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Bryce Lester
Posted - 2009.06.12 08:24:00 - [1]
 

So I know there's the salvage skill that improves the chance of getting stuff from salvaging but are there any skills or anything that helps to speed up the salvaging process? Anything that shortens the cycle time of the salvage module?

Thanks

Lilith Krell
Posted - 2009.06.12 08:36:00 - [2]
 

Short answer: No

Long answer: No, but yes kind of;

1) The amount and type of salvage is determined when the wreck is created, this is fixed and no skill or module/rig affects this.

2) The salvage skill increases the chance of accessing the wreck per cycle of the salvage module, so in essence reduces the number of cycles required to access a wreck.

3) There is nothing that reduces the actual cycle time of the salvager module

So the only way to speed up the entire process is to increase your chance of accessing the wreck on each cycle:

a) train slavage skill higher
b) use salvage tackle rigs
c) use more than one salvage module on the wreck you are trying to access

Chestrano
Minmatar
Posted - 2009.06.12 15:52:00 - [3]
 

d) use t2 Salvager.

Ki Tarra
Ki Tech Industries
Posted - 2009.06.12 16:03:00 - [4]
 

Edited by: Ki Tarra on 12/06/2009 16:04:50
Originally by: Lilith Krell
Short answer: No

Long answer: No, but yes kind of;

1) The amount and type of salvage is determined when the wreck is created, this is fixed and no skill or module/rig affects this.

2) The salvage skill increases the chance of accessing the wreck per cycle of the salvage module, so in essence reduces the number of cycles required to access a wreck. Using salvage rigs and TechII Salvagers have this same effect, as does this salvage hardwiring implant.

3) There is nothing one thing that reduces the actual cycle time of the salvager module

So the only way to speed up the entire process is to increase your chance of accessing the wreck on each cycle:

a) train slavage skill higher
b) use salvage tackle rigs
c) use more than one salvage module on the wreck you are trying to access
Fixed! Wink

Grista
Caldari
Science and Trade Institute
Posted - 2009.06.12 18:32:00 - [5]
 

Training salvage to IV and fitting a salvage rig help greatly in reducing the amount of time it takes to salvage a group of wrecks.

toothless spider
Posted - 2009.06.12 18:38:00 - [6]
 

Or getting your salvage skill to 5.

%s that I've seen posted

5% chance x level of salvager skill if using salvager Is
7% chance x level of salvager skill (required level V) and using salvager IIs

So from going from level 4 (20%) to level 5 and adding a salvager II (42%) is going to increase your chances dramatically.

Breaker77
Gallente
Reclamation Industries
Posted - 2009.06.12 19:29:00 - [7]
 

Originally by: toothless spider
Or getting your salvage skill to 5.

%s that I've seen posted

5% chance x level of salvager skill if using salvager Is
7% chance x level of salvager skill (required level V) and using salvager IIs

So from going from level 4 (20%) to level 5 and adding a salvager II (42%) is going to increase your chances dramatically.


Salvaging 5% per level
Salvager I 5% bonus
Salvager II 7 % bonus

Salvager I (5%) with Salvaging 4 (4 X 5%) = 25%
Salvager II (7%) with Salvaging 5 (5 X 5%) = 32%

or is the formula not that simple?

Xymor
Minmatar
Adeptus Malleus
Posted - 2009.06.12 19:59:00 - [8]
 

Originally by: Breaker77

Salvaging 5% per level
Salvager I 5% bonus
Salvager II 7 % bonus

Salvager I (5%) with Salvaging 4 (4 X 5%) = 25%
Salvager II (7%) with Salvaging 5 (5 X 5%) = 32%

or is the formula not that simple?


While you are using a Salvager 1 your chance is 5% per salvaging LV, so a max of 25% with out rigs and such.

While using a Salvager 2 your chance is 7% per salvaging LV, at max is 35% with no rigs and such.

At least this is how EFT shoes this working. My guy with Salvaging 4 using a Salvager 1 is at 20% while my guy with salvaging 5 using a Salvager 2 is at 35%

Breaker77
Gallente
Reclamation Industries
Posted - 2009.06.12 20:35:00 - [9]
 

Originally by: Xymor

While using a Salvager 2 your chance is 7% per salvaging LV, at max is 35% with no rigs and such.



Thats odd since the skill itself says 5% per level and the salvager II only says access difficulty 7% with no mention of per level.

It could also be one of those things that changed with Apoc, but the skill wasn't updated ugh

Gavin DeVries
Posted - 2009.06.12 21:24:00 - [10]
 

Pretty sure the skill just wasn't updated, because until Apocrypha, T1 was all you had for salvagers, codebreakers, and analyzers. I used to think that you got 5% per level of Salvaging plus 5% for the Salvager I, but that's not how it works out in practice.

toothless spider
Posted - 2009.06.12 21:45:00 - [11]
 

Ok...even with that different information the skill still stands on its own with t2 salvagers available at level V.

Level IV salvage =20% chance...level V salvage with t2 salvagers = 35% chance...almost doubling the chance of successful salvage.

KaarBaak
Minmatar
Seatec Astronomy
Posted - 2009.06.13 01:53:00 - [12]
 

I think this answers the OPs need more precisely. Reduces cycle time.

KB

Hachi Ironfist
Gallente
Rubbish and Garbage Removal
Atlas.
Posted - 2009.06.13 10:16:00 - [13]
 

so the maximum access difficulty is 85% ?

Salvaging 5, salvager t2, 3xsalvage tackle II + PPY = 85% am I missing something ?

Gaius Sejanus
Gallente
Federal Navy Academy
Posted - 2009.06.14 11:57:00 - [14]
 

Quote:
So I know there's the salvage skill that improves the chance of getting stuff from salvaging


No skill does this.

Lilith Krell
Posted - 2009.06.15 07:36:00 - [15]
 

Originally by: Ki Tarra
Fixed! Wink


Lol, i stand corrected... Wink

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.06.15 11:14:00 - [16]
 

Edited by: Akita T on 15/06/2009 11:19:13
Originally by: Xymor
While you are using a Salvager 1 your chance is 5% per salvaging LV, so a max of 25% with out rigs and such.
While using a Salvager 2 your chance is 7% per salvaging LV, at max is 35% with no rigs and such.

I seriously doubt it would be per level, it's much more likely it's just a flat bonus.
So it's 7%+20%=27%, not 35%. Yes, that's just 2% over the T1. Pathetic.

What kind of basis do you have on claiming it's 7% per level for T2 salvager anyway ?
Are you seriously suggesting they introduced a radically better item (as opposed to just ever so slightly better) yet failed to update the skill description appropriately ?
Also, what kind of experiments have you conducted ? You do know that a flat 2% extra access difficulty modifier can translate in anything from a negligible, barely above 2% salvage chance, or can offer a hugely improved salvage chance ? That's due to the fact the WRECKS have a NEGATIVE access difficulty bonus, different for each type of wreck, that gets subtracted from the "salvager chance"...

Originally by: Hachi Ironfist
so the maximum access difficulty is 85% ?
Salvaging 5, salvager t2, 3xsalvage tackle II + PPY = 85% am I missing something ?

Depending on how T2 salvagers work, it might be 85%... or it might be just 20+7+3*15+5 = 77%.

Washell Olivaw
Posted - 2009.06.15 12:04:00 - [17]
 

Edited by: Washell Olivaw on 15/06/2009 12:27:31
Originally by: Akita T
What kind of basis do you have on claiming it's 7% per level for T2 salvager anyway ?


With 7% per level the T2 module is 40% better than its T1 counterpart, matching the T1 to T2 progression of the majority of other modules. Second, it's been confirmed/said by devs when the T2 salvager got less than positive reviews on Sisi when people assumed a mere 2% or 7% improvement.

Jagga Spikes
Minmatar
Spikes Chop Shop
Posted - 2009.06.15 12:24:00 - [18]
 

Originally by: Akita T
Edited by: Akita T on 15/06/2009 11:19:13
Originally by: Xymor
While you are using a Salvager 1 your chance is 5% per salvaging LV, so a max of 25% with out rigs and such.
While using a Salvager 2 your chance is 7% per salvaging LV, at max is 35% with no rigs and such.

I seriously doubt it would be per level, it's much more likely it's just a flat bonus.
So it's 7%+20%=27%, not 35%. Yes, that's just 2% over the T1. Pathetic.

What kind of basis do you have on claiming it's 7% per level for T2 salvager anyway ?
Are you seriously suggesting they introduced a radically better item (as opposed to just ever so slightly better) yet failed to update the skill description appropriately ?
...


according to in-game show info, T2 salvager (Salvaging 5) has 35% access difficulty bonus. knowing ccp, it could go either way. my bet is on obsolete skill description.

Akita T
Caldari Navy Volunteer Task Force
Posted - 2009.06.15 21:15:00 - [19]
 

Originally by: Jagga Spikes
according to in-game show info, T2 salvager (Salvaging 5) has 35% access difficulty bonus. knowing ccp, it could go either way. my bet is on obsolete skill description.

Meh, CCP strikes again Twisted Evil


 

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