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Tocoyon
Amarr
Apolitical
Posted - 2009.04.01 14:16:00 - [1]
 

Hi All, I recently have a Curse, I can fit them with T2 gear but Tracking disrruptor, could you please give me some tips on how to face a solo pvp encounter?

this is the loadout, top speed is about 1600ms

[Curse, Solo Curse Fit!]
Overdrive Injector System II
Overdrive Injector System II
Inertia Stabilizers II
Nanofiber Internal Structure II

Sensor Booster II
Tracking Disruptor I / Medium Capacitor Booster II
(should I keep the MCB II?)
Tracking Disruptor I
Tracking Disruptor I
Warp Disruptor II
10MN MicroWarpdrive II

Improved Cloaking Device II
Medium Nosferatu II
Medium Nosferatu II
Medium Nosferatu II
50W Infectious Power System Malfunction

Polycarbon Engine Housing I
Polycarbon Engine Housing I

Hammerhead II


Thanks in advance,
Toco

Guer
Posted - 2009.04.01 14:25:00 - [2]
 

drop the tracking disruptors for a shield buffer tank. Keep the cap booster. Only fit 1 nos at most, go primarily with neuts. Cloak is meh. If you want a cloak fly a pilgrim.

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2009.04.01 14:34:00 - [3]
 

Edited by: Malcanis on 01/04/2009 14:34:39
If you're going to fit TDs, then fit best-named ones which don't require any more skill but are significantly better.

EDIT: Btw you know that nano got nerfed a couple of patches back? Your speed mods/rigs are well overstacked. Might as well use neut rigs.

Lady Spank
Amarr
In Praise Of Shadows
Posted - 2009.04.01 15:08:00 - [4]
 

I'm in agreement with Guer

[Curse, solomaxdrain]
Power Diagnostic System II
Power Diagnostic System II
Nanofiber Internal Structure II
Nanofiber Internal Structure II

Y-T8 Overcharged Hydrocarbon I Microwarpdrive
Medium Electrochemical Capacitor Booster I, Cap Booster 400
Invulnerability Field II
Large Azeotropic Ward Salubrity I
Large Azeotropic Ward Salubrity I
Warp Disruptor II

Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Diminishing Power System Drain I
Improved Cloaking Device II

Egress Port Maximizer I
Low Friction Nozzle Joints I


1703 m/s with max skills and none of that over stacking your getting on your poly rigged fit.

No tracking disrupts on this one but max neutage

you could fit a domi disruptor to maintain even greater range although anything faster than you is going to catch you anyway.

Morel Nova
Genos Occidere
HYDRA RELOADED
Posted - 2009.04.01 15:11:00 - [5]
 

Edited by: Morel Nova on 01/04/2009 15:19:14
most of this setup is wrong, and i just noticed someone pointed some of it out, but I'll repeat anyway.

1. Nosferatus are not worth it, they are crap these days. fit a cap booster injector and 3 neuts at least.
2. cloak is pointless. it will just screw up your locking and take up a highslot. fly pilgrim if you want to cloak.
3. train t2 tracking disruptors ASAP (as well as the disruption strength skill), they are one of the things that keep you alive in a curse. (of course then dont use t2, balmers are much nicer for cap!)
4. you are stacking nerfed something terrible with all those nano mods (I bet the polycarbons dont even give you any speed). go shield rigs or egress port maximizers and only 3 nanos in lows.

from memory. this is what I fly, and its been working well so far:

[Curse, nano me gently]
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Power Diagnostic Unit II
Damage Control II (might have been another nano here)

Large Shield Extender II
Large Shield Extender II
10MN MicroWarpdrive II
Medium Capacitor Booster II, Cap Booster 800
Balmer Series Targeting Inhibitor I, Optimal Range Disruption
Warp Disruptor II

50W Infectious Power System Malfunction
50W Infectious Power System Malfunction
50W Infectious Power System Malfunction
Small Energy Neutralizer II
Small Energy Neutralizer II


Anti-EM Screen Reinforcer I
Anti-Thermal Screen Reinforcer I

Hammerhead II x5
Valkyrie II x5
Warrior II x5
Hornet EC-300 X5


pretty sure that was two smalls neuts, otherwise I might have have only one and a drone link. cant remember. The small is great when killing vagabonds or something else with no cap booster injector. zap them with the medium neuts, then just keep the small on to keep them dry without having to use up your own cap boosters.

Tocoyon
Amarr
Apolitical
Posted - 2009.04.01 16:36:00 - [6]
 

Thanks guys, I will setup a new Curse tonight with your suggestions.

Any advice on how to face a 1v1 encounter?

Best Regards,
Toco

Weeka
GET A JOB
Posted - 2009.04.01 18:27:00 - [7]
 

Originally by: Tocoyon
Any advice on how to face a 1v1 encounter?


Rule of thumb - don't engage 1on1 whatever is about to engage you 1on1 ;)

With TD fitted most turret fitted ships are of no harm to you, keep an eye out for enemy drones, make sure you hold your speed against missiles and don't be afraid to leg it before its too late.


Forando
Interstellar Cowards
Posted - 2009.04.01 22:31:00 - [8]
 

I got curious by the topic title, and checked if your skills was listed on ineve.net.

If you have loads of ISK, by all means take the curse out for a PvP-stroll. But I'd advise you to get a some stronger support skills, as Tech II ships can be pricey losses. With the Curse you want to make sure your navigation/speed/agility skills are pretty solid and your cap is strong. And with the Curse, make sure you get Tracking Disruption to 4 and it's followup skill to at least 3, as in most setups/encounters this will be your 'tank'.

Alternative, while waiting: Go have fun in the curse' little sister, the Arby. It's a pretty fun ship to fly and will surely give you some practice for the black widow.

Tanke I
Caldari
Tercera Fundacion
Posted - 2009.04.02 03:51:00 - [9]
 

Originally by: Forando
I got curious by the topic title, and checked if your skills was listed on ineve.net.

If you have loads of ISK, by all means take the curse out for a PvP-stroll. But I'd advise you to get a some stronger support skills, as Tech II ships can be pricey losses. With the Curse you want to make sure your navigation/speed/agility skills are pretty solid and your cap is strong. And with the Curse, make sure you get Tracking Disruption to 4 and it's followup skill to at least 3, as in most setups/encounters this will be your 'tank'.

Alternative, while waiting: Go have fun in the curse' little sister, the Arby. It's a pretty fun ship to fly and will surely give you some practice for the black widow.



thanks Forando.

Regards,
Toco

Morel Nova
Genos Occidere
HYDRA RELOADED
Posted - 2009.04.02 09:16:00 - [10]
 

Originally by: Weeka
Originally by: Tocoyon
Any advice on how to face a 1v1 encounter?


Rule of thumb - don't engage 1on1 whatever is about to engage you 1on1 ;)

With TD fitted most turret fitted ships are of no harm to you, keep an eye out for enemy drones, make sure you hold your speed against missiles and don't be afraid to leg it before its too late.



tell that to the last two vagabonds who engaged my curse and bit the dust Laughing

basic combat rule with curse is to stay at range (neuts let you keep range advantage easily here) TD them so they cant shoot back and wait for your drones to do their job. if they are closerange go tracking speed disruption to stop them from popping any drones (this will be really hard for them anyway, but why not help your little friends out).

against solo opponents its almost impossible to die. you can alpha-neut pretty much anything that could keep up with you and drop their warp disruption and warp off.

Praytell
Cell Corporation
Posted - 2009.04.02 13:36:00 - [11]
 

I agree that the curse is a fun ship but I also think that maybe you should start with the wittle bruda, Sentinal, Its a lot cheaper, same concept except in frig form. Practice with it. I recently down graded myself to it and I have to say im quite impressed with its performance. If you try it let me know what you think.

Tocoyon
Amarr
Apolitical
Posted - 2009.04.02 15:25:00 - [12]
 

Edited by: Tocoyon on 02/04/2009 15:25:57
Originally by: Morel Nova


tell that to the last two vagabonds who engaged my curse and bit the dust Laughing

basic combat rule with curse is to stay at range (neuts let you keep range advantage easily here) TD them so they cant shoot back and wait for your drones to do their job. if they are closerange go tracking speed disruption to stop them from popping any drones (this will be really hard for them anyway, but why not help your little friends out).

against solo opponents its almost impossible to die. you can alpha-neut pretty much anything that could keep up with you and drop their warp disruption and warp off.


Morel, when you alpha neut you cap go down instantanely, right? after that you use one or to cap booster 800?, then you have one or how much neuts over the enemy ship?

Best Regards,
Toco

Tocoyon
Amarr
Apolitical
Posted - 2009.04.02 15:49:00 - [13]
 

Originally by: Praytell
I agree that the curse is a fun ship but I also think that maybe you should start with the wittle bruda, Sentinal, Its a lot cheaper, same concept except in frig form. Practice with it. I recently down graded myself to it and I have to say im quite impressed with its performance. If you try it let me know what you think.


Hi Praytell, could you please share your Sentinel fit?

Best Regards,
Toco.

Praytell
Cell Corporation
Posted - 2009.04.02 18:18:00 - [14]
 

Originally by: Tocoyon
Originally by: Praytell
I agree that the curse is a fun ship but I also think that maybe you should start with the wittle bruda, Sentinal, Its a lot cheaper, same concept except in frig form. Practice with it. I recently down graded myself to it and I have to say im quite impressed with its performance. If you try it let me know what you think.


Hi Praytell, could you please share your Sentinel fit?

Best Regards,
Toco.



Sure man no problem. Keep in mind I'm not a genious when it comes to fits and I've only tested on corpys. I'll give you my ideas on it though and alternate fits:

Sent:
lows-
Small 'Accomodation' Vestment Reconstructor 1
Overdrive Injector System II (x2)

mids-
Catalyzed Cold-Gas I Arcjet Thrusters
Micro Electrochemical Cap Boosters
Warp Disruptor II
Balmer Series Targeting Inhibitor I

-highs
Small Unstable Power Fluctuator I (x3)

Please Notes for fit:

Ok for the lows its almost ******ed to put the one armor rep on and by every bit of life in me wants to take it off and technically I shouldCrying or Very sad. Maybe throw a Nanofib on there instead. Or even throw on a RC or PD to help with the mids.Laughing

For the mids def have to get the MWD going get in close do your business and gtfoTwisted Evil. Warp disrupter as you can sit out of web range and neut the enemy ship at a resonable distance. The only thing thats has me iffy is the frakin cap booster which can be upgraded if you fix the lows with a PD or RC or maybe a pg rig of somesort. I would try for small cap booster instead of micro but thats just me.Rolling Eyes

Other thoughts:
Drones for your choosing and everything is small so skill wise you should be good. Remember there is no tank on this thing. I dont know if you should ever need to put a tank on it but you would do better with a shield tank. Loose the Balmer maybe? I would stick away from vamps keep to neuts. For rigs if your going to rig it I would probably suggest some sort of PG rig or or cap recharge or electronic warfare maybe... Please anyone elaborate on the fit and hope you enjoy Tocoyon. It would be alot more easier to loose 4 of these instead of 1 CurseShocked. Thanks for reading.


Invelious
Amarr
Adamant Edge
Posted - 2009.04.02 18:40:00 - [15]
 

Edited by: Invelious on 02/04/2009 18:41:28
With avoiding anything firing missiles, wouldnt it be more effective to just passive armor tank? I solo'd a proper fitted hurrican last night Linkage mind you he was dying before the other ships showed up, he will admit to that ;), here was my setup

HIGHs
3 heavy missile batts(1 Exp and 2 em missles)
1 neut II and 1 nos II

Mids
10 mwd II, 3 TDs II, warp dis II

Lows

med armor rep II, EANM II, CPU mod, cap relay II

rigs

2 CCC's

the cane did have me webbed in the begining, and even with his drones on me I managed to live long enough to get out of range, tank the drone, keep the mods going to still beat him.

Morel Nova
Genos Occidere
HYDRA RELOADED
Posted - 2009.04.03 10:12:00 - [16]
 

Originally by: Tocoyon
Edited by: Tocoyon on 02/04/2009 15:25:57
Originally by: Morel Nova


tell that to the last two vagabonds who engaged my curse and bit the dust Laughing

basic combat rule with curse is to stay at range (neuts let you keep range advantage easily here) TD them so they cant shoot back and wait for your drones to do their job. if they are closerange go tracking speed disruption to stop them from popping any drones (this will be really hard for them anyway, but why not help your little friends out).

against solo opponents its almost impossible to die. you can alpha-neut pretty much anything that could keep up with you and drop their warp disruption and warp off.


Morel, when you alpha neut you cap go down instantanely, right? after that you use one or to cap booster 800?, then you have one or how much neuts over the enemy ship?

Best Regards,
Toco


I can usually get one or two wacks off with the neuts before I have to inject. depends if I'm running the mwd at the same time too (likely). its pretty situational, i.e if they are using cap boosters too you need to pretty much keep on them with the medium neuts as much as possible to screw with their modules. for something with no injector I'll give it two alphas with neuts then switch to small neuts only.

Deathhawk
Hammersmith Hardmen
Posted - 2009.04.03 11:03:00 - [17]
 

i like to perma run my curses, 3neuts 2 td mwd is sweet

Morel Nova
Genos Occidere
HYDRA RELOADED
Posted - 2009.04.03 11:49:00 - [18]
 

Edited by: Morel Nova on 03/04/2009 11:49:30
Originally by: Deathhawk
i like to perma run my curses, 3neuts 2 td mwd is sweet


can you pull that off without injector and some semblance of a tank?

Benedikt Miloslav
Posted - 2009.04.03 12:18:00 - [19]
 

Originally by: Morel Nova
Edited by: Morel Nova on 03/04/2009 11:49:30
Originally by: Deathhawk
i like to perma run my curses, 3neuts 2 td mwd is sweet


can you pull that off without injector and some semblance of a tank?


Use cap mods for the lows, and CCCs or something for the rigs. You can still fit an okay shield buffer, but I prefer cap boosters and an armor buffer.

Tocoyon
Amarr
Apolitical
Posted - 2009.04.03 13:40:00 - [20]
 

Originally by: Benedikt Miloslav
Originally by: Morel Nova
Edited by: Morel Nova on 03/04/2009 11:49:30
Originally by: Deathhawk
i like to perma run my curses, 3neuts 2 td mwd is sweet


can you pull that off without injector and some semblance of a tank?


Use cap mods for the lows, and CCCs or something for the rigs. You can still fit an okay shield buffer, but I prefer cap boosters and an armor buffer.


Hi Milosav, could you please share your fit?

Ysterday I was trying Morel fit, was very nice but cap is an issue some times.

Best Regards,
Toco

Skarned
Inroads
Posted - 2009.04.03 15:31:00 - [21]
 

Originally by: Morel Nova
Edited by: Morel Nova on 03/04/2009 11:49:30
Originally by: Deathhawk
i like to perma run my curses, 3neuts 2 td mwd is sweet


can you pull that off without injector and some semblance of a tank?


[Curse, CPRs]
Capacitor Power Relay II
Capacitor Power Relay II
Capacitor Power Relay II
Damage Control II

10MN MicroWarpdrive II
Balmer Series Targeting Inhibitor I, Optimal Range Disruption
Balmer Series Targeting Inhibitor I, Optimal Range Disruption
Large Shield Extender II
Large Shield Extender II
Warp Disruptor II

Small Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Diminishing Power System Drain I

Anti-EM Screen Reinforcer I
Anti-Thermal Screen Reinforcer I


Maximize your regen.. you get the general idea. This isn't a fully perma running setup, but more cap/sec is not really necessary.

Tocoyon
Amarr
Apolitical
Posted - 2009.04.03 18:12:00 - [22]
 

Thanks Skarned, I will try this fit tonight.

Best Regards,
Toco


 

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