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CCP Ytterbium

Posted - 2009.09.04 17:13:00 - [1]
 

As some of you may have guessed by now, Dominion release will bring improvements to most in-game faction ships, as we do feel they do not perform properly in their intended roles at the time being.

This thread will focus on upcoming navy ship improvements, meaning Tech 1 hull variants from the four main empire factions (Amarr Empire, Caldari State, Gallente Federation, Minmatar Republic). Other improvements are in the pipeline and will be posted when we feel an initial balance has been reached and ready for player feedback.

Please keep in mind such changes remains subject to modifications with time.

We would also like to thank every one involved in the testing and constructive feedback process so far, as it has proved to be quite invaluable during the first design process. Keep it coming!

CCP Ytterbium

Posted - 2009.09.04 17:13:00 - [2]
 

Edited by: CCP Ytterbium on 18/09/2009 14:39:45
Edited by: CCP Ytterbium on 04/09/2009 18:38:17
Edited by: CCP Ytterbium on 04/09/2009 18:34:22
Edited by: CCP Ytterbium on 04/09/2009 17:17:15

[outdated as per 09/18 update]

I. Navy Frigates:

Due to their split weapon layout and lack of dedicated role, navy frigates usefulness remains quite limited. We plan to turn them into an hybrid of interceptors and Assault frigate classes, combining points of both, being less specialized than the Tech2 hulls, thus more versatile but less resilient.

Amarr Navy Slicer:

Has been renamed to Imperal Navy Slicer
New slot layout: 3 high, 2 med and 5 low slots, 2 turrets, no launchers
Fittings: 115 CPU, 47 powergrid
Bonuses: 25% to small energy turret damage and 10% to turret range bonus per Amarr Frigate skill level
Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Punisher)
Capacitor: 500 capacitor, 281.55s recharge (about 1.8 cap/s)
Speed: 390m/s, 3.3 agility
Sensor: 31km targeting range, 4 locked targets, 550mm scan resolution, 10 radar sensor strength, 38m signature radius

Caldari Navy Hookbill:

New slot layout: 3 high, 5 med, 2 low slots, 3 launchers, no turrets
Fittings: 165 CPU, 37 powergrid
Bonuses: 20% to missile kinetic damage, 10% to other missile damage, 10% to missile velocity per level
Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Merlin)
Capacitor: 281 capacitor, 187.5s recharge (about 1.5 cap/s)
Speed: 370m/s, 3.3 agility
Sensor: 35km targeting range, 4 locked targets, 600mm scan resolution, 12 gravimetric sensor strength, 40m signature radius

Gallente Navy Comet:

Has been renamed to Federation Navy Comet
New slot layout: 3 high, 3 med, 4 low slots, 2 turrets, no launchers
Fittings: 152 CPU, 40 powergrid
Bonuses: 20% small hybrid turret damage and 7.5% small hybrid turret tracking per level
Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Tristan)
Dronebay increased to 30m3, drone bandwidth increased to 15m3
Capacitor: 365 capacitor, 234.375s recharge (about 1.55 cap/s)
Speed: 350m/s, 3.3 agility
Sensor: 32km targeting range, 4 locked targets, 580mm scan resolution, 11 magnetometric sensor strength, 42m signature radius

Republic Fleet Firetail:

New slot layout: 3 high, 4 med, 3 low, 2 turrets, 2 launchers
Fittings: 140 CPU, 39 powergrid
Bonuses: 20% small projectile turret damage and 7.5% small projectile turret tracking per level
Hitpoints: not changed, keeps 50% more hit points buffer next to its tech 1 counterpart (Rifter)
Capacitor: 250 capacitor, 187.5s recharge (about 1.3 cap/s)
Speed: 410m/s, 3.2 agility
Sensor: 30km targeting range, 4 locked targets, 560mm scan resolution, 9 ladar sensor strength, 36m signature radius

CCP Ytterbium

Posted - 2009.09.04 17:13:00 - [3]
 

II. Navy Tier 2 Battleships:

Created a long time ago in a galaxy far, far away when they were at the top of the food chain with no capital or T2 hulls to compete with, navy tier 2 battleships actually receive little and disparate boost to their intended role(s). The following changes are aimed to fix this.

General: all navy battleship shield recharge time has been increased to 3390s.

Apocalypse Navy Issue:

Fittings: 580 CPU, 21525 powergrid
Dronebay increased by 25m3, bandwidth unchanged
Sensor: +25% sensor resolution

Raven Navy Issue:

Fittings: 735 CPU, 10925 powergrid
Dronebay increased by 25m3, bandwidth unchanged
Sensor: +25% sensor resolution

Megathron Navy Issue:

Fittings: 605 CPU, 16275 powergrid
Dronebay increased by 50m3, bandwidth unchanged
Speed: +5% max velocity and agility increased by 5%

Tempest Fleet Issue:

New slot layout: 8 high, 5 med, 6 low slots, 7 turrets, 4 launchers
Fittings: 577 CPU, 17050 powergrid
Dronebay increased by 25m3, bandwidth unchanged
Speed: +10% max velocity and agility increased by 10%

CCP Ytterbium

Posted - 2009.09.04 17:14:00 - [4]
 

Edited by: CCP Ytterbium on 18/09/2009 14:41:28
Edited by: CCP Ytterbium on 04/09/2009 17:20:09
III. Navy Tier 1 Battleships:

Tier 1 battleships now have navy versions with new skins thanks to our Art department. These will be obtainable through Factional Warfare LP stores (and only through them) with 150k LPs, nexus chips and the proper base hull version.

[Navy Scorpion and Fleet Typhoon outdated, see here for latest changes]

Armageddon Navy Issue:

Slot layout: 8 high, 4 med, 8 lows, 7 turrets, no launchers
Fittings: 557 CPU, 17325 powergrid, 350 calibration, 3 rig slots
Bonuses unchanged next to normal hull
Hitpoints: +50% hit points on hull (9316), armor (9961) and shields (8203)
Dronebay: +50m3 dronebay, bandwidth unchanged
Sensor: +25% radar sensor strength

Scorpion Navy Issue:

Slot layout: 7 high, 8 med, 4 low slots, 5 launchers, 4 turrets, 350 calibration, 3 rig slots
Fittings: 787 CPU, 10350 powergrid, 350 calibration, 3 rig slots
New bonuses: 5% bonus to cruise and siege launcher rate of fire and 5% shield resistances per level
Hitpoints: +50% hit points on hull (8203), armor (8203) and shields (9961)
Dronebay unchanged next to standard hull
Speed: +10% max velocity
Sensor: +25% gravimetric sensor strength, -50 signature radius next to standard hull

Dominix Navy Issue:

Slot layout: 6 high, 6 med, 7 low slots, 6 turrets, no launchers
Fittings: 660 CPU, 9900 powergrid, 350 calibration, 3 rig slots
Hitpoints: +50% hit points on hull (9961), armor (9316) and shields (8203)
Capacitor: +5% max capacitor (5250 capacitor, 1087.5s recharge)
Dronebay increased by 25m3, bandwidth unchanged
Sensor: +25% magnetometric sensor strength

Typhoon Fleet Issue:

Slot layout: 8 high, 4 med, 7 low, 5 turrets, 5 launchers
Fittings: 660 CPU, 13125 powergrid, 350 calibration, 3 rig slots
Hitpoints: +50% hit points on hull (9316), armor (9316) and shields (8203)*
Dronebay increased by 25m3, bandwidth unchanged
Speed: +10% max velocity and agility increased by 10%
Sensor: +25% ladar sensor strength

* Standard Typhoon armor and shield values have been swapped as well

Krem daBrut
Posted - 2009.09.04 17:44:00 - [5]
 

Republic Fleet Typhoon!!
I hope you dont joking. The ship i want to have for a long time. Time to get my alt into FW.


You sure the Firetail based on the Merlin?

Bibbleibble
Posted - 2009.09.04 17:46:00 - [6]
 

Edited by: Bibbleibble on 04/09/2009 17:45:44
Oh.... Surprised

Oh my.... Surprised

Dear God I want now!!!! Surprised

Jamyl TashMurkon
Amarr
Posted - 2009.09.04 17:49:00 - [7]
 

Edited by: Jamyl TashMurkon on 04/09/2009 17:49:51
Originally by: Bibbleibble
Edited by: Bibbleibble on 04/09/2009 17:45:44
Oh.... Surprised

Oh my.... Surprised

Dear God I want now!!!! Surprised

QFT

Also boost pirate faction ships ffs Evil or Very Mad

Myra2007
Millstone Industries
Posted - 2009.09.04 17:51:00 - [8]
 

Edited by: Myra2007 on 04/09/2009 17:51:54
Edited by: Myra2007 on 04/09/2009 17:51:37

edit: i see what you did there...

Anyway i've been waiting for this since empyrean age (when the overhaul was announced originally:). And now you're finally adding tier1 versions on top - awesome work!

Max Hardcase
The Scope
Posted - 2009.09.04 17:53:00 - [9]
 

I think you guys misplaced the decimal points in the frigs cap recharge times........

Sidus Isaacs
Gallente
Posted - 2009.09.04 17:58:00 - [10]
 

!

Navy Scrop seems very similar to navy Raven tho. Less dps more tank.

Vir Hellnamin
Gradient
Electus Matari
Posted - 2009.09.04 17:59:00 - [11]
 

Originally by: CCP Ytterbium

* Standard Typhoon armor and shield values have been swapped as well


Thank you.

Roemy Schneider
Vanishing Point.
Posted - 2009.09.04 17:59:00 - [12]
 

Edited by: Roemy Schneider on 04/09/2009 18:00:54
Originally by: Krem daBrut
You sure the Firetail based on the Merlin?

...

changes to tier 1 cruisers? the split-armed scythe for example...?

/me sheds a semi-serious tear for the firetail speed bonus though

and you got some sensor/signature relations wrong

Lord Haur
Amarr
Grim Determination
Posted - 2009.09.04 18:06:00 - [13]
 

Originally by: Max Hardcase
I think you guys misplaced the decimal points in the frigs cap recharge times........


Confirming, the Slicer's recharge time has gone up by approx 10x

Originally by: CCP Ytterbium
Dominix Navy Issue:

Slot layout: 6 high, 6 med, 7 low slots, 6 turrets, no launchers
Fittings: 660 CPU, 9900 powergrid, 350 calibration, 3 rig slots
Hitpoints: +50% hit points on hull (9961), armor (9316) and shields (8203)
Capacitor: +5% max capacitor (5250 capacitor, 1087.5s recharge)
Dronebay increased by 25m3, bandwidth unchanged
Sensor: +25% magnetometric sensor strength
<3

Roman
THE KULT MERCENARIES
No Kings
Posted - 2009.09.04 18:14:00 - [14]
 

EPIC!!!!!!!

Rhaegor Stormborn
BURN EDEN
Northern Coalition.
Posted - 2009.09.04 18:14:00 - [15]
 

Glad to see these changes coming.

schurem
Silver Snake Enterprise
Against ALL Authorities
Posted - 2009.09.04 18:14:00 - [16]
 

navy dominix, navy phoon, fapfapfapfap

Sidus Isaacs
Gallente
Posted - 2009.09.04 18:22:00 - [17]
 

Originally by: schurem
navy dominix, navy phoon, fapfapfapfap


This sound is so loud by the ones who read about navy domi its defening :P

Ronen Osden
Caldari
Ronen's NEW And Improved Mining Services
Posted - 2009.09.04 18:26:00 - [18]
 

Edited by: Ronen Osden on 04/09/2009 18:27:46
Like the changes....but still NAVY ROKH PLEASE!...

Or How about a new T2 BS - (Insert cool name here) that uses the tier 3 ships....like an 8 launcher rokh? (Ballistic Assault Ship?, With Ballistic Missles And Launchers?)

I just wanted to add that because i think that a rokh looks more like a missle boat then a raven...they should switch :)

Misanth
RABBLE RABBLE RABBLE
Posted - 2009.09.04 18:26:00 - [19]
 

FW LP fail is fail.

The new navy battleships looks really powerful, but who the hell is going to get that kind of LP. Atm we hardly even got the navy plates/drones etc on market.

Sort out lowsec lag and FW as a whole and these additions might be nice, but right now it's just adding fail to fail. Teasing players with sexy stuff noone will have is..

..fail.

Linas IV
Posted - 2009.09.04 18:28:00 - [20]
 

Edited by: Linas IV on 04/09/2009 18:43:32
Edited by: Linas IV on 04/09/2009 18:35:41
Please, PLEASE, give the Fleet Tempest eneough PG to fit 7x1400s + 1600RT + MWD without a fitting mod. PLEASE!!!
(Same goes for the normal Tempest with 6-Turrets)

BTW the Navy-Phoon is AWESOME!!!

Rakshasa Taisab
Caldari
Sane Industries Inc.
Posted - 2009.09.04 18:29:00 - [21]
 

I'm confused, slightly befuddled by the radiance of this thread.

Roman
THE KULT MERCENARIES
No Kings
Posted - 2009.09.04 18:30:00 - [22]
 

This post has been cleared of inappropriate content.

Regards,
The EVE Online Moderation team

Areo Hotah
Paxton Industries
-Mostly Harmless-
Posted - 2009.09.04 18:31:00 - [23]
 

Why are the Minmatar the only battleships who do not get additional mid and low slots, but only more turret hardpoints?

Vir Hellnamin
Gradient
Electus Matari
Posted - 2009.09.04 18:38:00 - [24]
 

Edited by: Vir Hellnamin on 04/09/2009 18:39:05
Edited by: Vir Hellnamin on 04/09/2009 18:38:20

Also, why does Apoc NI get more CPU and PG boost than the rest, and Arma NI +1 slot more than the rest Tier 1 faction hulls (and more drones, and basically gets rid of all the weak-points of that hull)?

... do we know the reason Wink


Rudolf Miller
Dawn of a new Empire
The Initiative.
Posted - 2009.09.04 18:41:00 - [25]
 

My Life Is Complete!!!

Roemy Schneider
Vanishing Point.
Posted - 2009.09.04 18:46:00 - [26]
 

hummhummhumm
after a first glance...

- not sure that's enough pg for a 7-turret-tempest
- tempest lost an entire slot for that turret...?
- not sure that's enough pg for a 5/5-phoon
- glad to see the geddon rocking everything with +1 slot Rolling Eyes
- quite a mighty increase of the geddon cpu Shocked that's more than the 6-mid-tempest currently has
- the "sensor resolution", as you call it, do all get +25 or will amarr lock (much) faster than minmtar?

what to give a ship that has everything, amirite?

CCP Ytterbium

Posted - 2009.09.04 18:52:00 - [27]
 

Originally by: Max Hardcase
I think you guys misplaced the decimal points in the frigs cap recharge times........
Embarassed Fixed.

Originally by: Krem daBrut
You sure the Firetail based on the Merlin?


No it's Rifter. This was not the typo you were looking for *waves hand*

Originally by: Areo Hotah
Why are the Minmatar the only battleships who do not get additional mid and low slots, but only more turret hardpoints?


Raven Navy Issue does not receive extra mid/low slots as well. Adding more DPS is worth the slot don't you think? The Scorpion Navy Issue also receives an extra high slot with its 5th launcheer but this is due to its role change, as it is based on an ECM hull.

Originally by: Vir Hellnamin
Edited by: Vir Hellnamin on 04/09/2009 18:39:05
Edited by: Vir Hellnamin on 04/09/2009 18:38:20

Also, why does Apoc NI get more CPU and PG boost than the rest, and Arma NI +1 slot more than the rest Tier 1 faction hulls (and more drones, and basically gets rid of all the weak-points of that hull)?

... do we know the reason Wink




Dominix Navy Issue receives an extra med-slot, Scorpion an extra high-slot; Typhoon Navy Issue receives extra-damage or setup versatility (depends on the setups) with 5/5 turrets/launchers. The Armageddon does not get more drones but more replacements, just like others. It gets 50m3 dronebay increase just like the Megathron Navy Issue since it relies on heavy drones to do the job.

The CPU/powergrid boost on the tier 2 navy battleships is also weighted regarding other capabilities they receive, and the role they are supposed to achieve.

Markus Reese
Caldari
New Eden Weekly Sentinel
Posted - 2009.09.04 19:04:00 - [28]
 

Torpion!!!! I cannot wait to build my torpion! guess torp raven will be retired soon...

Oosha
Minmatar
Kinetic Vector
Posted - 2009.09.04 19:04:00 - [29]
 

Originally by: Areo Hotah
Why are the Minmatar the only battleships who do not get additional mid and low slots, but only more turret hardpoints?


Probably because CCP ran out of Ductape :P


Disclaimer: not intended as a rant, flame or any other insult, though intended as innocent punn.......

Aralieus
Amarr
Shadowbane Syndicate
Posted - 2009.09.04 19:07:00 - [30]
 

Edited by: Aralieus on 04/09/2009 19:07:39
May we plz get links to see what the tier 1 Facton battleships look likeQuestion


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