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Seriously Bored
Minmatar
Posted - 2009.09.25 18:15:00 - [751]
 

Originally by: Alex Harumichi

Well, true... I was more looking at the Fleet Pest there. The upcoming projectile weapon buffs will hopefully boost the normal Pest to "kick ass" levels, too.



Not to poop on the AWESOME list of changes CCP Ytterbium has above, but the strength of Minny BSs relative to each other stays the same with any projectile fix. So the base tempest would still be subpar compared to the others.

But!! It could probably be useful with all the changes, and may be fielded more often than it is currently simply because it's cheaper than the Maelstrom, and could snipe almost as well.

Ideally, I would have liked to see the Fleet Pest as an 8/6/6 layout, with 7/0 turrets/launchers. But given all the other awesome things in the hopper, if that's asking for too much, I can live with what's coming. Razz

Alex Harumichi
Gallente
Gradient
Electus Matari
Posted - 2009.09.25 18:15:00 - [752]
 

Edited by: Alex Harumichi on 25/09/2009 18:23:54
Edited by: Alex Harumichi on 25/09/2009 18:18:58
Originally by: AstroPhobic
Originally by: Alex Harumichi
Well, true... I was more looking at the Fleet Pest there. The upcoming projectile weapon buffs will hopefully boost the normal Pest to "kick ass" levels, too.



I have my doubts, but it will likely go from LOL --> acceptable.



Well, the Pest is far from LOL even now (on Tranq), I've seen what our guys can do with the thing, it's a very good ship for small-gang (RR) lowsec warfare (those utility slots are golden). That said, it needs tons of skills and even with maxed skills it's not really in the "awesome" department. With buffed projectiles, I suspect it will be more or less on par with the other good battleships.

If we want to talk "bad battleships" after this, let's talk Hyperion. Sad

Quote:

The new geddon? Unlikely.



Yeah... the normal Geddon is already an excellent ship, with two weaknesses: lack of mids, and low cpu. The Navy Geddon removes both. It's a slight bit over the top, imho...and I fly Geddons myself. Confused

The Navy Geddon is superior to the Navy Mega in pretty much all departments that matter. Ugh. Part of this has to do with the weak state of hybrids (large blasters have *serious* tracking issues vs their op range), but part is ship itself.

Oh well. If the Navy Geddon goes through as is, expect sky-high prices on them.

Quote:

The new phoon however - oh man. I told myself there was a good reason to train torps up, and I was right. Very Happy


Oh yes. Very Happy

For once a ship with a "versatile" tagline that actually is versatile. It's like Christmas came early. Very Happy

AstroPhobic
Minmatar
Holding Corp
Posted - 2009.09.25 18:40:00 - [753]
 

Originally by: Alex Harumichi

Well, the Pest is far from LOL even now (on Tranq), I've seen what our guys can do with the thing, it's a very good ship for small-gang (RR) lowsec warfare (those utility slots are golden). That said, it needs tons of skills and even with maxed skills it's not really in the "awesome" department. With buffed projectiles, I suspect it will be more or less on par with the other good battleships.


Hmm, I care to disagree. It's not exceptionally good at anything, at all. It works okay as an RR boat, but the phoon is better. The only thing it has a claim to fame for is killing support with dual heavy neuts and ACs. You can make any battleship into a monster fitted and skilled correctly.

Quote:
If we want to talk "bad battleships" after this, let's talk Hyperion. Sad


This may be the inner EFT warrior speaking, but I hear the shield buffer/complete gank hyp can be nasty. Also seen some comments that it's better in the "solo" department than the mega. Blasters could use some love, though.

Haffrage
Regeneration
Posted - 2009.09.25 19:15:00 - [754]
 

Right, I'll get straight to the point.

Frankly, I'm a bit unimpressed with the changes to navy ships overall in comparison to the Megathron Navy Issue and the Dominix Navy Issue. In terms of general appeal, both gallente navy ships are at the bottom of the list (with the amarr navy ships once again at the top Rolling Eyes). Honestly the gallente navy's overall ship design just isn't up to par, and they seem to both be coming out with an unwarranted and clearly prejudicial gimping.

So, to resolve this issue I've made a few fixes to the ships and think most of the community will agree that these changes are for the best - all in the name of balance of course. With luck the right devs will agree and the changes will make it into the patch! Smile
http://go-dl1.eve-files.com/media/corp/haffrage/navydomiimproved.jpg
http://go-dl1.eve-files.com/media/corp/haffrage/navythronimproved.jpg

Manu Hermanus
FaDoyToy
Posted - 2009.09.25 19:58:00 - [755]
 

Originally by: Haffrage
Right, I'll get straight to the point.

Frankly, I'm a bit unimpressed with the changes to navy ships overall in comparison to the Megathron Navy Issue and the Dominix Navy Issue. In terms of general appeal, both gallente navy ships are at the bottom of the list (with the amarr navy ships once again at the top Rolling Eyes). Honestly the gallente navy's overall ship design just isn't up to par, and they seem to both be coming out with an unwarranted and clearly prejudicial gimping.

So, to resolve this issue I've made a few fixes to the ships and think most of the community will agree that these changes are for the best - all in the name of balance of course. With luck the right devs will agree and the changes will make it into the patch! Smile
http://go-dl1.eve-files.com/media/corp/haffrage/navydomiimproved.jpg
http://go-dl1.eve-files.com/media/corp/haffrage/navythronimproved.jpg


FAN****INGTASTIC!!!!

A+++++++

although I think I'd rather have the black paint, black ships is can be smexy! (yes smexy!)

hawks slave
Posted - 2009.09.25 20:53:00 - [756]
 

Originally by: Roemy Schneider
Edited by: Roemy Schneider on 04/09/2009 22:50:02
calling dibs on

[Armageddon Navy Issue, New Setup 1]
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Internal Force Field Array I
Reactor Control Unit II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Heat Sink II
Heat Sink II

Quad LiF Fueled I Booster Rockets
Heavy Capacitor Booster II, Cap Booster 800
Conjunctive Radar ECCM Scanning Array I
F-90 Positional Sensor Subroutines, Scan Resolution

Large 'Solace' I Remote Bulwark Reconstruction
Mega Beam Laser II, Amarr Navy Multifrequency L
Mega Beam Laser II, Amarr Navy Multifrequency L
Mega Beam Laser II, Amarr Navy Multifrequency L
Mega Beam Laser II, Amarr Navy Multifrequency L
Mega Beam Laser II, Amarr Navy Multifrequency L
Mega Beam Laser II, Amarr Navy Multifrequency L
Mega Beam Laser II, Amarr Navy Multifrequency L

Large Ancillary Current Router I
Large Trimark Armor Pump I
Large Trimark Armor Pump I


Bouncer II x5
Heavy Armor Maintenance Bot II x2


yes, fits perfectly - try this in EFT in a regular geddon without the sensor booster


it isn't the worst fit ever......nice try though , you're close to winning!

Dwindlehop
Stimulus
Rote Kapelle
Posted - 2009.09.25 21:53:00 - [757]
 

Originally by: CCP Ytterbium

Tempest Navy Issue:

We are aware of the current issues this ship has, mainly due to problems with the standard Tempest in the first place. We will discuss this further based on the feedback expressed here. We can't say much more than that unfortunately, since the core problem remains extremely delicate to tackle (and yes we are also aware of the various player threads and discussions that are on-going about the Tempest and projectiles in general).

Ytterbium, it would be great if you, Nozh, or someone could post exactly what CCP thinks the core problem is (much like like Abathur did with his excellent blog on why sov needed to be changed or Nozh did with the first half of his Projectile Balancing post).

Zief
Posted - 2009.09.25 22:30:00 - [758]
 

Edited by: Zief on 26/09/2009 02:39:14
One thing DOES come to mind, and I think others have said as much, but I'll say it again. If we are to believe that the Fleet 'Pest is a standard Tempest which has been upgraded and improved by those sneaky Republic Fleet technicians then WHY would it go from being a shield tank to an armor? There are indeed already many nice armor battle ships out there so keeping the RF Tempest a shield ship might be nice. Would 7 mids be too much though? Only other dps gunboat that has 7 mids is the Nightmare and it's a monster death brawler, perhaps CCP doesn't want a modest fleet ship to posses that kind of capability?

I'll be happy either way the ship goes, as long as IF it's an armor ship it has at least 7 lows, OR the 6/6 layout it sported previously. I'd do a dance right here in my living room if they did an 8/7/5, even with only 6 turret slots. There are several armor ships with 8 lows, why not have at least one (affordable) shield setup with 7 mids? Still thumbs up, just pondering.

Gordon Red
Posted - 2009.09.25 22:45:00 - [759]
 

Splitweapon systems need more love.
They are far inferiour as ships that getting two boni to one weapon type.

btw. the fleet scythe has not enough CPU by far

TheLibrarian
Minmatar
Tides Of War
Posted - 2009.09.26 00:16:00 - [760]
 

I just want to say thank you Ytterbium for your efforts on balancing.

I love the new typhoon and the new fleet typhoon. I am proud to be a minmatar pilot. I have stuck with my minmatar pilot the entire time and not cross trained and it feels good to know that someone is looking out for us. Yarr! MINMATAR!

Ronin Reborn
Bi-Polar Bears
Posted - 2009.09.26 01:50:00 - [761]
 

While I love all the effort CCP is making in this expansion and these ships in particular I think think there is still more work to be done.

Honestly, is there any single statistic that the proposed fleet tempest is better at than the macherial? I like the mach and think it is balanced fairly well against the other pirate BS bringing something different to the table, speed and agility. But since it shares the same layout with the fleet pest, while having all stats greater...well the mach flatout performs the new fleet pest.

Perhaps swap the meds and lows on either the pest or mach to offer a bit of variety to the lineups? A shield tanking Mach would even make sense with the Angel lore and LP store. I mean, the rats DO shield tank. Razz

Seriously Bored
Minmatar
Posted - 2009.09.26 04:20:00 - [762]
 

Originally by: Ronin Reborn
Blasphemy


Shhhh! Leave the Mach as is. Razz It's going to be a fantastic ship.

In any case, I think I know why CCP is reluctant to give the Fleet Pest 7 turret hardpoints as well as an extra slot, and it has to do with the Navy Issue Raven. The (oddly acronymed) CNR doesn't have any extra slots either, and its still a massively coveted ship.

So I think we'll probably have to learn to live with this new Fleet Pest. It's looking like you'll be able to fit a tank + damage on it at the same time...and I guess that's all we ever wanted for it.

Yakov Draken
Minmatar
Tides Of War
Posted - 2009.09.26 08:01:00 - [763]
 

New Typhoon is awesome. Wait and see time on the Tempest.

Thanks for the the Minmatar loving.

Liang Nuren
Posted - 2009.09.26 08:07:00 - [764]
 

Edited by: Liang Nuren on 26/09/2009 08:07:37
Originally by: Yakov Draken
New Typhoon is awesome. Wait and see time on the Tempest.

Thanks for the the Minmatar loving.


Yeah, exactly. I think a lot of it will depend where they take projectiles. And, to echo, Thanks for the lurv!

-Liang

Miriiah
Posted - 2009.09.26 09:10:00 - [765]
 

Originally by: Liang Nuren
I don't know that this will "fix" the Tempest itself, but the projectile changes in the other thread might. I 110% support the Phoon/Fleet Phoon changes. Wish the Fleet Pest was a shield tanker, but this will work fine. :)

Thanks for listening!

-Liang
Projectile changes?Surprised

Roemy Schneider
Vanishing Point.
Posted - 2009.09.26 09:48:00 - [766]
 

sticky in the features&ideas corner

probably says a bit about how serious/urgent it is to them

AccesiViale
The Artful Dodgers
Posted - 2009.09.26 10:22:00 - [767]
 

Originally by: Roemy Schneider
well faction versions do come with more HP, which does require a higher recharge time. just because they had the same as regular bs up until today doesnt make it ipso facto right.

however, this is indeed quite a high number. i can't say i'm a fan of this tanking method, hence i'm not too experienced but i believe 2 extenders usually come with such a fitting? that results in ~30% more HP on the gravy raven compared to its baby sister. i'd derive a recharge rate in the area of 3250s


If this is how the devs wanted navy bs to work they should have set it to 3390 when they created them.

Currently the cnr is receiving a nerf to shield roughly 1000pg which I don't need but some other fits might require, 15 extra cpu (man i really needed that), and 25m3 more space in the drone cargo bay but no more bandwidth...

So now instead of carrying 5 mediums and 5 lights you will carry 5 mediums and 10 lights... Nothing really changed here

Adding 15 cpu and 1000pg with a little more drone space suggests ccp has a pretty exact fit and role they intend us to use which i think is bs. Unless they want to make the above changes and leave the versatility of the 2500s recharge rate.

Would anyone be upset if the CNR was left entirely alone for this patch? I think it was fine the way it was. I dont think there have been any posts in the past 26 pages where people saw the cnr changes and replied "well its about time...wow i cant wait to get one of these now that its been fixed and is worth using"

Those of us flying one like it for the way it is...not the way we wished ccp would make it. The other ships needed a boost...give them their boost. Stealth nerfing versatility isnt cool.


Gypsio III
Dirty Filthy Perverts
Posted - 2009.09.26 11:26:00 - [768]
 

No, that extra CPU and PG is really useful on the CNR, while the change to shield recharge time is utterly inconsequential.

Linas IV
Posted - 2009.09.26 12:00:00 - [769]
 

Edited by: Linas IV on 26/09/2009 12:03:15
Originally by: CCP Ytterbium
Further changes.

Typhoon:

Slot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/7)

Tempest:

Hitpoints: armor and shield values swapped (now has 6954 armor and 6211 shields)

Typhoon Fleet Issue:

Slot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/8)

Tempest Fleet Issue:

Slot layout: 7th turret slot removed for a 7th low-slot (for a total of 6/4 turrets/launchers, 8/5/7)
Hitpoints: armor and shield values swapped (now has 10431 armor and 9316 shields)


Typhoon: Nice Change


Typhoon FI: Nice aswell, awesome Ship


Tempest: ....well.... At least something


Tempest FI: Better than the last Incarnation, but one question remains: What's the point?!?

The 7th Low is an improovement, but now its just a much much weaker Machariel!!!
(less agi, less Speed, less HP, Less dronebay and bandwith, Less Falloff, less turrets. wtf!?!?)

Why the heck should anyone fly it?!?



Ideas for a Final fix:

1. Shield Buffered Sniper:

Slot-Layout: 8/6/6 (as on TQ) 7 turrets (maybe even only 7 highs are enough)
Stats: 10k Shield HP, 9.3k Armor HP, PG as it is Now on Sisi

2. As it was on Sisi last week (8/5/6 7 turrets) but with A LOT more PG!!!
I want to fit a full rack of 1400s and MWD ONCE without an RCU.

=> Fixed Tempest FI

Schmell
Russian Thunder Squad
Against ALL Authorities
Posted - 2009.09.26 12:22:00 - [770]
 

Originally by: CCP Ytterbium
Further changes.

Typhoon:

Slot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/7)

Tempest:

Hitpoints: armor and shield values swapped (now has 6954 armor and 6211 shields)

Typhoon Fleet Issue:

Slot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/8)

Tempest Fleet Issue:

Slot layout: 7th turret slot removed for a 7th low-slot (for a total of 6/4 turrets/launchers, 8/5/7)
Hitpoints: armor and shield values swapped (now has 10431 armor and 9316 shields)


<3 CCP

AccesiViale
The Artful Dodgers
Posted - 2009.09.26 13:05:00 - [771]
 

Edited by: AccesiViale on 26/09/2009 13:13:53
Edited by: AccesiViale on 26/09/2009 13:06:03
Originally by: Gypsio III
No, that extra CPU and PG is really useful on the CNR, while the change to shield recharge time is utterly inconsequential.


Mind letting me know what you can do with that extra 15 cpu that you couldnt before?

Not exactly inconsequential if you have cnr pilots complaining that it invalidates a fit. And even IF you were right then change is without merit because if nobody will be affected and to fit passive for cnr was dumb then the change should not even have been considered... as it doesnt change anything. Either angle shows this change to be stupid.

Rayokashi
Posted - 2009.09.26 14:42:00 - [772]
 

Other changes are good and keep the balance in game, but Tempest still needs some serious boost. Even with armor/shield swap it will still be sub par when compared with other battleships.

Eg.
- better bonuses per level
- extra low slot

Gypsio III
Dirty Filthy Perverts
Posted - 2009.09.26 14:47:00 - [773]
 

15 CPU would allow me to use a DC II where before I'd have to use an IFFA suitcase.

AccesiViale
The Artful Dodgers
Posted - 2009.09.26 15:44:00 - [774]
 

Originally by: Gypsio III
15 CPU would allow me to use a DC II where before I'd have to use an IFFA suitcase.


Cool, application for an additional 15 cpu granted.

Now leave all of our recharge times alone.

Professor Tarantula
Hedion University
Posted - 2009.09.26 17:02:00 - [775]
 

Dont have time to read the 26 pages, so i apologise if it's been mentioned already in between the inane banter, but removing the speed boost on the Firetail might be worth reconsidering.

It being the fastest ship in game is the only reason a lot of people have it, myself included, so taking that away so it's a little better in combat might just make it even less popular.

Leto Atal
Posted - 2009.09.26 21:56:00 - [776]
 

Originally by: Professor Tarantula
Dont have time to read the 26 pages, so i apologise if it's been mentioned already in between the inane banter, but removing the speed boost on the Firetail might be worth reconsidering.

It being the fastest ship in game is the only reason a lot of people have it, myself included, so taking that away so it's a little better in combat might just make it even less popular.


I noticed that change too. The base speed has been increased but it's still slower than it was for pilots with Minmatar Frigate level 5. In it's new form it's like a bird shaped Dramiel. Lowering the speed is a bad idea I think.

Obsidian Hawk
RONA Corporation
RONA Directorate
Posted - 2009.09.27 05:07:00 - [777]
 

Originally by: CCP Ytterbium
Further changes.

Typhoon:

Slot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/7)

Tempest:

Hitpoints: armor and shield values swapped (now has 6954 armor and 6211 shields)

Typhoon Fleet Issue:

Slot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/8)

Tempest Fleet Issue:

Slot layout: 7th turret slot removed for a 7th low-slot (for a total of 6/4 turrets/launchers, 8/5/7)
Hitpoints: armor and shield values swapped (now has 10431 armor and 9316 shields)


<3 CCP

----1 change i woudl like to see

fleet pest gets the damage bonus to projectiles up by 2.5% per level
or..............

drop 1 launchers for 2 turrets and make it the insane gun boat it shoudl be.
give it a fall off bonus.

Chakarr
Minmatar
Native Freshfood
Posted - 2009.09.27 09:18:00 - [778]
 

What about just swapping one of the tempest's bonus's (probably the damage bonus) for a 10% (per level) optimal range bonus?

This would make it stand out from the other minny BS and give it a defined role. As it stands, the phoon is the best RR/gank boat and the mael is better at everything else - giving it an optimal bonus combined with the changes for artillery aplha damage would give it a clearly defined niche.

Tozmeister
Digital Fury Corporation
Posted - 2009.09.27 10:10:00 - [779]
 

Nooooo....

Then it'd just be an Apocalypse-made-from-old-shopping-trolleys. Far to homogeneous.

Tempest should be (imho)
10% Damage /level
10% Falloff /level

Falloff bonus is useful for both AC's and Arty's.

Damage bonus coupled with Arty changes makes it King of the AlphaStrike for fleets while still being a bit fragile and lower DPS compared to a Maelstrom


Akiba Penrose
The Praxis Initiative
Posted - 2009.09.27 11:53:00 - [780]
 

Originally by: CCP Ytterbium
Further changes.

Typhoon:

Slot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/7)

Tempest:

Hitpoints: armor and shield values swapped (now has 6954 armor and 6211 shields)

Typhoon Fleet Issue:

Slot layout: received an additional launcher slot and turret slot (for a total of 5/5 turrets/launchers, 8/4/8)

Tempest Fleet Issue:

Slot layout: 7th turret slot removed for a 7th low-slot (for a total of 6/4 turrets/launchers, 8/5/7)
Hitpoints: armor and shield values swapped (now has 10431 armor and 9316 shields)


All good changes.
The Fleet Tempest changes is better then the previous changes,, but it is getting nerfed from its current state imo.
Id go with the 8/6/6 anyday,, its that midlsot that gives the Fleet Pest an edge and worth chosing over Typhoon and regular Tempest.

May i suggest a 8/6/7 layout? Smile


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