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Matharos
The Perfect Storm
Random-Violence
Posted - 2009.04.29 19:26:00 - [1]
 

Tbh I fly mostly missile ships, but was looking the other day and the idea of a blaster Rokh struck me.

Has anyone used a fit similar to this? If so how does it work for you?

[Rokh, Small Gang PvP]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
Power Diagnostic System II

100MN MicroWarpdrive II
Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
Warp Disruptor II

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L

Anti-EM Screen Reinforcer I
Anti-Thermal Screen Reinforcer I
Anti-Kinetic Screen Reinforcer I

Hammerhead II x5


900 DPS
120 EHP
700 M/s
Optimal 19.8 km

DuffmanPeter
Perpetua Umbra
Intrepid Crossing
Posted - 2009.04.29 22:18:00 - [2]
 

This all from Omarvelous who has a great rokh setup:

"A BLASTER Rokh without a MWD is going to fail at its job. You may get the primary - but then miss out on any relevant damage on other targets too far away from your optimals. Yes, yes - a Rokh gets a range bonus which is impressive with Null - but pvp is all about dictating range - no MWD means NO ability to dictate range.

Take the Rokh's Advantages (tank and range) and utilize them for pvp. I like to go with a mix of buffer and active tank. The active tank is for negating sentry fire (low sec piracy) and when you overheat its actually pretty stout. The resistance bonus helps both active and buffer so I make a mix of the two.

3x Magnetic Field Stabilizer II
Reactor Control Unit II
Damage Control II

100MN MWD II
Warp Scrambler II/Dread Guristas Warp Scrambler (cheap way to get extra range)
2x Invulnerability Field II
X-large Shield Booster II (Swap for a faction one if you like)
Heavy Cap Injector II - Keeps the MWD goign longer and keeps the guns firing - a blaster boat with NO MWD and NO Cap Injector is a FAIL fit. I have a year's worth of experience flying this ship to know this 1st hand.

8x Neutron Blaster Cannon II (Neutrons on a Rokh ALWAYS - you want max range) Null ammo is great.

Anti-EM Screen Reinforcer
2x Core Defence Field Extenders (Great way to build up your buffer and active tanks)

Drones - Hammerhead/Valkyre II's, or 5x Vespa ECM, or 2x Webber Drones.

Over 100,000 effective HP.
Resists EM 72 Therm 73 Kin 80 Exp 83 (Overheating is 76 77 83 86 respectively - buffer goes to 110,000)

600 dps tank (no crystal implants, only T2 and no overheating)
884 dps tanked overheated.
A Low-grade crystal set and low-end faction shields do WONDERS with this tank.

885 DPS from guns with CN antimatter (983 overheated) 6.8km + 13km
681 DPS from NULL (784 overheated) 17km + 16km

Add 160 DPS for Hammerhead II's.

When I fight other BS - I swap my overview to include drones and have my hammerheads attack their drones (it takes a while, so start off pounding their ship then switch to their drones). Your tank is strong enough to make a fight last a little bit of time (in small gang warfare), so killing your enemy's Ogre II's is a great way to drop off 20% of their DPS. Against Domi's however I just focus on killing the ship since they can replace their heavy drone losses.

The Rokh is a beast. It doesn't hit like a ton of bricks - but it makes up for it with an uncanny ability to have a respectable buffer tank - AND an active tank.

A lot of people like to just fit pure buffer - however you HAVE to have a Cap injector on this ship (no room for a NOS) - so you may as well have an X-L booster instead of an extra LSE II since the difference is more than made up for the duration of the fight.

Yes I realize there isnt a web on the ship. Tracking shouldnt be too bad since you should be trying to stay near 10KM anyways where the tracking is easier. If you must have a web - use webbing drones."

Wannabehero
Wayward Ventures
Posted - 2009.04.29 22:20:00 - [3]
 

Originally by: Matharos
Optimal 19.8 km


Shocked

How exactly?

Or do you mean "Optimal + Falloff"
Where your DPS is more along the lines of 375

Actual optimal is 6.8 km with Antimatter

17 km with Null, DPS drops to around ~750-770

honey bunchetta
Posted - 2009.04.29 22:33:00 - [4]
 



3 x mag stab Rokh HAS 855 turret dps with faction AM + 158 drone dps = 1013dps at 6.8km.
3 x mag stab Rokh HAS 681 turret dps with NULL + 158 drone dps = 840dps at 17km.

3 x heat sink abaddon has 916 turret dps with faction AM + 210 drone dps = 1126 at 15km.

Omarvelous
Destry's Lounge
Important Internet Spaceship League
Posted - 2009.04.29 22:45:00 - [5]
 

Edited by: Omarvelous on 29/04/2009 22:47:03
Originally by: DuffmanPeter
This all from Omarvelous who has a great rokh setup:


EmbarassedThanks.

I came up with that fit because it need a cap injector even on a passive setup to keep the guns firing. No BS that uses cap to fire its weapons and sustain active hardeners should be without a cap injector. Since you're fitting a cap injector, you may as well go with an x-l booster instead of extenders and depend on your hardeners and rigs to keep you alive.

In eft a pure buffer rokh looks impressive, but when you consider that you need a cap injector, you may as well active tank it for small gang warfare.

I made a post the other day on a shield RR Rokh. Try it out, its amazing how well it can tank with some friends.

*edit* No web needed. You should be staying beyond 10 km at all times anyways. If they get within web range chances are they're moving slow to maximize their dps. You shouldn't solo in a BS, so your friends with armor tanks or smaller tackler ships can take care of the webbing for you, don't waste tank on this ship for a web you shouldn't be in range of anyways.

honey bunchetta
Posted - 2009.04.29 23:00:00 - [6]
 

Edited by: honey bunchetta on 29/04/2009 23:05:28




Has anybody considered fitting 800mm AC on the rokh as it has no hybrid dmg bonus?.

Capless weapons + drones dishing out 762 dps + passive regen shield tank?.



LordThyGod
Posted - 2009.04.30 01:38:00 - [7]
 

ac's do actually work fairly well, but stick with active tank

fkingfurious
Posted - 2009.04.30 01:47:00 - [8]
 

8 x Neutron II

100MN MWD II
Photon II
2 x Invuln II
2 x LSE II

DCU II
3x MFS II
PDS II

3x CDFE

It's just about the toughest BS in the game. Spits out damage like its going out of fashion and soaks it up like a sponge. Caldari are awesome.

Omarvelous
Destry's Lounge
Important Internet Spaceship League
Posted - 2009.04.30 08:15:00 - [9]
 

Originally by: fkingfurious
8 x Neutron II

100MN MWD II
Photon II
2 x Invuln II
2 x LSE II

DCU II
3x MFS II
PDS II

3x CDFE

It's just about the toughest BS in the game. Spits out damage like its going out of fashion and soaks it up like a sponge. Caldari are awesome.


1 BS with a heavy neut and you're toast. Youre going to cap out with that setup. You also have no point. I know BS don't tackle - but they sustain the point after the initial tackler does his job.

Furb Killer
Gallente
Posted - 2009.04.30 08:49:00 - [10]
 

I would just switch photon for med cap booster and mwd to t1 because i am cheap. (and t2 mwds are ******edly expensive these days).

Ralagina
Caldari
ReviveX Fleet
White Noise.
Posted - 2009.04.30 09:23:00 - [11]
 

Originally by: Matharos
Tbh I fly mostly missile ships, but was looking the other day and the idea of a blaster Rokh struck me.

Has anyone used a fit similar to this? If so how does it work for you?

[Rokh, Small Gang PvP]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II
Power Diagnostic System II

100MN MicroWarpdrive II
Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Invulnerability Field II
Warp Disruptor II

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L

Anti-EM Screen Reinforcer I
Anti-Thermal Screen Reinforcer I
Anti-Kinetic Screen Reinforcer I

Hammerhead II x5


900 DPS
120 EHP
700 M/s
Optimal 19.8 km


That's an optimal of 6.8km, not 19.8...

With null the optimal is 17...

Zackaryel
Caldari
Perkone
Posted - 2009.04.30 11:16:00 - [12]
 

Ferocious FeAr used a Blaster Rokh in his latest movie ( small gang/duels ), using this setup :

Quote:
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Damage Control II

Heavy Capacitor Booster II, 800 Charge
Statis Webifier II
Warp Disruptor II
X-Large Shield Booster II
Shield Boost Amplifier II
Invulnerability Field II

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L

Anti-EM Screen Reinforcer I
Anti-Thermal Screen Reinforcer I
Anti-Kinetic Screen Reinforcer I

Hammerhead II x5


He was using LG Crystals. I'm gonna use a similar setup with HG Crystals.

TimMc
Brutal Deliverance
Gypsy Band
Posted - 2009.04.30 11:27:00 - [13]
 

Edited by: TimMc on 30/04/2009 11:28:03
[Rokh, Yarr]
Damage Control II
Reactor Control Unit II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

100MN MicroWarpdrive II
Warp Disruptor II
Stasis Webifier II
X-Large Shield Booster II
Heavy Capacitor Booster II, Cap Booster 800
Invulnerability Field II

Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L

Anti-EM Screen Reinforcer I
Anti-EM Screen Reinforcer I
Anti-Thermal Screen Reinforcer I


Hammerhead II x5

?

Edit: And for people who really just want to fly a Maelstrom...

[Rokh, ACs]
Damage Control II
Power Diagnostic System II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II

Quad LiF Fueled I Booster Rockets
X-Large Shield Booster II
Heavy Capacitor Booster II, Cap Booster 800
Invulnerability Field II
Magnetic Scattering Amplifier II
Shield Boost Amplifier II

800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L
800mm Repeating Artillery II, Barrage L

Anti-Kinetic Screen Reinforcer I
Anti-Thermal Screen Reinforcer I
Anti-Thermal Screen Reinforcer I


Hammerhead II x5

Omarvelous
Destry's Lounge
Important Internet Spaceship League
Posted - 2009.05.02 18:58:00 - [14]
 

Why are you guys fitting webs on a ship that shouldn't be in web range? Fit more tank - don't solo fit this ship - leave the webbing for a gang mate.

Rajere
Immortalis Inc.
Shadow Cartel
Posted - 2009.05.02 20:13:00 - [15]
 

Hey Omarvelous, I'm curious about the brutix fit you were flying around in the other day. Obviously we straight up ganked you so there was nothing you could really do regardless of the fit in that situation, but we were talking on vent about the merits of your fit and was wondering how viable it was in other situations. Was thinking the Brutix has always been pretty much a glass cannon, and throwing a plate on there for some sort of buffer tank screws up it's maneuverability and agility.

Liang Nuren
Posted - 2009.05.02 20:40:00 - [16]
 

Originally by: Omarvelous
Why are you guys fitting webs on a ship that shouldn't be in web range? Fit more tank - don't solo fit this ship - leave the webbing for a gang mate.


This. If you're fitting a Disruptor + web to a blaster ship, do yourself a favor and fit a Scram + TC (IMO). You trade a bit of point range, but your game plan is obviously to get in close and hump their face.

-Liang

honey bunchetta
Posted - 2009.05.02 20:47:00 - [17]
 

Originally by: Liang Nuren
Originally by: Omarvelous
Why are you guys fitting webs on a ship that shouldn't be in web range? Fit more tank - don't solo fit this ship - leave the webbing for a gang mate.


This. If you're fitting a Disruptor + web to a blaster ship, do yourself a favor and fit a Scram + TC (IMO). You trade a bit of point range, but your game plan is obviously to get in close and hump their face.

-Liang


I actually disagree on that point as having webs on a blaster ship especially a gang blaster ship gives blaster pilots at least a chance to spread webs and keep a few of the hostile ships at least close to blaster optimal for when their time comes to be primary. It does not work particularly well but it at least helps a little bit in certain situations.

Liang Nuren
Posted - 2009.05.02 20:49:00 - [18]
 

Originally by: honey bunchetta
I actually disagree on that point as having webs on a blaster ship especially a gang blaster ship gives blaster pilots at least a chance to spread webs and keep a few of the hostile ships at least close to blaster optimal for when their time comes to be primary. It does not work particularly well but it at least helps a little bit in certain situations.


Yeah, I know what you're going for but I've never seen it work well enough to justify it. Usually what you'll see is 3 blaster ships orbiting a single guy after guy. I could likely be convinced otherwise. :-/

-Liang

honey bunchetta
Posted - 2009.05.02 20:59:00 - [19]
 

Originally by: Liang Nuren
Originally by: honey bunchetta
I actually disagree on that point as having webs on a blaster ship especially a gang blaster ship gives blaster pilots at least a chance to spread webs and keep a few of the hostile ships at least close to blaster optimal for when their time comes to be primary. It does not work particularly well but it at least helps a little bit in certain situations.


Yeah, I know what you're going for but I've never seen it work well enough to justify it. Usually what you'll see is 3 blaster ships orbiting a single guy after guy. I could likely be convinced otherwise. :-/

-Liang


I cannot honestly say ive seen it work particularly stunningly either, but then a rokh gets a 6.8km optimal with neutrons so even with a TC with optimal script it only gets 7.8ish and tracking is not a issue in BS gang combat so the other scripts is not much use either.

I suppose TD's could maybe help reduce incoming DPS if your gang knows the basics of ships and systems and they pick on the right ships at the right range with optimal disruption, but thats about it tbh.

Omarvelous
Destry's Lounge
Important Internet Spaceship League
Posted - 2009.05.03 05:25:00 - [20]
 

Originally by: Rajere
Hey Omarvelous, I'm curious about the brutix fit you were flying around in the other day. Obviously we straight up ganked you so there was nothing you could really do regardless of the fit in that situation, but we were talking on vent about the merits of your fit and was wondering how viable it was in other situations. Was thinking the Brutix has always been pretty much a glass cannon, and throwing a plate on there for some sort of buffer tank screws up it's maneuverability and agility.


You have no idea how confused I was at first.

Hmm random falcon chasing me - hmm pointing me - hmm I'm NOT melting him and I'm not jammed - what the hell is that orange ball - ah crap...

Laughing

That Brutix fit to me is great for gangs. Its a glass cannon either way - reps are stupid on it, plates dont regen on roams. Its pretty nasty when I have a full rack of valk II's (they track AF pretty well - sadly my drones had been wiped out in 0.0 prior to entering solitude). I'm going to update it with neutron IIs when I finally finish up training for an RCU II. Embarassed

My brutix that you guys knocked out was meant as a cheap ganker. Try it out - you'd be surprised at the dps and buffer compared to a plate setup. Cool

Omarvelous
Destry's Lounge
Important Internet Spaceship League
Posted - 2009.05.03 05:34:00 - [21]
 

Originally by: honey bunchetta
Originally by: Liang Nuren
Originally by: honey bunchetta
I actually disagree on that point as having webs on a blaster ship especially a gang blaster ship gives blaster pilots at least a chance to spread webs and keep a few of the hostile ships at least close to blaster optimal for when their time comes to be primary. It does not work particularly well but it at least helps a little bit in certain situations.


Yeah, I know what you're going for but I've never seen it work well enough to justify it. Usually what you'll see is 3 blaster ships orbiting a single guy after guy. I could likely be convinced otherwise. :-/

-Liang


I cannot honestly say ive seen it work particularly stunningly either, but then a rokh gets a 6.8km optimal with neutrons so even with a TC with optimal script it only gets 7.8ish and tracking is not a issue in BS gang combat so the other scripts is not much use either.

I suppose TD's could maybe help reduce incoming DPS if your gang knows the basics of ships and systems and they pick on the right ships at the right range with optimal disruption, but thats about it tbh.


Tank > Web or tracking computer.

Remember you're competing against other armor tanking BS that don't compromise tank for tackle.

Unless I"m station camping - mids should be:

100MN MWD
Warp Disruptor II
2x Invul II
X-Large Shield Booster II
Heavy Cap injector II

Remember ships move in most fights - you actually do better damage around 10km with the rokh (lower transversal).

TBH - Null is what makes this ship shine, just fire on everything in point range and try to avoid a Gallente BS's webs.

A rokh is too slow to dictate range - so you just fire longer ranged ammo. I STILL FIT A MWD though, because sometimes you need to burn to a gate and GTFO! Or maybe someone is trying to get away from you - and a mwd gives you a chance to stay on them long enough to finish them off. The last 2 times I didn't fit a MWD on my Rokh (over a year ago) - I got owned on an ejector station - target sprung a trap and I couldn't get back to the docking radius in time. The last time a Mega that was in structure, MWD out of point range and warped off.

Rajere
Immortalis Inc.
Shadow Cartel
Posted - 2009.05.05 08:23:00 - [22]
 

Originally by: Omarvelous
You have no idea how confused I was at first.

Hmm random falcon chasing me - hmm pointing me - hmm I'm NOT melting him and I'm not jammed - what the hell is that orange ball - ah crap...

Laughing

It's not as strange anymore now that Falcon's range has been nerfed and they're somewhat close range ships, but everyone who's been in this area anytime in the last 7-8 months has learned that if they find themselves getting tackled by a falcon, they are dead. Do not pass Go, do not collect $200, they're dead and there's really nothing they can do about it. It's kinda funny but folks out here fear the Falcon more than any other solo force recon, for that very reason :)

Zackaryel
Caldari
Perkone
Posted - 2009.05.05 11:21:00 - [23]
 

This is what I'm planning to fly :

6x Neutrons II w/ CN Antimatter
2x Ions II w/ CN Antimatter

Heavy Cap Booster II w/ 800's
Warp Disruptor II
Stasis Webifier II
X-Large Shield Booster II
Shield Boost Amplifier II
Invulnerability Field II

4x MSF II
DCU II

5x Hammerheads II

T1 Anti-EM
T1 Anti-Thermal
T1 Anti-Kinetic

----

Gotta figure out whichi between 6/2 with 4 MFS or 8 Neuts with replacing one MFS for a PDS/RCU gives the best DPS output.
This one's for solo work though, supported most likely by an Arazu ( for probing and loling at target with a Domi point and targetting damps over 50km )

This ship alone dishes about 1K DPS and can tank about the same ( I'll fly it with a HG Crystal set plugged )

I'd like Oma's opinion about it even if I'm pretty sure he's gonna say something like "No MWD = Fail" :D

Furb Killer
Gallente
Posted - 2009.05.05 11:32:00 - [24]
 

Why sacrifise one of your mid slots you need alot for a warp disruptor, when the target is allready warp disrupted?

Tippia
Caldari
Sunshine and Lollipops
Posted - 2009.05.05 11:57:00 - [25]
 

Originally by: Furb Killer
Why sacrifise one of your mid slots you need alot for a warp disruptor, when the target is allready warp disrupted?
Because your fast-locking tackler is needed elsewhere so it's up to you to keep a point (or two) on the target while he cdrs down the list…

Boz Wel
Posted - 2009.05.05 15:23:00 - [26]
 

Originally by: Zackaryel
I'd like Oma's opinion about it even if I'm pretty sure he's gonna say something like "No MWD = Fail" :D


Well there's a reason for that. Razz The first time you need to actually GTFO out of a situation, whether it's burning back to a gate or out of a dictor bubble or whatever, if you don't have a MWD on, you're -1 Rokh. You could go out with a blaze of glory with your slightly better stats, but IMHO it's better to have the slightly lower stats and the M(andatory)WD for mobility.

Arbiter Reborn
Posted - 2009.05.05 15:27:00 - [27]
 

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=885550

obvious stand alt is obvios, but still there is no contest, needs crystals and blue pill to be really effective, **** mwds

Arbiter Reborn
Posted - 2009.05.05 15:29:00 - [28]
 

Originally by: Zackaryel
This is what I'm planning to fly :

6x Neutrons II w/ CN Antimatter
2x Ions II w/ CN Antimatter

Heavy Cap Booster II w/ 800's
Warp Disruptor II
Stasis Webifier II
X-Large Shield Booster II
Shield Boost Amplifier II
Invulnerability Field II

4x MSF II
DCU II

5x Hammerheads II

T1 Anti-EM
T1 Anti-Thermal
T1 Anti-Kinetic

----

Gotta figure out whichi between 6/2 with 4 MFS or 8 Neuts with replacing one MFS for a PDS/RCU gives the best DPS output.
This one's for solo work though, supported most likely by an Arazu ( for probing and loling at target with a Domi point and targetting damps over 50km )

This ship alone dishes about 1K DPS and can tank about the same ( I'll fly it with a HG Crystal set plugged )

I'd like Oma's opinion about it even if I'm pretty sure he's gonna say something like "No MWD = Fail" :D


its this fit btw, and seriously guys mwd? da f?ck


 

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