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blankseplocked Tripoli's thoughts on Apocrypha skill system changes...
 
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Tripoli
XenTech
Posted - 2009.03.11 04:19:00 - [1]
 

Edited by: Tripoli on 11/03/2009 04:53:47

Well, overall I'd have to say I'm pleased. Still kind of giggling to myself in excitement, amazement, surprise, and even disbelief.

New Character Training
So.....does this mean us veterans can train 1.6 million SP at double speed, too? No? Why not? I mean I started with something like 25,000 SP or something tiny like that. Oh, and we didn't have the advanced learning skills back then (please, don't go off on that tangent). Oh well. I guess I'll live with my wimpy 97 million SP for now. No biggie, really. Just about anything that supports getting new players immersed is okay with me.

Skill Queue
While I never really supported a skill queue, I like the way they implemented and restricted it, namely by only allowing you to queue up skills which will start within 24 hours. I'm rather enjoying training my group of 20 new Subsystem skills at 6 minutes 8 seconds a piece with it tonight. System seems a bit sluggish, but maybe that's just because it's dealing with my ridiculous list of 382 skills trained.

Renamed Skills
- Astrometric Triangulation is now Astrometric Acquisition
- Signal Acquisition is now Astrometric Triangulation

Yes, they renamed a skill to a name that already existed, and then renamed the existing one to something new, similar to the old one they renamed in the first place. Just CCP's way of playing games with our minds.

New Skills
So far I'm aware of 30 of them (not to mention the addition of a new skill category: Subsystems), putting the total number obtainable up to 390. Nothing really blowing my metaphorical skirt up, mind you, though I was interested to see that Reverse Engineering finally made its way onto the market. Here's the list:

Defensive Subsystem Technology
Electronic Subsystem Technology
Engineering Subsystem Technology
Offensive Subsystem Technology
Propulsion Subsystem Technology
Reverse Engineering
Amarr Strategic Cruiser
Caldari Strategic Cruiser
Gallente Strategic Cruiser
Minmatar Strategic Cruiser
Amarr Defensive Systems
Amarr Electronic Systems
Amarr Engineering Systems
Amarr Offensive Systems
Amarr Propulsion Systems
Caldari Defensive Systems
Caldari Electronic Systems
Caldari Engineering Systems
Caldari Offensive Systems
Caldari Propulsion Systems
Gallente Defensive Systems
Gallente Electronic Systems
Gallente Engineering Systems
Gallente Offensive Systems
Gallente Propulsion Systems
Minmatar Defensive Systems
Minmatar Electronic Systems
Minmatar Engineering Systems
Minmatar Offensive Systems
Minmatar Propulsion Systems

Attribute Remapping
This is the one that really takes the cake. Without even really putting much thought into it, I went ahead and maxed out Intelligence and Perception, leaving Charisma, Memory, and Willpower as low as possible. This is certainly not what I'd recommend for most people, but when your goals are measured in years, like mine, it's probably best for the coming 12 months. This haphazard reassignment of attribute points knocked a clean 286 days off the time it will take me to max out every skill in the game (now 15 years, 119 days, and change).

I just can't believe they're really letting us do this once every 12 months now. Like most players, I didn't really know what I was doing when I picked my base attributes of 11-4-6-7-11 back on a sunny day in May of 2003. I certainly know what I'm doing now, and right now (and for the past 6 years) Intelligence and Perception are the heavy-hitting attributes in the game.

So, for those wondering, yours truly now has the following attributes:

Base: 12-12-5-5-5

With maxed out Learning skills and a full set of +5 implants, this gives me:
Intelligence: 29.70
Perception: 29.70
Charisma: 22.00
Willpower: 22.00
Memory: 22.00

Boring? Yes. Effective? Absolutely.

xMishrak
Posted - 2009.03.11 05:04:00 - [2]
 

I'm looking at going 11 int 13 perception myself. Good stuff.

Svev
Posted - 2009.03.11 06:38:00 - [3]
 


I can see the sense in 12-12-5-5 for a younger character needing diverse core skills, or if you only ever had one respec to use. But at 97m sp with a respec every year wouldn't you be better off doing 15-9-5-5 while focusing on just skills using that primary/secondary and then switching/remapping each year?

Bhlessed
Caldari
Black Code XIV
Posted - 2009.03.11 08:55:00 - [4]
 

Originally by: Tripoli
Edited by: Tripoli on 11/03/2009 04:53:47
Skill Queue
While I never really supported a skill queue, I like the way they implemented and restricted it, namely by only allowing you to queue up skills which will start within 24 hours. I'm rather enjoying training my group of 20 new Subsystem skills at 6 minutes 8 seconds a piece with it tonight. System seems a bit sluggish, but maybe that's just because it's dealing with my ridiculous list of 382 skills trained.



Was wondering if there is any way of queueing up books other than starting to learn them first before you make your queue? I havent had the time to test yet. In Particular books that you need a requirement for before you can start learning it.

Mad Mackem
The Scope
Posted - 2009.03.11 09:00:00 - [5]
 

Right click the book and select 'inject skill' works afaik

Naomi Wynn
Amarr
Imperial Shipment
Posted - 2009.03.11 09:00:00 - [6]
 

Bhlessed, you cannot inject, and therefore queue, a skill for which you do not have the required skills already. While I was disappointed at this, I can see no logical work-around. Therefore I am content with just receiving skill queueing period. **** me, I'm ecstatic! :D

Bhlessed
Caldari
Black Code XIV
Posted - 2009.03.11 09:03:00 - [7]
 

Originally by: Naomi Wynn
Bhlessed, you cannot inject, and therefore queue, a skill for which you do not have the required skills already. While I was disappointed at this, I can see no logical work-around. Therefore I am content with just receiving skill queueing period. **** me, I'm ecstatic! :D


Yeah me too. I love it. Due to me working really odd hours this helps allot to get those shorter skills trained.

Ralitge boyter
Minmatar
Posted - 2009.03.11 12:18:00 - [8]
 

So I assume this means Tripoli will not be training just int/per skills the next year, but expects to also need some of the others thus having not perfect int/per ratio is a great trade off, it still pushes int/per skills very fast, but also leaves room to train other skills in at a resonably high speed.

I'm not sure yet, still quite happy with my current attribute distribution, my alt though after a yaer and a half of per/in training will now get some different things to work on so she will be shifted a bit.

Estel Arador
Posted - 2009.03.11 14:22:00 - [9]
 

I considered maxing Int/Mem but I decided to go for the distribution suggested by Tripoli. I've never stuck a skillplan of a few months, never mind training only Int/Mem skills for a year Shocked

Chribba
Otherworld Enterprises
Otherworld Empire
Posted - 2009.03.11 14:50:00 - [10]
 

Posting in a Tripoli skill-peen thread! Good work and keep them skills trained Very Happy

Valrandir
Gallente
Distant Thunder
Perihelion Alliance
Posted - 2009.03.11 14:57:00 - [11]
 

Originally by: Svev

I can see the sense in 12-12-5-5 for a younger character needing diverse core skills, or if you only ever had one respec to use. But at 97m sp with a respec every year wouldn't you be better off doing 15-9-5-5 while focusing on just skills using that primary/secondary and then switching/remapping each year?


That's my plan ;)
One year of Perception/Willpower, one year of Int/Memory, repeat.

Lukriss
Caldari
Notorious Legion
Tactical Narcotics Team
Posted - 2009.03.11 15:17:00 - [12]
 

Originally by: Naomi Wynn
Bhlessed, you cannot inject, and therefore queue, a skill for which you do not have the required skills already. While I was disappointed at this, I can see no logical work-around. Therefore I am content with just receiving skill queueing period. **** me, I'm ecstatic! :D


Ye, it would be nice to be able to put skillbooks in the queue, but it's not so important.

OT:
I think I'd have maxxed Perc/Will, i mean a person like trip should easily be able to find perc/will skills for a year. Dread/Carrier/Titan, that's 168 ranks worth :)

Tripoli
XenTech
Posted - 2009.03.11 18:24:00 - [13]
 

I considered restricting myself to Int/Mem or Per/Will for the year, but looking at what I wanted to accomplish, I really needed both, so Int/Per was the best tradeoff for me. It will certainly be interesting to see just how fast training goes for those who decide to specialize, as I'm sure many will. You can get some pretty crazy attributes now, that's for sure.

I also ran into the problem of not being able to queue skills which I don't yet have the prerequsites for. (Yes, there actaully are a few right now...8 actually.) I couldn't find a workaround for that, so I'm assuming it's by design.

Xiut
Perkone
Posted - 2009.03.11 20:36:00 - [14]
 

Is there a max attribute you can have?

Lukriss
Caldari
Notorious Legion
Tactical Narcotics Team
Posted - 2009.03.11 20:46:00 - [15]
 

15 max, 5 minumum base in any attribute.

AKULA UrQuan
Caldari
Druuge Crimson Corporation
Posted - 2009.03.11 20:59:00 - [16]
 

I picked 26/26/18/20/20 with +4s and not quite maxed (5/4) learning myself. Training Jumpdrive Operation from 0sp to level five in 22.5 days will be nice.

Other then some reported quirks in the Skill Queue system I like the changes.

Xiut
Perkone
Posted - 2009.03.11 21:03:00 - [17]
 

Can someone link the dev blog regarding remaping attributes. Tia

Jhango Fett
Gallente
Federal Navy Academy
Posted - 2009.03.11 21:09:00 - [18]
 

15-15-5-5-5 was the first thing i did when i logged on yesterday. :)

Chocolate Goddess
Posted - 2009.03.11 21:32:00 - [19]
 

Question regarding remapping of attributes:

Which attributes would be best to "fill up" for a fighter char?

and how would u sett that up?
im really new to this and im afraid that me chars attributes are not what they should be...

Horchan
Gallente
Posted - 2009.03.11 21:53:00 - [20]
 

Originally by: Jhango Fett
15-15-5-5-5 was the first thing i did when i logged on yesterday. :)

WTB 6 more attribute points to assign. You just said you assigned 20 attribute points.

Athamai
Posted - 2009.03.11 21:58:00 - [21]
 

So if 5 is the minimum does that mean achura's get +2(3->5) charisma if we respec? :(

Tripoli
XenTech
Posted - 2009.03.11 22:38:00 - [22]
 

Originally by: Athamai
So if 5 is the minimum does that mean achura's get +2(3->5) charisma if we respec? :(
I have heard that is indeed the case.

Lukriss
Caldari
Notorious Legion
Tactical Narcotics Team
Posted - 2009.03.11 23:46:00 - [23]
 

Originally by: Tripoli
Originally by: Athamai
So if 5 is the minimum does that mean achura's get +2(3->5) charisma if we respec? :(
I have heard that is indeed the case.

That is the case.

Renarla
Posted - 2009.03.12 04:14:00 - [24]
 

Originally by: Lukriss
Originally by: Tripoli
Originally by: Athamai
So if 5 is the minimum does that mean achura's get +2(3->5) charisma if we respec? :(
I have heard that is indeed the case.

That is the case.


You do not get 2 free points in Charisma. You have to spend 2 of your 15 points in it.

Mona X
Caldari
Missions Mining and Mayhem
Northern Coalition.
Posted - 2009.03.12 15:20:00 - [25]
 

Originally by: Renarla
Originally by: Lukriss
Originally by: Tripoli
Originally by: Athamai
So if 5 is the minimum does that mean achura's get +2(3->5) charisma if we respec? :(
I have heard that is indeed the case.

That is the case.


You do not get 2 free points in Charisma. You have to spend 2 of your 15 points in it.


2 of 17 rather.

CCP Eris Discordia

Posted - 2009.03.12 15:40:00 - [26]
 

Good to see you are enjoying (most of) the changes Smile

I´m also enjoying my queue, I was running out of skills that took longer than a week to finish Embarassed

The Snowman
Gallente
Aliastra
Posted - 2009.03.12 16:45:00 - [27]
 

Originally by: CCP Eris Discordia
Good to see you are enjoying (most of) the changes Smile

I´m also enjoying my queue, I was running out of skills that took longer than a week to finish Embarassed


I hope you know that your que is deleting peoples skills o,O

Andrest Disch
Amarr
Debitum Naturae
Posted - 2009.03.12 18:34:00 - [28]
 

Originally by: The Snowman


I hope you know that your que is deleting peoples skills o,O


Originally by: CCP Navigator
Skills scheduled to finish during Apocrypha downtime reverted to 0SP Workaround - Submit a petition under Reimbursement - Skills


Stupid question is stupid.

Oscar Clay
Posted - 2009.03.12 18:40:00 - [29]
 

Originally by: Andrest Disch
Originally by: The Snowman


I hope you know that your que is deleting peoples skills o,O


Originally by: CCP Navigator
Skills scheduled to finish during Apocrypha downtime reverted to 0SP Workaround - Submit a petition under Reimbursement - Skills


Stupid question is stupid.



Except it's deleting skills that were not scheduled to finish during Apocrypha downtime. This is a different problem.

Jhango Fett
Gallente
Federal Navy Academy
Posted - 2009.03.12 18:53:00 - [30]
 

Originally by: Chocolate Goddess
Question regarding remapping of attributes:

Which attributes would be best to "fill up" for a fighter char?

and how would u sett that up?
im really new to this and im afraid that me chars attributes are not what they should be...


For new/younger characters 15 int, 5 mem, 15 per, 5 will, 5 cha are good starting stats. This allows you to train combat skills as well as support skills at a good rate.


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