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Lili Lu
Posted - 2009.09.06 13:17:00 - [301]
 

Originally by: Hun Jakuza
Amarr 8 high, 4 med, 8 lows = 20 slots
Caldari 7 high, 8 med, 4 low slots = 19 slots
Gallente 6 high, 6 med, 7 low slots = 19 slots
Minmatar 8 high, 4 med, 7 low = 19 slots
Why got Amarr +1 slots, when their BS ships too overpowered ? Because too many amarr pilot cry for +1 mid slot ? The amarr ships not need boost like other BSs as the crapy matar or others.

One should not look at the total number here. For instance, the geddon only has 7 turret slots and a utility slot. So it does not make it overpowered.

What is important is the change in each from it's base issue version. Each of these ships got another slot Amarr +1mid, Caldari +1high, Gallente +1 mid. It is interesting to see the split of opinion among those that fly mainly Caldari as to the removal of ecm from it. We certainly don't need stronger ecm in the game. I have not focused on the changes so will not comment.

However, CCP, Typhoon getting 5/5 hardpoints does not make up for not getting an additional slot. Honestly you could have kept the 4/4 split and given it another mid or low. If you are worried about nanophoons again with the speed addition then just make it a mid. (not that the former nanophoon could be created again). Even the 5/5 split, the speed and agility buff and a mid slot would not make this ship out of balance. If you have to remove any of those my preference in order would be, reduce the speed addition, then maybe the 5/5, but please give the ship +1 slot compared to it's base version like the other ships get.

Lux Draconis
Posted - 2009.09.06 13:24:00 - [302]
 

Tempest Fleet Issue:

• New slot layout: 8 high, 5 med, 6 low slots, 7 turrets, 4 launchers
• Fittings: 577 CPU, 17050 powergrid
• Dronebay increased by 25m3, bandwidth unchanged
• Speed: +10% max velocity and agility increased by 10%

Nooooooooooooooo CCP !!!!!!!! NO ! No 5 Med Slots !!!!

Tempest is Shield Tank !! Why 5 Meds?

Dann kann man gleich aufs Schiff *******en...wird doch eh nur als Missirunner benutzt !
Das sind keine verbesserungen bei Minmatar sonder erhebliche verschlechterungen...und das soll T2 sein???


Lasst die Finger von der Tempest..besser ist es, sonst wandert sie in den Müll !

Crying or Very sad

Deva Blackfire
Viziam
Posted - 2009.09.06 13:24:00 - [303]
 

Edited by: Deva Blackfire on 06/09/2009 13:25:40
Originally by: Count Helmchen
Originally by: Hun Jakuza
Firts important thing dear CCP. Logic.

All same class ships had equal slots number sum.
But now just look at this.

Navy Tier 1 Battleships:

Amarr 8 high, 4 med, 8 lows = 20 slots
Caldari 7 high, 8 med, 4 low slots = 19 slots
Gallente 6 high, 6 med, 7 low slots = 19 slots
Minmatar 8 high, 4 med, 7 low = 19 slots

Why got Amarr +1 slots, when their BS ships too overpowered ?
Because too many amarr pilot cry for +1 mid slot ? The amarr ships not need boost like other BSs as the crapy matar or others.


sounds logical!

besides, current bs slot layout on tq is:

tier I
geddon 19
scorp 18
domi 18
phoon 19

either the scorp & domi are missing one slot or the others have one to much ....


domi always had one less due to drones being OP at some point in the past. scorp - no idea tbh.

still its not only with tier 1 BS. when it comes to tier 1 BC they also have different amount of slots (cyclone +1 over rest). and sleipnir keeps the cyclone's +1 slot too.

as for navy ships:
its either + weapons over normal ship or + slots.

geddon got slot, domi got slot (so they are still comparable to each other), phoon got weapon slot (no med/lowslot then). no idea whats with scorpion again. cant remember why it had 1 less slot to begin with and changing its role... duh its totally screwed up.

IMO (and im not flying matari, just observing em a lot) phoon could do with 4/4 weapons and 8/5/7 layout. With bonuses it is able to work like mini-panther/mini-nanophoon.

Still thx to +1 turret/launcher it gets nice damage. 5x siege, 3x 800mm (2x bcu) + 5x ogre nets 1200dps.

With 5x 800's + 2x gyro + 3x siege + 5x ogre it gets 1050. Siege is the way to go i guess.

Quote:
What is important is the change in each from it's base issue version. Each of these ships got another slot Amarr +1mid, Caldari +1high, Gallente +1 mid. It is interesting to see the split of opinion among those that fly mainly Caldari as to the removal of ecm from it. We certainly don't need stronger ecm in the game. I have not focused on the changes so will not comment.


Im not the all round caldari pilot myself (only on alt but thats raven, cerb, falcon and drake mostly) but tbh on faction ship you could go with a bit better ecm. its not like you will see them in every engagement.

Lili Lu
Posted - 2009.09.06 13:27:00 - [304]
 

Originally by: Count Helmchen
besides, current bs slot layout on tq is:
tier I
geddon 19
scorp 18
domi 18
phoon 19
either the scorp & domi are missing one slot or the others have one to much ....


There is nothing wrong here.Rolling Eyes Are you new to the game? The Domi does not lack for damage potential or tanking because of it's huge dronebay and bonus to it. The Scorp does not lack, being the only ew BS in the game and having the best ew (I would still argue overpowered ew, because if you are jammed you can do absolutely nothing but leave if possible, and where is the skill that increases sensor integrity, there is one for sensor range and speedWink) bonused. They are essentially balanced atm, other than projectiles being weak.

Again what is important is the change between the base tier 1 BS and it's navy version.

Gypsio III
Dirty Filthy Perverts
Posted - 2009.09.06 13:40:00 - [305]
 

I don't want an ECM Navy Scorpion. We have enough ECM boats in game, they have fairly well-defined roles and I don't see the need for another.

You could argue that a close-range ECM-torp-Scorp brawler is desirable - and you'd be right. But a faction ship isn't really the place for a weak-tanked insta-primary such as a close-range ECM ship - especially given the impossibility of RR shield BS gangs because of the absolutely moronic CPU requirements of Shield Transfers.

Having the Navy Scorp as a missile boat, however, doesn't make much sense either. We have plenty of shield-tanked missile BS already. The Raven is a cheap gank boat. The CNR is an expensive supergank boat. The Golem is focused on active tanking. So far, so good.

But after this we run into problems. The Rattlesnake has no role and is basically just a Raven with an extra lowslot, as it doesn't have the fittings to use its hybrid bonus and would only ever fit two turrets even if it could. There's no actual Gallente influence here - it's basically just another Caldari shield-tanked missile BS, just a Raven with an extra lowslot.

The proposed Navy Scorp is just a CNR with a bit less gank and more tank. It's boring. We already have four shield-tanked missile BS (Rattler, Raven, CNR, Golem), we don't need another. As seen with the revised Hookbill, CCP seems keen to focus on missiles, overlooking the Caldari railboat line - it's like ignoring Gallente's focus on blasters. The only problem here is that a Navy Scorp railboat would ideally have an optimal and shield resist bonus - basically making it a Rokh. I don't know where I'm going with this any more. Embarassed


fab24
Gallente
Tax Fraud Corporation
Posted - 2009.09.06 14:13:00 - [306]
 

Originally by: Hun Jakuza
Firts important thing dear CCP. Logic.

All same class ships had equal slots number sum.
But now just look at this.

Navy Tier 1 Battleships:

Amarr 8 high, 4 med, 8 lows = 20 slots
Caldari 7 high, 8 med, 4 low slots = 19 slots
Gallente 6 high, 6 med, 7 low slots = 19 slots
Minmatar 8 high, 4 med, 7 low = 19 slots

Why got Amarr +1 slots, when their BS ships too overpowered ?
Because too many amarr pilot cry for +1 mid slot ? The amarr ships not need boost like other BSs as the crapy matar or others.


amarr = +1 slot
caldari = +1 slot
gallente = +1 slot
matar = +0 slots (but they got +1 turret/launcher)

Nexus Kinnon
Genos Occidere
HYDRA RELOADED
Posted - 2009.09.06 14:21:00 - [307]
 

Originally by: Rhak Amharr
Originally by: RedSplat
Just thought i'd pop in and say:

Tracking Boni are useless on Frigates.

They are a wasted bonus. Give the Firetail its speed back.


Utility highs are Useless on Frigates.

While I agree that double damage bonus can be better, you're dumb.

McEivalley
Cutting Edge Incorporated
RAZOR Alliance
Posted - 2009.09.06 15:50:00 - [308]
 

Edited by: McEivalley on 06/09/2009 15:53:03
I see you haven't touched the t1 cruiser hulls, which I'm not sure I'm happy or sad about. Especially the abomination you called Caldari Navy Osprey, which you also promptly nerfed (and I thought that was impossible to nerf that ship, but hey!) with the nano nerf. From a tackling 4.5km/s light cruiser you made it into a garbage can with... who cares really, huh?

Anyways, regarding what you actually have posted:

All the t1 frigs look even worse than before. Why wouldn't you give the Hookbill a true purpose instead of making it a very expensive cross between a slow crow and a buffer hawk (which is, basically, lol-inbound-comedy-loss).
The Slicer with 2 lasers and an incredible 125% bonus sounds sweetpie at first, till you find out - yet again - that it has 2 med slots. :facepalm:
I won't comment on the other 2 as I've never flawn them, but from EFT warrioring I share the tears mini pilots will cry over the death of the faction ceptor. I'm quite sure that the paper-thin firetail will do much better with its new bonuses (NOT!)

The rest, on a glance, looks like eye candy for mission runners. So it does on a second glance. GG.

Edit - wrote "Harpy" instead of "Hawk" when I addressed the Hookbill. I wish it was more harpy than hawk.

Tiger's Spirit
Caldari
Posted - 2009.09.06 15:54:00 - [309]
 

Edited by: Tiger''s Spirit on 06/09/2009 18:05:25
Originally by: Lili Lu
Originally by: Hun Jakuza
Amarr 8 high, 4 med, 8 lows = 20 slots
Caldari 7 high, 8 med, 4 low slots = 19 slots
Gallente 6 high, 6 med, 7 low slots = 19 slots
Minmatar 8 high, 4 med, 7 low = 19 slots
Why got Amarr +1 slots, when their BS ships too overpowered ? Because too many amarr pilot cry for +1 mid slot ? The amarr ships not need boost like other BSs as the crapy matar or others.

One should not look at the total number here. For instance, the geddon only has 7 turret slots and a utility slot. So it does not make it overpowered.

What is important is the change in each from it's base issue version. Each of these ships got another slot Amarr +1mid, Caldari +1high, Gallente +1 mid. It is interesting to see the split of opinion among those that fly mainly Caldari as to the removal of ecm from it. We certainly don't need stronger ecm in the game. I have not focused on the changes so will not comment.

However, CCP, Typhoon getting 5/5 hardpoints does not make up for not getting an additional slot. Honestly you could have kept the 4/4 split and given it another mid or low. If you are worried about nanophoons again with the speed addition then just make it a mid. (not that the former nanophoon could be created again). Even the 5/5 split, the speed and agility buff and a mid slot would not make this ship out of balance. If you have to remove any of those my preference in order would be, reduce the speed addition, then maybe the 5/5, but please give the ship +1 slot compared to it's base version like the other ships get.


B*llsh*t.
Just 7 high slot + heavy drones + 8 low and they can use 3 heatsink and get 1200 DPS with good tanking ability ?
How mutch the new Domi 700 ? How mutch the new Scorp 700 ?
The new Phoon ? Oh now you can use on ship +1 gun or missile with no PG ?
Oh yes i'm so pride for nothing. Oh i remember a dev blog when a CCP worker give a question ? "Dear players who knows why dont buy the players Matar ship ?" That was the idiot of years question. Answer : Because you guys make it crap. And always just nerfed and never boost and others is in a benefit opposite them always.

And what want to do with crapy fleet tempest 800 ?
They will give to tempest +1 gun slot but they have just 6 low = no tank, no gyrostab and lost a mid slot like ECCM or other modules (we know matar craps against the ECM)


What will happen now with navy geddon ? The overpowered long range pulses (+40km + 1 sec ammo reload) ships can using now MWD !!!
MWD + sensor booster + web + Cap booster.

Fck CCP.

Spc Three
Minmatar
Posted - 2009.09.06 15:59:00 - [310]
 

Edited by: Spc Three on 06/09/2009 15:59:19
Quote:
Yitters, why does my precious Navy Domi not use 10 Ogre IIs at once, instead of 5?

Because there's a skill called Drone Interfacing that when on 5 gives you 100% bonus damage on drones.
So if you control 5 drones *2 (100%) je 10 drones.
If you would control 10 drones that would mean that you're doing the same damage as you would with 20 drones.

Very Happy

Deva Blackfire
Viziam
Posted - 2009.09.06 16:05:00 - [311]
 

Edited by: Deva Blackfire on 06/09/2009 16:10:45
Originally by: Tiger's Spirit

B*ll****.
Just 7 high slot + heavy drones + 8 low and they can use 3 heatsink and get 1300 DPS with good tanking ability ?



1700 dps!!!!! even 2500!!!

no, it does 1172 with 3 sinks + AN multi. yet most geddons will run on 2 sinks doing 1077.

Quote:

How mutch the new Domi 700 ?



The same as old. 6x electron blaster + 2x magstab (if 3x sink geddon the i guess only response is 2x magstab domi) 1099dps. difference 73dps. domi still has 2 free midslots over armageddon to fit whatever he wants.

Quote:

How mutch the new Scorp 700 ?



Now compare passive/buffer tank. You cant get everything, sorry.

Quote:

The new Phoon ? Oh now you can use on ship +1 gun or missile with no PG ?



The new phoon does around 1200dps (can be arsed to count it again now, was 1200+-15dps) with 5x siege, 3x 800mm, 2x bcu and 5x ogre. Still has enough grid for mwd/mwd injector (thats what geddon fits fyi) and plates.

So get your facts straight and stop exaggerating before you post in balance threads.

EDIT:
actually my bad, phoon has to downgrade few guns
EDIT2:
5x siege, 3x dual 650 t2, 5x ogre 2x bcu = 1193dps

after MWD it has almost 2000grid left for lowslots + tank + injector

Deva Blackfire
Viziam
Posted - 2009.09.06 16:16:00 - [312]
 

did scorpion for comparison. does 861 (5x siege, 5x hammer) with 2 bcu, 949 with 3 bcu. all this while sporting full 8 midslot tank if he wants so.

Liang Nuren
Posted - 2009.09.06 16:51:00 - [313]
 

Originally by: Deva Blackfire
no, it does 1172 with 3 sinks + AN multi


Quote:
5x siege, 3x dual 650 t2, 5x ogre 2x bcu = 1193dps

after MWD it has almost 2000grid left for lowslots + tank + injector


TBH, the Geddon is getting the sweet side of this deal. It drops 20 DPS for way more range (this is/can be important) and not requiring a target painter to deal full damage to battleships. The second is a non-trivial point. IMO, the Fleet Phoon should get an extra mid for a target painter.

However, regardless of that: a Hvy Cap Booster II requires 1925 grid, which doesn't leave enough grid to even fit a plate... and a LAR is just out of the question. I'm pretty meh to the new phoon, and the new fleet pest is CCP slapping all Minmatar pilots in the face. And then spitting in there eye.

Navy Geddon = pure sex. Fleet Phoon/Pest = marginally insulting. Guess what I'm training right now?

-Liang

Deva Blackfire
Viziam
Posted - 2009.09.06 16:55:00 - [314]
 

Edited by: Deva Blackfire on 06/09/2009 16:59:40
Originally by: Liang Nuren
Originally by: Deva Blackfire
no, it does 1172 with 3 sinks + AN multi


Quote:
5x siege, 3x dual 650 t2, 5x ogre 2x bcu = 1193dps

after MWD it has almost 2000grid left for lowslots + tank + injector


TBH, the Geddon is getting the sweet side of this deal. It drops 20 DPS for way more range (this is/can be important) and not requiring a target painter to deal full damage to battleships. The second is a non-trivial point. IMO, the Fleet Phoon should get an extra mid for a target painter.

However, regardless of that: a Hvy Cap Booster II requires 1925 grid, which doesn't leave enough grid to even fit a plate... and a LAR is just out of the question. I'm pretty meh to the new phoon, and the new fleet pest is CCP slapping all Minmatar pilots in the face. And then spitting in there eye.



Neither can geddon fit heavy cap booster (if uses heavy neut) + lar, so where is the problem? Also "capless weapons". And more speed to close the gap. I know grass is always greener on other side but those 2 are quite comparable. Always been.

And if you really want to go for lar or even dual lar - degrade guns to cruiser size (leave sieges) like everyone else does. Geddon cant do this unfortunately.

Plus in apocrypha 1,5 ccp gave nice boost to torp users: combat boosters work on torpedo sig radius.

EDIT:
oops should be more specific. geddon setup is without neut. to equip neut it needs to drop one gun (i think - didnt check grid after changes) to dual hvy pulse. either way heavy injector + mwd will not fit.

Schwester Minotaur
Posted - 2009.09.06 17:13:00 - [315]
 

where is the navy rokh ?

AstroPhobic
Minmatar
Holding Corp
Posted - 2009.09.06 17:54:00 - [316]
 

The navy phoon is pretty much an insult (and it quite nicely shows the state of large projectiles - see the first setup posted, 5 siege), and the navy tempest is laughable.

The navy domi looks like the next mission boat (may just obsolete the kronos). Navy geddon looks like a good mission boat too, but great for pvp as well, especially if prices scale with the tier 2s. I will be buying one. YARRRR!! I must agree with Merin about the scorpion - tank is not a role in PVP unless it comes with significant damage. Something that affects the maelstrom to a lesser degree.

Ulviirala Vauryndar
Gallente
Vauryndar Dalharil
Posted - 2009.09.06 17:57:00 - [317]
 

Originally by: CCP Ytterbium
To answer some concerns.

Imperial Navy Slicer:

The 25% bonus to small energy turret is not a typo; this ship has the equivalent of 4.5 unbonused turrets which compensates for other drawbacks, like its relative low CPU or only two mid slots.


I'm only really concerned about the looks, two turrets vs three turrets, I'd go for three anytime - especially with the close-up view/camera on frigates! Very pleasing to the eyes after spending millions on a special ship ;) Two turrets is like having two e-Balls but no peen, so I'd choose a capacitor bonus on energy turrets over an additional damage bonus. ^_^ Pew!

This '09 Whine was sponsored by Care-Cola! The Carebear drink of choice.


Tiger's Spirit
Caldari
Posted - 2009.09.06 18:01:00 - [318]
 

Edited by: Tiger''s Spirit on 06/09/2009 18:15:04
Edited by: Tiger''s Spirit on 06/09/2009 18:04:51
Originally by: Deva Blackfire
Lies


Geddon 1200 DPS what i want to wrote.

Oh yeah you can fit 5 neutron blaster for domi, but u can't fitting fine if he do it, but geddon have full fitt ?
Can't using the new geddon heavy neuts with MWD because no PG ?
U could see the +PGs for new navy geddons (+ engineering rise up the final attribs) bonus.

U tried fitting the Phoon with full weapons ?
U cant do it same, because not enough PG too.
Maybe u tried in EFT with guns and damage modules. LOL
With all lvl5 now 4 siege 3 1600plate mwd cap booster 2 neuts eating all PG, but you say +1 siege and +3 guns.
Oh man. Try flying with phoon first.

Nice try, but just lies.

PS: And other things. The new phoon and tempest nerf another insulting to minmatar pilots who wasting extra times to learning skills for few crap BS.

Deva Blackfire
Viziam
Posted - 2009.09.06 18:15:00 - [319]
 

Originally by: Tiger's Spirit
Edited by: Tiger''s Spirit on 06/09/2009 18:04:51
Originally by: Deva Blackfire
Lies




If you say that i lie - BRING PROOF.

Quote:

Oh yeah you can fit 5 neutron blaster for domi, but u can't fitting fine if he do it, but geddon have full fitt ?



I wrote electrons didnt i? No geddon doesnt have "full fit". If you run on megapulses you can fit only: mwd, heavy injector (no neut) and no tank (plates will not fit). If you want neut or plates you need to downgrade to dual heavy pulses. Navy geddon can fit some plates but still cant fit heavy neut without downgrading.

Quote:

Can't using the new geddon heavy neuts with MWD because no PG ?
U could see the +PGs for new navy geddons (+ engineering rise up the final attribs) bonus.



As above.

Quote:

U tried fitting the Phoon with full weapons ?
U cant do it same, because not enough PG too.



And why on earth would you use 800's which use 2200grid when you can use dual 650's which use 1400 (or 1600 cant remember) grid and lose like 15 dps total? Bigger =/= better.

For you, because i guess being smart is not everyones attribute:
5x siege, 3x dual 650 t2 = 12726 pg
mwd, medium injector, 2x 1600mm rt = 2400 pg
total = 15126 grid. navy phoon has 16406.25. with a bit of tweaking you can even fit heavy injector.

what were you saying again?

Deva Blackfire
Viziam
Posted - 2009.09.06 18:20:00 - [320]
 

and for comparison:

Navy armageddon:
7x megapulse, heavy unstable neut
100mn mwd, medium cap injector
2x 1600mm rt

total grid used: 21727
total grid on ship: 21625

result? you need to DOWNGRADE gun, same as you do on phoon

with 6x megapulse + 1x dhp you get 20737 grid use. Enough to fit 1 more 1600mm plate (i would go with 3x 1600mm anyway). result? same as phoon.

DPS 1155.

Tiger's Spirit
Caldari
Posted - 2009.09.06 18:31:00 - [321]
 

Originally by: Deva Blackfire
lies again


Man u see it what i'm wrote. The new geddons can using because got with bonuses +PGs. (+1060 with bonuses) With electrochemical heavy cap booster u can fit + mwd and heavy unstable neut. (full passive armor tank, no rep)
Now how using the pilots with rep and neuts the geddon ? With dual pulse.
So u lies.

Domi, talk again idiot things.

Oh i see u can try again a new fit with 2x 1600 and now just 650 guns other useless **** fit. Nice try again.
Maybe u want to try with fitting with small guns for good fitting, thats will be fine for u smart guy.

Tiger's Spirit
Caldari
Posted - 2009.09.06 18:36:00 - [322]
 

Edited by: Tiger''s Spirit on 06/09/2009 18:39:22
Originally by: Deva Blackfire
and for comparison:

Navy armageddon:
7x megapulse, heavy unstable neut
100mn mwd, medium cap injector
2x 1600mm rt

total grid used: 21727
total grid on ship: 21625

result? you need to DOWNGRADE gun, same as you do on phoon

with 6x megapulse + 1x dhp you get 20737 grid use. Enough to fit 1 more 1600mm plate (i would go with 3x 1600mm anyway). result? same as phoon.

DPS 1155.


U matematic genius 7x mega + unstable neut
100mn mwd + heavy electichemical cap booster + web + disruptor
3x 1600 Trimark + damage control + 2x heat sink + 2x anm

Enough for 21685 PG. Maybe ur skill is sh*t and u never heard AWU lvl5 and other skills.

Deva Blackfire
Viziam
Posted - 2009.09.06 18:38:00 - [323]
 

Edited by: Deva Blackfire on 06/09/2009 18:50:37
Originally by: Tiger's Spirit
Originally by: Deva Blackfire
lies again


Man u see it what i'm wrote. The new geddons can using because got with bonuses +PGs. (+1060 with bonuses) With electrochemical heavy cap booster u can fit + mwd and heavy unstable neut. (full passive armor tank, no rep)
Now how using the pilots with rep and neuts the geddon ? With dual pulse.
So u lies.



Didnt it happen to you that i used NAVY ARMAGEDDON STATS ? yes it is AN GEDDON grid. go check yourself and stop making idiot out of yourself. again.

Quote:

Domi, talk again idiot things.

Oh i see u can try again a new fit with 2x 1600 and now just 650 guns other useless **** fit. Nice try again.
Maybe u want to try with fitting with small guns for good fitting, thats will be fine for u smart guy.



Actually dual LAR + heavy injector phoons used to run 4x siege + 3x 425mm guns (cruiser sized). So learn how to play before you insult someone. Coz as i can see all you can do is fit largest guns and whine you dont have grid. I wonder when you will whine that phoon cant fit 4x siege + 4x 1600mm arti.

Quote:
U matematic genius 7x mega + unstable neut
100mn mwd + heavy electichemical cap booster + web + disruptor
3x 1600 Trimark + damage control + 2x heat sink + anm

Enough for 21685 PG. Maybe ur skill is sh*t and u never heard AWU lvl5 and other skills.


Ill even calculate it for you because you are clearly idiot and mathematically inept:

7x mega = 7x 0.9 x 2750 = 7x 2475 = 17325
100mn mwd = 1250
heavy electrochemical = 1750
3x 1600mm rt = 3x 500 = 1500

17325 + 1250 + 1750 + 1500 = 21825. 21825 is MORE than 21685. It is actually MORE than 21656.25 which is actual grid for navy geddon AFTER skills. So again: what were you saying?

Sylvaen
Posted - 2009.09.06 18:42:00 - [324]
 

Originally by: CCP Ytterbium


Dominix Navy Issue:

Slot layout: 6 high, 6 med, 7 low slots, 6 turrets, no launchers
Fittings: 660 CPU, 9900 powergrid, 350 calibration, 3 rig slots
Hitpoints: +50% hit points on hull (9961), armor (9316) and shields (8203)
Capacitor: +5% max capacitor (5250 capacitor, 1087.5s recharge)
• Dronebay increased by 25m3, bandwidth unchanged
Sensor: +25% magnetometric sensor strength






Please keep Dominix calibration at 400 rather than cutting to 350

Thx

Tiger's Spirit
Caldari
Posted - 2009.09.06 18:54:00 - [325]
 

Originally by: Deva Blackfire
blalabla again
Originally by: Tiger's Spirit




Hey man first thing u need. Fly with ship and fitting them, without EFT, maybe if u learn skills maybe u will fitt the ships fine. :D

Deva Blackfire
Viziam
Posted - 2009.09.06 18:57:00 - [326]
 

Edited by: Deva Blackfire on 06/09/2009 18:57:20
Originally by: Tiger's Spirit
Originally by: Deva Blackfire
blalabla again
Originally by: Tiger's Spirit




Hey man first thing u need. Fly with ship and fitting them, without EFT, maybe if u learn skills maybe u will fitt the ships fine. :D





sure i already did. 324 kills on tri killboard, total around 400-450. and thats with geddon alone

your known ships include 1 dominix kill, 1 dominix lost, merlin, kestrel and ibis loss. Again: you were saying something?

Manu Hermanus
FaDoyToy
Posted - 2009.09.06 20:05:00 - [327]
 

Originally by: Dina Turraga

I personally would ask you to keep the firetail and Hookbill as they are. The firetail is just neat because of its speed novelty, much more useful than a cookie cutter bonus to damage. Makes the races all seem like they have uniqueness, and specific strategies.



yea novelty, really nice Rolling Eyes

ah well, the moment I trained frig 5 I wrote off faction frigs as novelty and haven't looked back yet.

Originally by: Logan Xerxes

Both of you shut it. It's a massive godsend to the caldari the navy Scorp. These things are going to be amazing at RR fleets.



no you, the navy scorp isn't going to be any better then a rohk, or a standard raven. hell bring a cnr if you want to bring a faction ship.

Originally by: Hun Jakuza

Firts important thing dear CCP. Logic.

All same class ships had equal slots number sum.
But now just look at this.

Navy Tier 1 Battleships:

Amarr 8 high, 4 med, 8 lows = 20 slots
Caldari 7 high, 8 med, 4 low slots = 19 slots
Gallente 6 high, 6 med, 7 low slots = 19 slots
Minmatar 8 high, 4 med, 7 low = 19 slots

Why got Amarr +1 slots, when their BS ships too overpowered ?
Because too many amarr pilot cry for +1 mid slot ? The amarr ships not need boost like other BSs as the crapy matar or others.


domi is a drone ship and is gimped a slot accordingly. navy scorp sucks anyways, don't think a slot would help it anyways. as for the minmatar, sure it could use another slot.

CCP Fallout

Posted - 2009.09.06 20:20:00 - [328]
 

this thread has been cleaned. Please refrain from personal attacks.

Alana Blazing
Posted - 2009.09.06 20:32:00 - [329]
 

Originally by: Sylvaen
Originally by: CCP Ytterbium


Dominix Navy Issue:

Slot layout: 6 high, 6 med, 7 low slots, 6 turrets, no launchers
Fittings: 660 CPU, 9900 powergrid, 350 calibration, 3 rig slots
Hitpoints: +50% hit points on hull (9961), armor (9316) and shields (8203)
Capacitor: +5% max capacitor (5250 capacitor, 1087.5s recharge)
• Dronebay increased by 25m3, bandwidth unchanged
Sensor: +25% magnetometric sensor strength






Please keep Dominix calibration at 400 rather than cutting to 350

Thx


Indeed the domi realy needs 400 calibration to fit two sentry rigs. Otherwise the navy version is useless as a normal domi will outdps it for pve. And since the navy Version will be rather pricy most ppl will not use it for pvp.

Soporo
Caldari
Posted - 2009.09.06 20:47:00 - [330]
 

Edited by: Soporo on 06/09/2009 20:49:04
Quote:
Scorpion Nvy Issue:

Slot layout: 7 high, 8 med, 4 low slots, 5 launchers, 4 turrets, 350 calibration, 3 rig slots
Fittings: 787 CPU, 10350 powergrid, 350 calibration, 3 rig slots
New bonuses: 5% bonus to cruise and siege launcher rate of fire and 5% shield resistances per level
Hitpoints: +50% hit points on hull (8203), armor (8203) and shields (9961)
• Dronebay unchanged next to standard hull
Speed: +10% max velocity
Sensor: +25% gravimetric sensor strength, -50 signature radius next to standard hull



In one sentence you decry your own tendancy to create split weapons layout and then you create a new Scorp with 5/4??

Make the new Scorp 6/3 ffs, please! Not that anyone uses Cruise anymore, particularly for pvp. Neutral


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