be 1-2b. The new change to Titan will inflict 2-3 times more ISK damage. Not being on a battlefield, the risk will be even less.
So in short, we will inflict more damage to hostiles while being less exposed. Instead of a fleet taking a little sting to their wallet, potentially one player gets bankrupted (but that’s okay with everyone, as long as it’s not them).
|
 Aequitas Veritas NibbleTek Pandemic Legion |
Posted - 2009.11.27 23:53:00 - [ 865]
Edited by: Aequitas Veritas on 27/11/2009 23:56:55 Edited by: Aequitas Veritas on 27/11/2009 23:54:52 So how many DDs do you need to insta a Titan?
Im thinking this new DD is loads worse than the old one. It will jsut create a situation that once you can deploy say 15 titans, come in, dd a small alliance's Titan or 3-4 motherships and boom, game destoryed for the poor sods flying the other ships. Encourages blobbing by these ships instead of having a timer on the old AoE and or as I suggested earlier have both weapons in the game, but make the old AoE ground you to the field for 10 mins and reduce the damage on the new one so that you need 2-3 of them to kill a dread (reduce timer to 5 mins as well).
- 3 gunslots with 300% bonus / level - Reduce the damage on the DD with what 50% to reduce chance of instand death of other supercapitals - Leave the old DD ingame, but make the Titan stick on the field for 10 minutes. The only problem with the DD is the drivebys. Removing tactical aspects of the game is just :( Less rock, paper scissors please - Bonus to racial warfare link modules
- Possibly add a range bonus to the capital turrets so that they can efficiently use close range weapons, given the size and bumpage of these ships? |
 Corinae Gallente Insurgent New Eden Tribe Systematic-Chaos |
Posted - 2009.11.28 08:18:00 - [ 866]
Edited by: Corinae on 28/11/2009 08:18:53 Update, more test server testing:
Spent some more hours in my erebus, i noticed ccp spawned a lot of officers on a planet and warped there for having a mixed fleet gank me, they tryed it, about 50 people, just 4-5 dreads and made a test with my corp-mates using 10 dreads for some tanking testing.
Summing up the result: 1) The tank is ok, hp boost was fine, my testing show that takes 30 minutes to kill a officer fitted buffer hp titan with 10 dreads, it make it 10 minutes with 30 dreads (the average normal size of a dread fleet nowdays for day to day stuff) and i find it appropriate, we speak about fittings without any active tank, just a lot of hp. 2) The Doomsday is ridicolous, i confirm: 10 minutes is not acceptable, 5 minutes would be good, i tested this thing for hours, the 10 minutes doomsday does not pay off to stay in field, 5 minutes yes, 10 no. 3) The tracking of the guns is still NOT acceptable, you can hit a standing still or very slowly moving bs using BLASTERS (the best tracking XL gun) at 20km or so, if they come a bit more near is impossible, and if you speak about Railguns you can't even hit moving targets at 100km :) completely useless, same as a dread in sige gainst support, the titans need the ORIGINAL TRACKING back.
My hopinion on this as a Titan pilot:
This ship does not worth to be used in the field when there is a big fight going on, the HP are fine, but the ship have no way to change the outcome of the battle, the doomsday is completely useless in a dozen vs dozen capital fights, the only way the DDD is useful considernig the actual numbers is if you bring at least 10 titans in the field, and you shall NEVER bring a titan to a fgiht with more then 50 dreads unless you want to just trash it without even the time to warp out.
So the use of the titan with the current patch become: 1) Using 10 or so titans togheter with a standard dread fleet in "mid-size" capital engagement, 30vs30, 40vs40 etc, when numbers rise to 50+ hostile dreads using the titan become too dangerous. Loosing your 50 dreads cost WAY LESS then loosing 1 single titan. 2) Using it for griefing, camping bridges, camping cyno generators, nuking capitals undocking in NPC space and similar things, pretty useless and horrible works for a super capital. 3) Drive-Bys in capital engagements, warping in multiple ****, doomsday some enemy caps and get the hell out for 10 minutes, i tought ccp wanted titans to stay on the field not to make drive by. 4) The usual mobile Jump Bridge work.
This is the situation, i don't know who are your experts about these things, but i seriously belive they should own one of these things in game, having used it in game and beign at least a bit experienced on wtf goes on in eve. |
 KIADuplex Caldari Unknown Soldiers Wildly Inappropriate. |
Posted - 2009.11.28 13:18:00 - [ 867]
Originally by: Corinae Edited by: Corinae on 28/11/2009 08:18:53 Update, more test server testing:
Spent some more hours in my erebus, i noticed ccp spawned a lot of officers on a planet and warped there for having a mixed fleet gank me, they tryed it, about 50 people, just 4-5 dreads and made a test with my corp-mates using 10 dreads for some tanking testing.
Summing up the result: 1) The tank is ok, hp boost was fine, my testing show that takes 30 minutes to kill a officer fitted buffer hp titan with 10 dreads, it make it 10 minutes with 30 dreads (the average normal size of a dread fleet nowdays for day to day stuff) and i find it appropriate, we speak about fittings without any active tank, just a lot of hp. 2) The Doomsday is ridicolous, i confirm: 10 minutes is not acceptable, 5 minutes would be good, i tested this thing for hours, the 10 minutes doomsday does not pay off to stay in field, 5 minutes yes, 10 no. 3) The tracking of the guns is still NOT acceptable, you can hit a standing still or very slowly moving bs using BLASTERS (the best tracking XL gun) at 20km or so, if they come a bit more near is impossible, and if you speak about Railguns you can't even hit moving targets at 100km :) completely useless, same as a dread in sige gainst support, the titans need the ORIGINAL TRACKING back.
My hopinion on this as a Titan pilot:
This ship does not worth to be used in the field when there is a big fight going on, the HP are fine, but the ship have no way to change the outcome of the battle, the doomsday is completely useless in a dozen vs dozen capital fights, the only way the DDD is useful considernig the actual numbers is if you bring at least 10 titans in the field, and you shall NEVER bring a titan to a fgiht with more then 50 dreads unless you want to just trash it without even the time to warp out.
So the use of the titan with the current patch become: 1) Using 10 or so titans togheter with a standard dread fleet in "mid-size" capital engagement, 30vs30, 40vs40 etc, when numbers rise to 50+ hostile dreads using the titan become too dangerous. Loosing your 50 dreads cost WAY LESS then loosing 1 single titan. 2) Using it for griefing, camping bridges, camping cyno generators, nuking capitals undocking in NPC space and similar things, pretty useless and horrible works for a super capital. 3) Drive-Bys in capital engagements, warping in multiple ****, doomsday some enemy caps and get the hell out for 10 minutes, i tought ccp wanted titans to stay on the field not to make drive by. 4) The usual mobile Jump Bridge work.
This is the situation, i don't know who are your experts about these things, but i seriously belive they should own one of these things in game, having used it in game and beign at least a bit experienced on wtf goes on in eve.
This totally sums it up. |
 Serena Ku Gallente |
Posted - 2009.11.28 13:43:00 - [ 868]
Edited by: Serena Ku on 28/11/2009 13:53:47 Originally by: Corinae Edited by: Corinae on 28/11/2009 08:18:53 Update, more test server testing:
Spent some more hours in my erebus, i noticed ccp spawned a lot of officers on a planet and warped there for having a mixed fleet gank me, they tryed it, about 50 people, just 4-5 dreads and made a test with my corp-mates using 10 dreads for some tanking testing.
Summing up the result: 1) The tank is ok, hp boost was fine, my testing show that takes 30 minutes to kill a officer fitted buffer hp titan with 10 dreads, it make it 10 minutes with 30 dreads (the average normal size of a dread fleet nowdays for day to day stuff) and i find it appropriate, we speak about fittings without any active tank, just a lot of hp. 2) The Doomsday is ridicolous, i confirm: 10 minutes is not acceptable, 5 minutes would be good, i tested this thing for hours, the 10 minutes doomsday does not pay off to stay in field, 5 minutes yes, 10 no. 3) The tracking of the guns is still NOT acceptable, you can hit a standing still or very slowly moving bs using BLASTERS (the best tracking XL gun) at 20km or so, if they come a bit more near is impossible, and if you speak about Railguns you can't even hit moving targets at 100km :) completely useless, same as a dread in sige gainst support, the titans need the ORIGINAL TRACKING back.
My hopinion on this as a Titan pilot:
This ship does not worth to be used in the field when there is a big fight going on, the HP are fine, but the ship have no way to change the outcome of the battle, the doomsday is completely useless in a dozen vs dozen capital fights, the only way the DDD is useful considernig the actual numbers is if you bring at least 10 titans in the field, and you shall NEVER bring a titan to a fgiht with more then 50 dreads unless you want to just trash it without even the time to warp out.
So the use of the titan with the current patch become: 1) Using 10 or so titans togheter with a standard dread fleet in "mid-size" capital engagement, 30vs30, 40vs40 etc, when numbers rise to 50+ hostile dreads using the titan become too dangerous. Loosing your 50 dreads cost WAY LESS then loosing 1 single titan. 2) Using it for griefing, camping bridges, camping cyno generators, nuking capitals undocking in NPC space and similar things, pretty useless and horrible works for a super capital. 3) Drive-Bys in capital engagements, warping in multiple ****, doomsday some enemy caps and get the hell out for 10 minutes, i tought ccp wanted titans to stay on the field not to make drive by. 4) The usual mobile Jump Bridge work.
This is the situation, i don't know who are your experts about these things, but i seriously belive they should own one of these things in game, having used it in game and beign at least a bit experienced on wtf goes on in eve.
Good summary, thanks for taking the time to type it out. Edit: Drivebys won't really happen since you will be tackled by HICs or bumped by the time you get out of your 30-sec immobility. |
 King Dave Raven Dynamics |
Posted - 2009.11.28 17:16:00 - [ 869]
Tracking links do work on titan's even though no ecm is allowed. With a maxed skilled oneiros boosting an avatar with 5 shadow serp tracking links. It changes the giga pulses tracking so it is inline with medium blasters! If i'm not mistaken, Maybe even better.  |
 Julio Torres Di-Tron Heavy Industries Atlas. |
Posted - 2009.11.28 21:56:00 - [ 870]
Titans get double shafted on tracking (nerf Leviathan  ) Guns are not intended to be used on mobile targets anymore. But the Titans are mobile. We won't be sitting still in front of a hostile fleet. |
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