| Author |
Topic |
 SpaceSquirrels Caldari |
Posted - 2009.03.19 18:41:00 - [ 1]
So been trying to find info on how to make rigs... and it's like some stereotypical Italian guy explaining it. You's collects salvage parts from wrecks and stuff. Gets some BPO's or BPC's (I finally found an explanation for what those are) go research tha stuff, wait a bit bada bing bada boom out comes tha rigs.  you know what I'm saying? (no) Ok let me explain all I want to be able to do is make rigs for myself really I don't care to much about making other stuff, and selling right now. (seems like a waste of space to not use those slots....) So is anyone able to give me the easy low down way to make some lower end rigs...or at least point me in the direction of a guide that's.... for us kids that had to wear helmets growing up?  If so mucho appreciated. |
 Dalseta Volitare |
Posted - 2009.03.19 18:48:00 - [ 2]
Step one: Buy a rig BPO off market for buy a BPC off contract for the rig you want to make Step two: Show info on the blueprint. Go to manufacturing, see the list of materials/skills you need to build said rig. Step three: Buy Said materials and train said skills Step four: bring all bits to a station that has assembly lines Step five: Right click bp, hit manufacture, pick production line Step six: ??? Step seven: Profit.
|
 Maestro Del'Tirith Space Exploration Forward Motion Industries |
Posted - 2009.03.19 18:49:00 - [ 3]
Edited by: Maestro Del''Tirith on 19/03/2009 18:49:43For T1 rigs: -Decide what rig you want to make -Go to Blueprints section in market window, select the BPO for the rig, buy one from somewhere it is available (hopefully in your current region) -Take the BPO, go to station with manufacturing slots (use the science & industry tab, select 'within current region' (or something similar), look at system/station names and go there with BPO in hand) -Put BPO in items hangar (not your cargo) -right click it, select manufacture -Choose an open slot (or one with least wait) by clicking the choose assembly line -Enter # of them you want to make, leave the rest alone -Click ok, it will give you and estimate - write this down, as it tells you how much stuff you need to make that many of your rig -get the stuff from market or by yourself or whatever -repeat steps and see that it now has a green 'check' next to each material, saying you have enough -tell it to go ahead and manufacture -come back when it is done, go to science&industry, click jobs, select job, click deliver You now have said rig That said, you'd be better asking in the Blueprints channel or something if you can buy a BPC for the rig you want, cheaper than BPO usually, but then you can only make a limited # of that rig. Please note that unless you are building for profit and know the market, you are probably doing this at a loss - i.e. it would have been cheaper to just sell your materials and buy the rig. But it can be something to do for fun, or you could research more and make a living. EDIT: I like the version above ^^^ better :) I am clearly too long winded  |
 SpaceSquirrels Caldari |
Posted - 2009.03.19 18:59:00 - [ 4]
Edited by: SpaceSquirrels on 19/03/2009 18:59:58 wow you guys made that nice and simple thanks a ton!!
btw reminds me of the underpants gnome episode in south park..... step 1 steal under pants, step 2..... step 3 profit!! |
 Kusum Fawn |
Posted - 2009.03.19 19:19:00 - [ 5]
well, its like building anything else really, these steps are in no particular order as most likely you will know which kind of rig you want before you have the salvage materials or the skills to use/install/manufacture them
Step 1: Figure out which rig you want There are 77 Tech 1 rigs, these are the ones you will most be using as the prices for tech 2 rigs are slightly high, So figuring out which one you want can be daunting, Thankfully there are many rigs which simply do not apply to your ship.
-> The most common rigs are the Core Defense Purger, and the Trimark Armor Pump, these are both defense rigs the first is a shield recharge rig and the second is an armor % increase. -> Another common type is the Capacitor Control Circuit, this rig increases the recharge rate of your Capacitor, Seeing as how you are Caldari, I am assuming that you fly Shield oriented ships, the Core defense Purger will be more your style.
Step 2: Rig BPO/C Each rig has a Blue Print Origional. This origional print can make an unlimited amount of rigs, but only a specific amount in one job. -> IE, a job can be up to 1500 rigs at one time but to make more you have to wait till its doen and start another job, -> many rig bpcs can be found on contracts usually part of sets, these range in price enormously, but only a few are at a not stupid price, research a little into "perfect ME" levels before you buy one of the rig sets, most are way over researched and overpriced. also just buying the bpo is pretty cheap, so if you have access to a POS lab, or another researcher in your corp, you can find out what an appropriate ME level is and research it yourself.
When copied they make Blue Print Copies, (the original is not lost, merely duplicated) the copies act the same way as BPO's except that they run out/get used up/expire after a certain number of rigs produced -> Licensed runs remaining
Step 3: Rig Materials Salvage everything or buy from market, the rig BPO/c that you have will tell you how many of each it requires to make one rig, each rig requires 3 components in varying numbers. the print (either a BPO or a BPC) will show a "perfect" and a You" set of numbers, researched copies will show different numbers as how many of each are needed, and players skills are very important as in regular manufacturing -> Skill Production Efficiency 5 will save you lots of isk in materials but you may not want to spend all that time training, if you aren't a serious industrialist, corp mates are a great resource for this.
Step 4: skills Each rig needs a particular skill before it can be manufactured, Armor rigs need Armor rigging, shield rigs need Shield rigging, and all these skills need Jury rigging, (the bp will tell you which and what you need under Manufacture tab) -> each rig needs the basic level 1 to make and install, learning these skills to higher levels will reduce the drawbacks by a percentage, so learning them to 3-4 is definitely worth it,
->Once a rig is installed, it is part of the ship, and cannot be removed without being destroyed, so make your choices carefully, but because it is part of the ship, you can have someone else (that you trust) to install it into your ship for you, you will benefit from its bonuses, but also the full drawback,
->Before you start rigging things, remember what kind of ships you tend to lose more often, pvp frigates aren't the best bets for longevity, but if you have the isk to spend, go for it (just remember that they will laugh long and hard at you in local), Most people stick to rigging Battle cruisers and Battleships, Or anything T2,
-> Also before you rig anything look into Eve Fitting tool, its a wonderful program that will show you the effects of rigging your ships without having to spend all the isk, (remember as well that EFT is ideal situations, and how often do you get those in RL or the game?) |
 Tadesae |
Posted - 2009.03.19 21:35:00 - [ 6]
Yes, this is more helpful than the guides Ive found. I am also begining in Rig production. (Slowly) So far I've just bought 3 BPC's and started buying the salvage on the cheap.
My questions are only on the science side since I've yet to do any research. I have some of the skills (Science 4, Labs 3,) I dunno some others as well. I don't know where to begin and the guides have yet to turn on any lights. Apparently, I need a research agent which I can't seem to find. All I want to do is some materials research. I don't care if I'm slow and I'm willing to train up to be able to do it somewhat effectively.
Any guidance would be appreciated. |
 Kusum Fawn |
Posted - 2009.03.19 23:02:00 - [ 7]
Edited by: Kusum Fawn on 19/03/2009 23:04:24 Originally by: Tadesae
My questions 1 -> I have some of the skills (Science 4, Labs 3,) 2 -> I need a research agent which I can't seem to find. 3 -> I don't care if I'm slow and I'm willing to train up to be able to do it somewhat effectively.
1 you would like more skills but not really necessary (on the whole) this is a nice beginning, it gets much much longer. ->skilling up the research skills -Science 4 -Metallurgy 3 -Research 4 -Laboratory operation 4 Extras -Advanced laboratory operation -Scientific networking -{engineering, physics and technology} 2, Research agents are corp based, If you have good (say duvolle cause thats what i have) You will get access to agents, Like normal agents they require standings, Unlike regular agents they dont give out Loyalty points, they give out research points. RP can be used to buy datacores, the wonderful (and expensive) little things that let Inventions happen. (these are not needed for regular research, but can make you some extra isk for no work) -> Each research agent has a Level, a Quality, and specialties, to use an agent you must have one of the Skills that they research Sitaleere Beene / R&D Required standing: 6,8 Corporation: Duvolle Laboratories Station: Ainaille VII - Moon 5 - Duvolle Laboratories Factory System: Ainaille (0.8) - Region: Sinq Laison - Faction: Gallente Federation Locator Service: Yes Agent type: Research Agent Research Fields: Gallentean Starship Engineering (2,45 Datacores/day) High Energy Physics (2,45 Datacores/day) Mechanical Engineering (2,45 Datacores/day) Nanite Engineering (2,45 Datacores/day) Plasma Physics (2,45 Datacores/day) For this agent you need to have one of the Science skills, learned to that level, that he has. then you will accrue Rp points and can get missions (one per 24 hours) that will double your points for that day, then you can talk to that agent and buy datacores, you dont have to do anything for the agent (even though he will send you mail saying you do) to get rp, just have to hire him, 3. Slow research, You do not need a research agent to do basic research (material and time efficency) all you need is a slot in a station or POS. ->Stations are available to everyone, while POS's are restricted to Corps and alliances. (even though there are options available you must be either in the corp or alliance to use the labs > its borked) POS's are the fastest bet for getting your research done, long jobs (like ships or larger modules) can take months in station research slots, while taking 1/3 the time in a pos. its a question of cost, standings and vulnerability. ->If you dont mind the wait, stations can be just the thing (you can queue your research job ontop of another persons job) ->each job has a 30 day max time limit it can take (so no 100 ME on Dreadnoughts in a single bound) this does also mean that you will have to wait till all the jobs before you (on that slot) are done. -> a thing to remember and find out, is how much research your BPO actually needs, many people over-research their bpo's many under, again its a question of time and isk, Using something like "Mcalc" ( http://www.eveonline.com/ingameboard.asp?a=topic&threadID=398536 ) This will help you greatly, as you can find out what sort of adjustments and skill levels will change the material needs (what perfect is) and how long it will take you to get there. |
 Tadesae |
Posted - 2009.03.19 23:14:00 - [ 8]
Wow thanks! You're my new BF!
Sometimes it seems like I'm going in circles when I research how to do something new in EVE. Very much appreciate the help. |
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