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Lisento Slaven
The Drekla Consortium
Posted - 2009.08.15 14:56:00 - [1]
 

So you've done some mean things to some nice people in Empire, right? Now you aren't "allowed" to be roaming around those wonderful systems that you want to buy stuff in. Maybe you can't see your sweet aunty in the Emperor's Family Academy in Amarr? But you REALLY WANT to see your sweet aunty...right? Maybe even pickup the birthday card she forgot to give you (which undoubtedly has some money in it...she's cool like that).

Or maybe you're just a pirate/scumbag who wants to make up for all those nasty things you've done to such nice people. Well, whatever your reason, I have decided it is time for a formal "How-To" thread that can be added to by the EVE Community.

This thread is about FIXING YOUR SECURITY STATUS! I am not going to explain every detail about security status, such as where you can and can not go when you're -6.48 Sec status. If you want that info, show-info on a CVA pilot. It's in their bio undoubtedly. I will make an attempt to briefly explain 1) How gaining security status works, 2) Strategies on maximizing this gain under blue, non-blue, while solo, and with a group situations.

---HOW IT WORKS---

Short version: You gain 1 security hit based on the highest bounty NPC you killed, per system, per 15 minutes.

You gain security status by destroying, or taking part in the destruction, of a pirate NPC. This can occur with mission NPC's, deadspace/complex NPC's, and asteroid belt NPC's. Keep in mind that I said pirate NPC's. Destroying Amarr Navy or Gallente Federation rats in a mission will have no effect on your security status...just your standings with certain factions.

Ok, so I should be able to kill like 50 NPC's in a system and get 50 security hits right? Nope. You will only get a bonus to your security status for ONE NPC.
This bonus is based on the HIGHEST BOUNTY NPC that you kill in a 15 minute time frame. So if you kill a rat, you just started a 15 minute timer.

The 15 minute timer is SYSTEM SPECIFIC. That means each system can have its own 15 minute timer running.

Example: Popped a Sansha Dark Lord at 14:31 EVE time. 1,550,000 Bounty. At 14:46 I received the iskies in my wallet for the kill. If I check character sheet -> Security Status I notice an entry at 14:46 for a +0.253% gain. Killing a mutant lord earlier only gave me +0.198% gain. Higher bounty NPC, higher sec gain.

"But Lisento, how do you actually figure out how much you gained from the %???"

I don't know and I haven't cared since I started playing in 2005. It doesn't matter. You're going to have to kill a lot of rats either way so don't worry about it. Or maybe someone else can give you the formula. It is entirely based on your current security status and the % goes into it somehow...I can't recall.

---THE GENERAL SECURITY GAIN STRATEGY---

Short Version: Find a chain of systems. Kill a rat. Go to the next system. Kill a rat. Go to the next system. Repeat until you get security status hit from the first system, then go all the way back there and start the chain again.

So...we gain 1 security hit, per 15 minutes, per system. So the objective here is to get as many security hits as fast as possible. DO NOT STAY IN ONE SYSTEM IF YOU ARE TRYING TO GAIN SECURITY STATUS AS FAST AS POSSIBLE.

You will get 1 security hit 15 minutes after popping a rat in a system. So you after you pop a rat, there is no point in staying in that system anymore. You have to wait 15 minutes before you can kill another rat there for a security hit.

What I typically do is find a nice empty 0.0 pipe and I will just pop rats as I make my way down the pipe. I will give strategies on this in the next post I make, since this one is running out of characters.

Lisento Slaven
The Drekla Consortium
Posted - 2009.08.15 14:56:00 - [2]
 

Edited by: Lisento Slaven on 15/08/2009 15:20:56
MY SITUATION: I am not blue with anyone in EVE. I have to ninja rat to fix my security status. Many pirates in EVE have this situation and believe that they can not fix their security status "easily" because of this. They're dumb.

--SOLO NON-BLUE---

Sansha space is your haven. Specifically Stain region. NPC stations galore, a market with actual stuff on it, and if you're US timezone you don't have to worry about the Russians (as much) after 6 PM Central time.

Assault Frigates are your buddies. The best AF for ninja-ratting by yourself is the Retribution. You will be able to find a remote area to fix your security status in while NEVER worrying about ammunition. This is the biggest perk. Not to mention you will be doing optimal damage against Sansha NPC's (EM/Thermal).

Why not HAC's? The only HAC I would be willing to do this with is the Vagabond in all honesty. Yes ammo is a concern. Yes the Ishtar is a better ratter. But in Stain region, once the horde of Russians has been awakened...you don't want to have to worry about drones. This does not apply to the Ishkur or a close-range ratting Ishtar. But using a HAC makes you much more likely to be caught at a gate camp where as the AF's have a high chance of getting away (or at least getting through the gate before they die). This is just my opinion. I would rather lose 30 mil then 120+ mil if I die at all in my ratter.

If you want to risk it go for it. You will rat MUCH faster in a HAC, but remember, you're not here to make money. And you will be jumping through gates constantly. The more gates you go through, the more opportunities the enemy has to kill you.

Here is a simple setup for the retribution that you can put to use with decent skills:

[Retribution, Ratter]
Small Armor Repairer II
Capacitor Power Relay II
Heat Sink II
Heat Sink II
Capacitor Power Relay II

Phased Monopropellant I Hydrazine Boosters

Medium Pulse Laser II, Multifrequency S
Medium Pulse Laser II, Multifrequency S
Medium Pulse Laser II, Multifrequency S
Medium Pulse Laser II, Multifrequency S
[empty high slot]

[empty rig slot]
[empty rig slot]

183 dps with my skills. POP FRIGS AND CRUISERS FIRST.

You can downgrade the heat sinks. You can also remove the CPR's to resistance plates. I use versions of this that have tracking enhancers, adaptive nano paltes, nanofibers, etc. All in all, the Retribution can tank Sansha NPC's easily if you pop frigs/cruisers before engaging the BS (orbit at 1,500 typically). That setup can run the repper forever with MWD turned off, but in all honesty if you're not lazy you can just spot rep damage.

Carry multifreq, scorch (for those pesky interceptors), infrared. Takes 4 minutes to down a 1.5 mil BS with multifreq and around 150 DPS from Retribution.

You should only need 100 - 150 dps to destroy MOST of the Sansha BS (this is just EFT numbers using em/therm ammo keep in mind). Less DPS if you're fighting the lower bounty BS.

And you never have to go back to a station for ammo...

---GROUP---

Roving gangs of AF's can rip apart BS size NPC's pretty fast. And if you're in 0.0, you can always destroy people you run across on your sec status fixing escapade. Low-sec you have to be a little bit more cautious...the bloodlust might kick in and you'll damage your sec status. You just have to be present in the belt to get a security hit from an NPC (as well as bounty).

The more of you there are, the bigger ships you can bring too. Treat it as a pvp roam in 0.0.

---BLUE LAND OF HAPPINESS---

If you're blue with a majority of people in the area then you want a high damage ship to pop rats with. Safety is not as MUCH of a concern (although you still want to be a little careful). At this point I will almost always use HAC's. Zealot is great in Sansha space. So is the Armageddon if you are comfortable enough hopping systems in one.

And since you only need to pop 1 NPC, you can usually do this with a PVP fit. Cap stability is not an issue when ratting...typically..

Mova B
Posted - 2009.08.15 14:59:00 - [3]
 

That was amazing...so many ways to say same thing many times in same post and even with short version! Shocked

Paul Clavet
Suddenly Ninjas
Tear Extraction And Reclamation Service
Posted - 2009.08.15 15:09:00 - [4]
 

You mentioned it very briefly, but I want to draw attention to the fact that you get a boost from merely participating in an aggressive action against an NPC that is subsequently destroyed.

For ninja salvagers, this is great. We can carry a target painter or a warp disruptor, engage a battleship for just a moment, then move on. Do that once every 15 minutes, and see your security status creep up.

Lisento Slaven
The Drekla Consortium
Posted - 2009.08.15 15:26:00 - [5]
 

Originally by: Mova B
That was amazing...so many ways to say same thing many times in same post and even with short version! Shocked


I tutor IRL. I can explain things 50,000 different ways because for some reason...everyone needs their own little privately tailored explanation.

I also get tired of having to explain this topic all the time to people in my corp, as well as other "pirates". Too much practice with this topic.

Dian'h Might
Minmatar
Cash and Cargo Liberators Incorporated
Posted - 2009.08.15 17:19:00 - [6]
 

Something to keep in mind when farming sec status (especially in missions) is that the timer resets after you kill a higher bounty NPC. If you pop a frig at 1:05, then pop a cruiser at 1:09, then pop a 1m bounty BS at 1:14, then pop a 1.5m bounty BS at 1:20, the first sec status increase you'll see is going to be at 1:35, even though you started killing 30 minutes ago.

A little bit of target selection in a level 4 can do quite a bit of sec status increasing. The target painter on a salvage ship is also a great idea, I'm going to try that next time I go out ninja'ing.

Arous Drephius
Posted - 2009.08.15 17:30:00 - [7]
 

The actual sec points you gain works something like this (I think, might be totally wrong):

Say you are -5.00, and you get an increase of +0.2%. To work out how much you gain, you find the difference between your current sec status and +10.00 (so in this case, 15.00), take the percentage of that difference and add it to your sec status. So in this case you gain 0.2% of 15.00, which is (0.2 / 100) * 15.00 = 0.03.

You should be able to tell that the higher you are, the less gain you get.

To demonstrate, imagine you just got that 0.03 increase to your -5.00 putting you at -4.97. You then get another increase of 0.2% which gives you an increase of (0.2 / 100) * (10 - -4.97) = 0.02994. Not much of a difference (and it'll probably be rounded to 0.03 anyway), but it demonstrates the point.

Mashashige
Minmatar
Eternal Perseverance
Hellstrome Alliance
Posted - 2009.08.15 17:53:00 - [8]
 

Actually for "ninja-ratting" in unsafe NPC space I'd recommend a SB. Using the appropriate race to your target for the damage bonus, can give you an easy 300-400dps with decent skills - and the covert ops cloak + MWD make you almost untouchable by gatecamps or others. Only issue is ammo, and NPC frigs, but thats easy enough to resolve.

Grimrian
Cash Money Brothers
Posted - 2009.08.15 17:55:00 - [9]
 

Originally by: Arous Drephius
The actual sec points you gain works something like this (I think, might be totally wrong

You are totally right
All you need is the difference from your current stat to +10, multiply it with the sec increase, divide with 100.

so A*B/100=C
A being the difference from -w/e to +10
B being the security increse
C is the actual increase in security status

Chereadenine Zakalwe
Caldari
The Legion of Spoon
Curatores Veritatis Alliance
Posted - 2009.08.15 20:27:00 - [10]
 

Nice post Lisento...
I recently used similar tactics to "straighten out" my Mai hijinks

Ran Khanon
Amarr
Swords Horses and Heavy Metal
Posted - 2009.08.15 20:46:00 - [11]
 

The Fox News / misleading quotes version:
Originally by: Lisento Slaven
This thread is about FIXING YOUR SECURITY STATUS! I am not going to explain every detail about security status. How do you actually figure out how much you gained? I don't know and I haven't cared since I started playing in 2005. It doesn't matter. Don't worry about it. Maybe someone else can give you the formula ...I can't recall.


Nah, that was a good and helpful read. <3


Ran Khanon
Amarr
Swords Horses and Heavy Metal
Posted - 2009.08.15 20:53:00 - [12]
 

Originally by: Lisento Slaven
Originally by: Mova B
That was amazing...so many ways to say same thing many times in same post and even with short version! Shocked


I tutor IRL. I can explain things 50,000 different ways because for some reason...everyone needs their own little privately tailored explanation.


Same problem here, but I blame myself from suffering from a severe case of 'explanitis'; a compelling urge to explain everything ... which probably means that I am blessed with a highly developed but twisted sense of empathy (which is the ability to put yourself into someone else's mind and understand how things look from their perspective). Did I explain this clearly? *rubs head*

Yarik Mendel
Amarr
Red Horizon Inc
Cascade Imminent
Posted - 2009.08.15 21:38:00 - [13]
 

good post bro

Dictum Factum
Skill Training
Posted - 2009.08.15 23:01:00 - [14]
 

Nicely done.

Laou Tzu
Posted - 2009.08.16 11:22:00 - [15]
 

just thought id add.. the timer if you kill rats in a mission is 10 minutes, its only 15minutes if you kill beltrats. that is all

RoCkEt X
Hostile.
PURPLE HELMETED WARRIORS
Posted - 2009.08.16 11:39:00 - [16]
 

Edited by: RoCkEt X on 16/08/2009 11:39:46
theres a better way of doing this. without changing systems. but i'm not telling you, because if i do it'll get nerfed.

All i'll say is that aswell as per system, per 12mins, its also per FACTION.



Kiera Temman
Amarr
Uba Corps Enterprises
Posted - 2009.08.16 12:05:00 - [17]
 

This tactic thoroughly helped me gain sec back after i podded someone in high sec.

(honestly, who sits outside a station watching fights in a pod?)

anywhoos, not sure if it was you that first put me onto it, but thanks for putting the info out there.

-KT

F0SS1L
Meridian Shipyards
Posted - 2009.08.16 12:13:00 - [18]
 

That cleared a few things up for me thanks.
Quick question though, what happens if you were just jumping between 2 systems and killing a rat? Would it count as a new system and get another 15min countdown so still getting the benefit of changing systems or would it reset the previous 1?

Lisento Slaven
The Drekla Consortium
Posted - 2009.08.16 13:31:00 - [19]
 

Originally by: F0SS1L
That cleared a few things up for me thanks.
Quick question though, what happens if you were just jumping between 2 systems and killing a rat? Would it count as a new system and get another 15min countdown so still getting the benefit of changing systems or would it reset the previous 1?


The timer is based on the system the rat died in. So if you kill a rat in Amarr while jumping into Ashab then the timer is based in Amarr. 15 minutes after the npc's death you will get a security hit for Amarr.

Thank you to the people who posted above clarifying and adding some things.

Someone posted above that the timer resets if you kill a higher bounty NPC but I can't confirm that. In my experience the timer is attached to wallet entries, and wallet entries are 15 mins after any NPC death as far as I'm aware. My only proof is that I've killed crap spawns while ratting then come across a triple 1.8 mil BS spawn only to have a wallet entry before I've finished killing all three BS.

If sec hits are attached to wallet entries like I believe they are, then what I said stands. Anyone ratting right now/soon who wants to check it out? Kill crappy spawns in a belt, wait like 10 minutes, then kill a higher bounty npc. See if you get the sec hit in 5 minutes or 15 minutes after killing the good npc.

z0de
The Bastards
The Bastards.
Posted - 2009.10.13 06:11:00 - [20]
 

af's will take a year and a half to get a rat down. Just go all gank on a cruiser with 1-2 lse's, cloak, an mwd and you'll be fine. And if you do lose it, its 30m just like the af.

warp to belt, burn up to an kill a bs, move system.

XIII'th
Posted - 2009.10.13 11:15:00 - [21]
 

Edited by: XIII''th on 13/10/2009 11:16:14
Last time i checked (missions) it was 10 minutes, not 15, maybe for belt rats it's different, but i dont think so.

Loken Therakir
Posted - 2009.10.13 11:39:00 - [22]
 

Even if I don't need it, the OP is a good read and sounds reasonable. I'll keep it in mind for the future Twisted Evil

Originally by: z0de
af's will take a year and a half to get a rat down.


Actually, I kill a BS rat in under a minute in an AF. While that aint fast, it aint a year either. Frigates are usually one or two shotted, depending on the quality of the rats (a few elite frigs takes around 5 salvos. I hate those).

So yeah, an AF sounds like a reasonable choice to me.

Disunia Vertas
Noir.
Posted - 2009.10.13 11:52:00 - [23]
 

Ninja-ratting Manticore in Serpentis and Guristas space is pure win for fixing sec.

Bonus to kinetic damage, high kinetic tank, good speed and small signature, 50km range, rips apart BS and lets you ignore the small stuff with a hardener, SB, and cap booster for emergencies. T2 will be all you need. Also you will never get caught in bubbles unless you encounter a camp with more than one good ceptor pilot.
Align to, hotkey AB, hotkey cloak, voila.

Draeca
Tharri and Co.
Posted - 2009.10.13 12:05:00 - [24]
 

Originally by: Disunia Vertas
Ninja-ratting Manticore in Serpentis and Guristas space is pure win for fixing sec.

Bonus to kinetic damage, high kinetic tank, good speed and small signature, 50km range, rips apart BS and lets you ignore the small stuff with a hardener, SB, and cap booster for emergencies. T2 will be all you need. Also you will never get caught in bubbles unless you encounter a camp with more than one good ceptor pilot.
Align to, hotkey AB, hotkey cloak, voila.

This. Stealthbombers are just pure awesomeness for sec ratting.
Fill your cargo with torps, set destination to a distant 0.0 systems and kill one rat in every system you go through.
I just fixed my sec yesterday by going around a huge cloud ring -> syndicate -> fountain -> cloud ring circuit in a nemesis and killing everything on the way.

Dawts
Aliastra
Posted - 2009.10.13 14:08:00 - [25]
 

Aren't you the guys who got dealt with?

jimmyjam
Gallente
Sinner Among Saints
Exquisite Malevolence
Posted - 2009.10.13 14:23:00 - [26]
 

Yeah thanks for telling us stuff we allready knew very ground breaking.Rolling Eyes

Carcosa Hali
True Slave Foundations
Posted - 2009.10.13 14:52:00 - [27]
 

Thanks for all the info folks. Don't need it yet, but no reason not to start stocking up. =)

FarosWarrior
Amarr
Pure Dutch Damage Corp
Care Factor
Posted - 2009.10.13 15:54:00 - [28]
 

thanks for the info, whilst most if it was already know by most people (me included) I did not know that the sec increase also counted for different factions

Chainsaw Plankton
IDLE GUNS
IDLE EMPIRE
Posted - 2009.10.13 16:45:00 - [29]
 

tl;dr version

the best way to fix sec status is smartbomb a cloud of pods in 1.0.

short of that just do it in lowsec.

Alfa Lavala
Block Zero
Posted - 2009.10.22 09:30:00 - [30]
 

To stain; for AF kills!


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