| Author |
Topic |
 Gaze

 |
Posted - 2003.06.21 16:00:00 - [ 1]
The changes are as follows: A button has been added to the main corporation window which allows a corporation to specify names for it's seven "divisions". The term division is used somewhat loosely here as players are not actually in divisions at all but can have security rights within divisions, and thus by assosciation they can "be" in more than one division. The division names are used for the corporation hangars, if the name is set blank the name defaults to something like 1st Division, 2nd Division etc.
The "Market" hangar, and the "Factory" hangar have been turned into divisional hangars. The security roles of corporation members that are Accountants, Factory Managers have been updated respectibly so that they can access what they can before. Players with the role Accountant will get full access to the hangar that used to be the Market hangar (same as they had before). Players with the role Factory Manager will get view access to the hangar that was the Factory hangar, and players with the grantable role Factory Manager get view and take rights to that hangar.
Now that we have these seven divisions you may be thinking, what else changed? Well the short and tall of it is that there is a richer role based security paradigm in use for the corporation hangar, and also the roles have been extended for use with the corporation wallet (this still has to be implemented, the roles are there for the wallet but as yet they do nothing).
In short there are 28 new roles and this made the dialog for viewing and editing corporation members roles somewhat large. This dialog has been reimplemented. The roles are now grouped under seperate tabs and listed in a scrollable window, so adding more roles in the future should not be a problem. The dialog also displays the picture of the corporation member and their name and title in big letters at the top of the dialog, so there can be no mistake in assigning roles to the wrong character as you can very clearly see which characters details are being viewed or edited when the dialog is open.
As we can now edit these roles for "Can Take" and "Can Query" there is the obvious update to the corporation hangar that implements these. A player that has Can Take rights to a given hangar can take items from that hangar. A player that has has Can Query rights to a given hangar can see what is in the hangar. Of course it is possible to give a player Can Take and not Can Query, this is perhapse wanted in one possible situation, and that is manufacturing (this combination could be used so that the installer of a production job would have the rights to specify a the hangar that the resources for the bill of materials (item recipie as some people call it) come from, whereby the player would be able to have the factory take the materials required by the bill of requirements but the player themself would not be able to take them as they would not be able to see what is in that actual hangar. Yes this is somewhat convoluted and perhapse confusing but it is perfectly valid and probably some corporations will even use this combination).
Well now I suppose it is fairly obvious that I have also updated factories and research facilities as well for these changes. The best way to see these changes is to create and run a production job for a corporation. The first change that you will notice is that the series of popup windows asking you for the job details has now gone. This has been replaced by a new wizard style dialog that walks you through the process of creating the new production job. What exactly does this entail? Well firstly the activity is selected (if appropriate ie not in a factory). The next step is selecting the item to install for the production job, this starts of by allowing the player to select the hangar that they want to install from (if this is a coproration job) and then displaying the contents of the item so that an item can be selected for installation. Once an item has been selected the player can click Next and go to the next step. If this is a corporate job then they need to specify the hangar where the resources come from and then the hangar where the output goes to. After this they are asked how many production runs they wish to order for the job, and then after that they are displayed a summary of the data that they entered. If they want to change some detail they can simply hit the Back button untill they get to the page in the wizard dialog in question and change the detail and then carry on.
After the job has been installed the new UI for the factory / research facility appears..... The viewer of the running production job can now see more information than they could before and it is orgaized in seperate tab views. It is probably best if you simply check this out to see the changes. |
 CCP Hellmar

 |
Posted - 2003.06.21 19:07:00 - [ 2]
We are quite looking forward to hear comments on these changes. |
 Steini OFSI Gallente The Collective Against ALL Authorities |
Posted - 2003.06.21 19:27:00 - [ 3]
nobody is testing that right now, we are going to war.... ;-) |
 4rcane |
Posted - 2003.06.21 21:22:00 - [ 4]
can a sort of mini market be implemented within the corp. Just an idea that maybe some members of a corp doesn't like how some corp are run communist style, where everything seem to be given to the corp, and the main benefactors are the people at the top. Maybe if we allow members to put items into the corp hangar with a price tag attached to it, and if people want to get it, they have to pay isk for it. Default settings for the price should be set at zero, so people can still give items for free
Edited by: 4rcane on 21/06/2003 21:23:25 |
 Eldariel Caldari Infinite Improbability Inc |
Posted - 2003.06.21 21:34:00 - [ 5]
OK...
First things first, this is really really good. Great job...
Can't state enough how good it is to see you guys taking note of the suggestions and then feeding back into the process...
BUGS:
- Tried to join corp with all options selected but it refused to generate a join corp request (tried several times with relogs). Joining with no options selected did generate an app (didn't try the other permutations but something wrong here)
- Despite assigning all roles, when trying to use a research slot it complains you need factory manager rights again (factory is fine)
- Not sure if this is a bug, or design, but in the select input/ ouput section of the factory wizard it wasn't returning the contents of the selected hangard in the main panel. I'd assume it should show the contents of the hangar here so you can verify the information at each stage
- I'd remove the "OK" button. Isn't it totally redundant up until the end, and by the time you reach that point its more inutitive to just keep clicking "Next" (although you may want to rename the button on that final screen)
SUGGESTIONS:
- Assigning roles looks awful now (from a whoa - a lot there perspective). I'd expect a lot of negative comments on that alone (given the fact people were complaining about having to assign security access in the last patch - duh). Sheesh - these guys should see SAP security ;-)
Graphical representations are always better than words. How about a traffic light system for assigning/ viewing assigned roles (red = not assigned, green = assigned) in tabular form. Roles along the top and divisions down the left..
i.e. ..........VIEW | TAKE _____| A | H | A | H Div 1 | y | n | y | y Div 2 | y | y | y | y Div 3 | y | n | y | n etc
where y/n is a red/green toggle radio button, A/H headers are Accounts/ Hangars etc
... this effectively combines roles assigned to date, and the option to assign new roles, into a single tab thus saving on real estate and end user click actions ...
---
- With this level of complexity it would be nice for corps to be able to create a "generic" profile which is assigned by default to all new recruits. Perhaps a separate tab where you can define the standard profile.
"Apply to all employees" might be an interesting extension of this (i.e. change profile, click apply and it updates all corp members profiles with the changes), but it would have to be done in a way that wouldn't mess up the other areas of an employees profile.
Ideally you would want a "generic" sec profile for each employee, plus an "extended profile" to keep them totally separated (with the generic being set by the corp standard profile) - but this would require two DB profiles per employee..
---------
- As mentioned in previous post we need a tab for filtering all individuals assigned specific roles (e.g. view all members assigned view rights to division 7). Edit member should be a right click option off the returned list
Edited by: Eldariel on 21/06/2003 22:48:13 |
 Eldariel Caldari Infinite Improbability Inc |
Posted - 2003.06.21 22:25:00 - [ 6]
BUGS:
- Maybe it's just me, but where is the role that allows you to grant CEO rights (Director role - can't see it anywhere). Don't think I've seen this for a while ... (using my main with CEO rights). May be just me being dumb :)
- Can you confirm where we should be able to edit division names, I'm not seeing anything obvious in either corp hangar, corp main or corp accounts (using main with CEO rights) ...
P.S.
Love the new tabs in the factory & research floor when installed ...
SUGGESTIONS:
- would be good to see mineral requirements for the BP at the time you select the hangar for resources
Edited by: Eldariel on 21/06/2003 22:44:34 |
 Varsuuk Minmatar |
Posted - 2003.06.21 23:13:00 - [ 7]
Selling from Corp Hangar?
Any idea on if that is planned in future? Would really let ppl act as corps better. |
 Shintai Gallente Arx Io Orbital Factories Arx Io |
Posted - 2003.06.22 07:27:00 - [ 8]
Remember to fix the billingcycle too for Labs/Fabs ;) |
 Damon Vile Amarr AUS Corporation CORE. |
Posted - 2003.06.22 08:50:00 - [ 9]
I think only the CEO can give director rights now?
And just so I'm clear. If you give the right to take from factory but not the right to see. Someone could build from the factory window but they couldn't take anything from the factory hangar ( like BP :P ) because they ofc couldn't see them.
If thats the case it's a big step in the right direction. It'd be nice to have a role where they can see and take anything but BPs and ore |
 Drahcir Nasom Independent Manufacturers Independent Manufacturers Alliance |
Posted - 2003.06.22 10:09:00 - [ 10]
Looks good, but 2 things need to be added to security to make it workable.
1. At the moment, the only way a player can drop stuff in another player's hangar is if they have security officer status. This needs to be changed so that any player can drop stuff, but only security officers can see into the hangars.
2. Any chance of security being implemented on a station by station basis? Our corp wants to have some corp factory slots that any corp member can use, and some that only certain members can use. We want our members to be able to make things using corp factory slots, but we only want selected players near our cruiser bp's. |
 Lowlayer Gallente News Corp
|
Posted - 2003.06.22 10:32:00 - [ 11]
All well and good but I'm suprised the project managers haven't assigned issues like this a relatively low priority. When, for example, does factory/research slot issues feature on the gant? 8-) |
 Latta |
Posted - 2003.06.22 11:13:00 - [ 12]
Good job CCP, one gripe... need to now revisit the rights of EVERY staff member in a 48 strong corp!
What about giving us a system (with dare I mention Microsoft?) with an NT style Groups assignment.
We can make as many groups we want and give those groups the particular rights that they need. Then just make members member of the group in question. Saves a lot of clicking and typing.
It also cuts down on accidental role assignment. I have also a few times given people the grantable role instead of the actual role :( |
 Kimi Caldari Deep Core Mining Inc. |
Posted - 2003.06.22 11:54:00 - [ 13]
Well, to begin with, I cannot find that button to change the hanger names. Is this a CEO only function (I am a Director)? |
 Eldariel Caldari Infinite Improbability Inc |
Posted - 2003.06.22 12:07:00 - [ 14]
Drahcir Nasom:
#2 is possible with the current system if you plan the structure for your divisions well. The only thing it will not do is enable you to assign factory slots as general use vs specialised use.
I guess this could be implemented relatively simply by having a flag at slot rental to indicate it is generic or specialised, and then a sec tag in the employee profile granting access to specialised (everyone sees generic)
Latta:
Agreed - it would probably be more economical to have roles based on functional area, rather than at an individual level. It would also reduce the management overhead significantly, since you make a change in one place (the role) rather than having to replicate in every employee profile manually..
e.g. you could create packaged roles for:
- Generic profile (all employees) - Manufacturing - Research - Executives
etc...
In each employee record you would then assign a mixture of the above roles to create the employee profile.
Would probably cut down on DB real estate as well since the main content is in the roles themselves, which only need to be present in the DB once (per company). Each employee would then just need flags to indicate which roles had been assigned.
Probably a fundamental change to the way roles work at the moment though - so not sure how feasible this is ...
Edited by: Eldariel on 22/06/2003 12:26:20 |
 Redundancy

 |
Posted - 2003.06.22 13:39:00 - [ 15]
User management is much too unwieldy. We really need a drag-drop list of corp members with group folders that contain settings. (like the bookmarks)
We also need a multi-screen application form, which shows less of the mechanical items that people want to apply for or is simply based on some application text. Since the applications where you ask for the right to be able to assign new personel mangers don't mean anything anyway, the fact that the whole window is too big to fit in the default screen size means that the applications really just need a goood rethink.
|
 Vegeta Minmatar Guiding Hand Social Club Dystopia Alliance |
Posted - 2003.06.22 14:00:00 - [ 16]
What we NEED is some kind of expiration time on fac/research slots if they arnt used and more office slots in stations.. atleast let the offices be cancellable! |
 Axor Thormgrost |
Posted - 2003.06.22 18:44:00 - [ 17]
Everyone, this is a Long post so please forgive me… anyways … Here's the penny for my thoughts...
I want to state… for the Record “CCP has listened - and implemented - MORE User input than any other company I have seen and this gives me hope that Eve will be the greatest game that has yet appeared out there”.
THOUGHTS ON CORPORATE CHANGES:
I like the new Corp Changes, and the ones proposed on TEST Server, they are nice and they help us setup things better... However, I agree with Eldariel it is very unwieldy and with a larger Corporation it could take a Poor CEO hours to go through this beast. The idea is solid, the implementation is "NOT user friendly". My suggestion, let Dev team make a 100 member Corp and try to wade through that much menu grinding and they will understand what we are talking about.
My only real gripe with the “Corporation system” as it presently stands… it reminds me a great deal more of a "guild system" than a "business system". Please think about this...Corporations are not really setup yet to do "business" they are setup to bring players under a banner. That is not what a Corp does, that is what a Guild does.
Key Corporate Changes I believe are Much Needed: 1. The ability for the Corporation itself to buy and sell products. 2. The ability for Corporations to engage in Business Trade Agreements, Alliances, Loans, and shared costs of research / production. 3. A system of Corporate Taxation that works and helps us to monitor members contributions and donations. 4. A system whereby we can “Pay” our employees for their Contibutions.
1. The Ability of a Corp to Buy and Sell:
I believe it should be absolutely top priority to give the Corporation the capability of SELLING it's own products, instead of having to have a member use their own account. Why is that so hard?? Why cant I put a cruiser in the Market slot and say sell... and the money go strait into the Corp acccount?
2. Ability for Corporations to enter into Business agreements, Alliances, and trade Agreements:
It would be great if Our Corporation could “loan” an Allied Corp our “factory or research slots”, have the ability to "loan money" with "Bank Backing" so that they Our Corp would guaranteed to be repaid directly some % every time the Debtor Corp makes cash or from that Corps sales proceeds...
I think this is important…. And this is why…. Last night, one of my allies asked me if I could loan him a research slot...(they are so precious right now becuase 80% of them are owned by people who bought them to sell them.... CCP needs to put an end to this practice of hoarding slots NOW)... but…. I could not “loan it” without “transferring it” and risking Our Corp loosing one of our precious few Slots. Since I am honorable and I really wanted to help, I offered to make him some copies... HOWEVER Fathom the Magnitude of this.....he had to TRUST me with a 20 Million dollar Bp…. What would stop me from saying, “Thanks for the BP, FOOL” as I laugh and take an entire groups precious lifeblood? Of Course I would never do such a thing, but there are many who would.
3. A system of Corporate Taxation that works and helps us to monitor members contributions and donations.
It would be far less stressful if CCP would create a system to help us deal with the problem of tracking the Dedication and Donations of every Member.
Why does this worry me? It is very hard for the Corp to buy something for one member, and not for another. It causes unrest, it makes people feel "in or out" of favor, it hurts feelings. Yet, if member 1 gives 10 giga credits to the Corp, and member 2 gives 10 mega credits... The guy who gave more thinks he should get more. He will, he will get promoted faster and he will get first dibs on the newest Cruiser etc…. But what if member 2 gave us 20000 Zydrine that doesn’t show up? His “contributions” look lower…but are they really?
One way to solve this:
Why can’t the CEOS set a tax rate of 0 - 100% if we desire that? ...and... Why doesn't that tax rate apply to each and every transaction the Corporate members make? In other words if they sell Isogen for 64 and had 200000 units, the corp gets whatever % the tax rate is….. Why cant a member “deposit” 5000 Omber into the Corp account and have that logged as a “donation”. That way I can be certain that each member is pulling his "fair share" without having to track each and every thing every member gives. That would be fair to all members,across the board... and there would be no accusations of "favoritism" going on.
4. A system whereby we can “Pay” our employees for their Contibutions.
I have owned a corporation and I have worked at some large ones....In the business world, letting employees KNOW what others make is a fast way to loose employees...but how do you hide it when Member one gets a XX Crusier...and member 2 asks for one and doesnt get it?
The way you handle that is that every m |
 Axor Thormgrost |
Posted - 2003.06.22 18:47:00 - [ 18]
Continued:
The way you handle that is that every member gets a Paycheck, and it be based on their “Contribution” to the Corporation…like a “commission”. Can this be implemented?
Please Look into these things and the Ability to Buy and Sell under the Corporation as a priority...
Thanks.
|
 Buckaroo Banzai |
Posted - 2003.06.22 20:08:00 - [ 19]
I know others have said similar things above, but I want to reiterate the desire for corporation buying and selling. I think it is rediculous that I have to take someting out of the corporate hanger to sell it, and then give the money back to the corporation. Same goes for refining. I want to be able to let people in the corp refine things in the corporate hanger, but not be able to take them out. I also want people to sell things in the corporate hanger and have that money automatically go to the corporation wallet.
|
 Eve'lyn |
Posted - 2003.06.23 10:35:00 - [ 20]
The paycheck one probably won't work that well. Different corps run things differently.
I put in most of my money to the corp (probably because I can take it out if I need it again), but there are a couple of very hard workers who do not have access to the corp funds and they bust their butt, and never really receive the money. Our best refiner, refines, etc. They don't put the money into the corp, so as far as the game would be concerned they aren't making a contribution, while in fact they make a bigger one than most. We reward such players with more stocks (Do dividents work right yet?) and fill their requests without questions when they ask for money.
Maybe the CEO or Accountant can set a paycheck, but that can be done without some kind of automated system. Right Click > Communicate > Give money :)
|
 elFarto Deep Core Mining Inc.
|
Posted - 2003.06.23 11:19:00 - [ 21]
After reading this thread, it seems nobody noticed Redundancy's idea. But I believe he hit the nail right on the head with his suggestion. A group based roles system. I've yet to play with the new corp stuff, but from what people are saying there are still, how do I put this, 'issues' with it.
So, Onto the idea.
You would first setup a group, lets say a Miners group. This group would have access to put ore into a hanger.
Then you could assign all the miners in your corp to this corp. They all instantly get access to the relevant hangers, and if you use the idea suggested by Redundancy and use the layout similar to the bookmarks, with folders, the CEO will instantly be able to see who has access to what.
All groups should be CEO creatable only, or you would need a role to create/modify groups and this could get very complicated very quickly, but then again, I could be wrong :)
I was also thinking about allowing a member to be in more than one group, but this could lead to problems, ie. not noticing you put the new guy into the Accountant group. The only way around this I can think of is allowing the view of rights to be, by group AND by member, eg.
by group | - Group 1 | | - Member 1 | | - Member 2 | | - Group 2 | | - Member 2 | | - Member 3
by member | - Member 1 | | - Group 1 | - Member 2 | | - Group 1 | | - Group 2 | - Member 3 | | - Group 2
(sorry for my dodgy ASCII art)
This idea also make Eldariel happy, as the groups are profiles :)
I also agree with allowing Corps to sell items aswell, and face it dev's, we're not gonna shut up 'till you put it in, so just give in now :)
This is just my 2isk, but I strongly urge CCP to sit down and think about this, and forget about how much work it would be, and just think about what would be the best way to implement this.
*Edit: I've just noticed Latta's post, I must have missed this. sorry for the duplication*
Edited by: elFarto on 23/06/2003 11:24:12 |
 BSOD Gallente Calista Industries |
Posted - 2003.06.23 13:08:00 - [ 22]
I agree with Latta's suggestion for group-based administration.
This happens to be exactly how I adminster my corp's forums - Instead of individually granting each member access to their respective forums, I simply add them to "Militech Members" or "Militech Executives" as appropriate. CCP, take a look at phpBB, both as a good model of a working groups system and as a replacement for these horrendous boards.
Also - When is more work going to be put into the currently useless Auditor role? When will the Auditor be able to view hangar access logs? My corp is currently being crippled by the fact that almost NO members are being given hangar access beyond hangar 1 (designated general access in our corp) because we know we have a thief but can't track down exactly who. |
 Bishop Haulus Minmatar Brutor Tribe |
Posted - 2003.06.23 23:35:00 - [ 23]
This is really starting to take shape. Unfortunatly, I haven't been able to log onto the test server and check it all out yet, but I like a lot of the changes I'm reading about and would just like to add my 2 ISK.
The first thing that I see is in the "factory manager/accountant" roles. I would recommend removing these associations from the hangers/accounts for specific hangers.
I see the Accountant responsibility is to manage the funds to and from all the accounts. Another words, the accountant would put or take cash from the main account to/from the hanger accounts. In general he would have access to all Corp Cash. This responsibility should not be tied to a hanger. It has the potential of wasting a hanger for incorrect security rights to the accountant.
The factory manager should be modified slightly. while I can see the association with the a factory hanger, there really isn't a factory hanger anymore. This person's responsibility is to configure the hangers and factory for corp manufacuring. This is the one person that should configure which corporate hanger the minerals and bp's should come out of and which hanger the created items would go into. The same should be done with research facilities.
When an individual begins a manufacturing job, they should only be presented with 1 question. "Is this a corp or individual production run?" If is is a corp run it uses the paramaters setup by the factory manager. If it is an individual run, then it uses the person's hanger to take and put the mineral/finished product in. That way they can't configure the system to use the corp hanger for bp and minerals and place it into their personal hanger for sales at a later date.
The last recommendation here would be to add a Market or sales manager that configured corp sales and buy orders hangers and Accounts defaults similar to the factory manager.
This would leave the station manager to setup the paramaters for the station defaults such as charges etc.
Next I would like to add a little to the accounts in general. It would really be nice if there were more than just the hanger accounts. I see the division or hanger accounts as petty cash or operating expense account. I would like to see additional accounts such as savings accounts for specific goals.
I would like to be able to setup specific "goal" accounts that are not associated with a hanger. These accounts anyone and contribute to, but not withdraw from. One example would be a Battleship bp or a cruser bp fund. It would be nice if these accounts would have the same rights...take or query. That way general population could see the balances of these accounts and how well a corp is doing towards a goal.
Finally, I would make warning on one item. That is that the CEO still has God like powers. In some corps thats fine, but in some corps, people would like to run it differently, where the board of directors has control of who gets what access and the ceo is the director of activity and doesn't have access to everything. This would safeguard the members of the corp form division heads as well as the ceo as the changes thus far have protected the management(and the rank and file as well) from someone new to the corp (i.e. not a director or above)
|
 Jarune |
Posted - 2003.06.23 23:38:00 - [ 24]
I have been following this thread with interest inclosed are my comments from another related thread:
The change that I think is needed is that we be able to place sell orders out of the corp's market hanger with the same options as from an individual's hanger. Currently corporate selling is not trader friendly. If I place a sell order (which must be done as an individual) and it times out, that means I have to return to that station to either place the order again( possibly at a lower price) or to move it. I do have the option of moving it to a corp hanger so some other individual may place the sell order or move it to a station that may offer a better price. What I would like is that any corp member with the correct access could place or cancel sell orders, thus allowing multiple traders to service the station.
[end of previous text]
The suggestion that corporate sell orders be directly deposited into the corp account is what I would expect from a corporate sale. If a member has 'can query' I would hope that that member would be able to cancel & place sell orders on items that were in the Market hanger. If a member has 'can take' from the Market hanger he/she should be able to remove items to transfer them to another station or hanger section.
Corporate Buy Orders are another issue, that should not be mixed in with this corp change due to the possibility of placing buy orders, without the corporate resouces to collect the purchased goods.
|
 Xentropy Gallente Aliastra |
Posted - 2003.06.24 00:19:00 - [ 25]
Ack, Jarune, one big prob with your post, though I agree with the vast majority. No placing sell orders with just query access. That should require take access. Otherwise folks with query and not take could just sell an item from the corp to themselves personally for 1 ISK. |
 GoHa |
Posted - 2003.06.24 02:24:00 - [ 26]
You guys developing bicycle. Instead of thinking what is good and what is bad for us, just give us the ability to create folders(in any hangar, why I cannot create folders in my own hangar??), user groups and let us assign some ACCESS RIGHTS to this user groups. Each group have some right... guys, just look at Windows control pannel/users and passwords tab. UNIX funs can take a look at similar facilities in UNIX. And do the same (well, you can make it little bit simplier, just borrow some good ideas). Why do you think that we need 7 divisions? I need 3! But another corp need 21.... etc.
wrwr xwxw rrrr <- looks familiar isnt it? Or you are thinking about completely new, and the best bicycle in the world????
Edited by: GoHa on 24/06/2003 02:25:06 |
 Ehxo Minmatar Body Count Inc. Against ALL Authorities |
Posted - 2003.06.24 09:01:00 - [ 27]
I posted this in a seperate post before I saw this one, but here goes anyway:
In addition to the 2 types of access to the hangar (Can Query, and Can Take) we should also have "Can Drop".
Why you ask me? well here's why: to be able to have Query/Take only hangars where players wouldn't be able to put the items back. Why again you ask again? Well here's why:
If for example, you have a corp who pools everything in the corp hangar, and provides its members with what they need... you don't want every member to have access to every type of items (noobs getting easy access to very rare drop when they are only in a frigate?), so you want to sort items in different sections depending on their level, and only allow take access to some of them depending on the rank of the member. The problem with this and the current system is for the hangar manager that has to sort everything...
If everymember that can take an item from a hangar can also drop anything in that same hangar... well no matter how many times you tell them to always repack the items, and only put everything in 1 specific hangar for you to sort it later (common drop hangar), there's still some lunatics that will drop junk where it doesn't belong, and the poor hangar manager will have to take 20 minutes to repack/resort everything..
It's hard to explain right, so I hope you get what I mean.
By having the choice to give separate Query, Take, and Drop access, you could have a setup like this:
Hangar 1: everyone can Query and take, only hangar manager can drop (basic loot, small ammo, and other abundant items)
Hangar 2: everyone can Query, but only higher level fighters can take, only hangar manager can drop. (cruiser gear, more advanced modules, more advanced ammo...)
Hangar 3: everyone can query, everyone can drop, but only the hangar manager can take. (Common drop for haulers and every member. Place where the hangar manager can sort everything from)
See what I mean?
Someone also asked me why I wanted to have "showcase" hangars (in my other post)... Well, as I replied to him: How can a noob requests for a better item that we have in our possession, if he cannot see what's available?
Edited by: Ehxo on 24/06/2003 09:03:06
Edited by: Ehxo on 24/06/2003 09:04:54 |
 elFarto Deep Core Mining Inc.
|
Posted - 2003.06.24 09:10:00 - [ 28]
Reading GoHa's post gave me the idea of extending the groups idea to the hangers.
Instead of 7 set tabs (where did you get the number 7 from anyway? :), have a tree like view, with creatable folder for storing the details in. The best was to explain this is look at windows Explorer, with the tree view of your hard disk.
You could keep it simple but not having folders within folders.
This could make assigning permissions a little complicated, tho something like this for each sercurity group should work:
Query Take Put My Corp Folder 1 o o o My Corp Folder 2 o o My Corp Folder 3 o
If you place that in a scrollable list, it make it relatively simple to view/set permissions for a hanger folder.
Exho: you posted while I was writing this, I have already taken care of the put right. I agree of having seperate view/take/put rights. While personally I can only see a couple of uses for it, *someone* might want/need it for a reason I can't see. I would prefer having the choice and not using it, than not having the choice at all.
elFarto
Edited by: elFarto on 24/06/2003 09:15:09 |
 Lysithea Playboy Enterprises
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Posted - 2003.07.01 04:04:00 - [ 29]
Sounds pretty good, but putting the new functionality to the test will be the true indicator.
Two thing I didn't see mentioned that are paramount:
1) Allow corps to unrent offices. Mergers cannot work since the acquiring corp can't get the offices. Also, some corporation are defunct and have no need for offices yet they can't be given up.
2) Allow people other than corporate directors to establish offices. We have players who want to rent offices, but we have to allow them to be directors to do so. That is insanely risky and can only add to the threat of thievery.
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 Endureth Heretic Army B A N E |
Posted - 2003.07.01 04:27:00 - [ 30]
Sorry, I didn't read all the replies to this message so I may repeat something.
- For the Factory/Research interface I think it would be a heck of a lot more user-friendly if instead of a wizard, we instead had one page with all the fields that need to be filled in. That way there is no hassle with back buttons and all that. At the bottom could be a simple "go" buttun that made it all work. If a field is empty there could be a simple pop-up tat says, "please enter XXXXXX".
- Roles. Hmmmm. I understand what you're doing and I think it's a great idea and I really can't comment on it until it's all finished (i.e. corporate accounts with seperate wallets). So far it seems fine but from what I saw on chaos it looks a little clumbsy. And for the rest of the corporate stuff, most of it can be combined onto one page. For example, the part where you put the titles has so little editable information on it, it can easily be combined with another page and save some of the tabs at the top.
Those are my initial thoughts. A good step in the right direction overall though.
-E |
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