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Allahs Warrior
Gallente
Aliastra
Posted - 2009.03.03 07:04:00 - [1]
 

Edited by: Allahs Warrior on 03/03/2009 07:31:21
Perfected?
[Curse, better] credit to below post
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II

Magnetic Scattering Amplifier II
Magnetic Scattering Amplifier II
Heat Dissipation Amplifier II
Large Shield Extender II
Large F-S9 Regolith Shield Induction
Balmer Series Targeting Inhibitor I, Optimal Range Disruption

Amarr Navy Heavy Energy Neutralizer
Medium Energy Transfer Array II
[empty high slot]
[empty high slot]
[empty high slot]

Ancillary Current Router I
Ancillary Current Router I


4 of these would be pretty expensive with the t2 rigs, but is it just me, or would they be an amazing thing to add to a HAC gang? 4 of these dishing out their neut at 88km, trying to keep eachother cap stable (if they can't, switch out an extender for a booster). They'd be killing the cap of any sub-battleship in seconds, so only passive tanked minmatar will be able to fight back, leaving a much smaller gang capable of defeating the capless HAC's.

Never tried it, probably never will, but for the sake of theory, what do you guys think?
inb4 4 falcons
inb4 a bunch of cheaper ships with magic spawned pilots for them
inb4 eft warrior


edit: add some neut drones and swap a transfer for a link aug for some extra fun?

AdmiralDovolski
Gallente
do you
-Mostly Harmless-
Posted - 2009.03.03 07:24:00 - [2]
 

Edited by: AdmiralDovolski on 03/03/2009 07:26:26
interesting setup, but if you take off 3 of the transfers you can fit the t1 rigs, and save a bundle, and STILL be cap stable


here

[Curse, better]
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II
Reactor Control Unit II

Magnetic Scattering Amplifier II
Magnetic Scattering Amplifier II
Heat Dissipation Amplifier II
Large Shield Extender II
Large F-S9 Regolith Shield Induction
Balmer Series Targeting Inhibitor I, Optimal Range Disruption

Amarr Navy Heavy Energy Neutralizer
Medium Energy Transfer Array II
[empty high slot]
[empty high slot]
[empty high slot]

Ancillary Current Router I
Ancillary Current Router I


Tzar'rim
Posted - 2009.03.03 07:25:00 - [3]
 

Lets discuss the case of the Flying Spaghetti Monster as it's about as useful, interesting, logical and realistic as the question you're posing.

Allahs Warrior
Gallente
Aliastra
Posted - 2009.03.03 07:53:00 - [4]
 

Originally by: Tzar'rim
Lets discuss the case of the Flying Spaghetti Monster as it's about as useful, interesting, logical and realistic as the question you're posing.


Let's discuss the case of how constructive your post was, about as logical, interesting, and realistic as scientology?

Merin Ryskin
Peregrine Industries
Posted - 2009.03.03 07:54:00 - [5]
 

It's just you. Instead of screwing around with neuting, especially on a ship with comedy tank, no tackle, and no MWD, just bring three Zealots and a Falcon. With a gang of 5+, you're better off just killing the target with overwhelming dps than trying to neut it to death.


PS: missile boats will kill you hilariously fast.

Tzar'rim
Posted - 2009.03.03 07:59:00 - [6]
 

You're asking a question about an expensive fit so you're able to use 1 large neut at 70k from a target. 1 large neuts (even with the Curse bonus) isn't really that much of a deal, which your yourself pointed out as you said you'd probably need 4 of them.

It's not a valid question as it's not a viable setup and tactic, it's about as meaningless as the FSM. I could make a post going "what if we bring 19 Ibises with officer fit, that could be REALLY helpful".

If you ask illogical questions don't get mad at the answers.

Allahs Warrior
Gallente
Aliastra
Posted - 2009.03.03 08:03:00 - [7]
 

Originally by: Tzar'rim
You're asking a question about an expensive fit so you're able to use 1 large neut at 70k from a target. 1 large neuts (even with the Curse bonus) isn't really that much of a deal, which your yourself pointed out as you said you'd probably need 4 of them.

It's not a valid question as it's not a viable setup and tactic, it's about as meaningless as the FSM. I could make a post going "what if we bring 19 Ibises with officer fit, that could be REALLY helpful".

If you ask illogical questions don't get mad at the answers.


But see, there's a real answer, as opposed to your last one, which wasn't

Allahs Warrior
Gallente
Aliastra
Posted - 2009.03.03 08:04:00 - [8]
 

Originally by: Merin Ryskin
It's just you. Instead of screwing around with neuting, especially on a ship with comedy tank, no tackle, and no MWD, just bring three Zealots and a Falcon. With a gang of 5+, you're better off just killing the target with overwhelming dps than trying to neut it to death.


PS: missile boats will kill you hilariously fast.


Merin thinks we should tackle at 88km heh.

mwd would probably only be helpful for escaping bubbles.

Merin Ryskin
Peregrine Industries
Posted - 2009.03.03 08:13:00 - [9]
 

Edited by: Merin Ryskin on 03/03/2009 08:15:16
Originally by: Allahs Warrior
Merin thinks we should tackle at 88km heh.


Actually, you think you should tackle at 88km, since you're the one proposing this comedy fit to allow you to neut at 88km. Since I assume you don't want your target to just warp off, that means you must have a plan for tackling at 88km.

Quote:
mwd would probably only be helpful for escaping bubbles.


And for keeping yourself from being run down and ganked by every random close-range ship that decides to score an easy Curse killmail. And honestly, burning out of bubbles is enough reason by itself.



I stand by my previous post: three Zealots and a Falcon will be a much better four-ship addition to your gang. If anyone brought a Curse with that setup to my gang, I would kill the ****ing thing myself just to keep the comedy killmail off my enemy's killboard.

Tzar'rim
Posted - 2009.03.03 08:33:00 - [10]
 

Originally by: Merin Ryskin
I stand by my previous post: three Zealots and a Falcon will be a much better four-ship addition to your gang. If anyone brought a Curse with that setup to my gang, I would kill the ****ing thing myself just to keep the comedy killmail off my enemy's killboard.


I don't agree a whole lot with Merin most of the time, as he's kinda unable to see things from different sides and situations but this one gets the thumbs up.

Allahs Warrior
Gallente
Aliastra
Posted - 2009.03.03 09:08:00 - [11]
 

I see this as mostly an anti-HAC set. Let's not involve the falcon for a moment, as there's too much jibjab about its abilities, and to be honest, it'd probably jam 3 if not all 4 of the curses. Let's say 4 zealots, or 3 zealots and any other recon but the falcon. Two curses take a zealot to zero cap, bye bye lasers from that one. Same for the second. The remaining zealot would have to be beam fit to be hitting the curses at this range, and even if they're in pulse range, it'll take the last remaining zealot would only do a few thousand damage IF the tracking disruptor wasn't keeping it from hitting anyway, then it's neuted to hell. Even if there's a fourth zealot, it's gone too.

Fact is, nothing is going to hit this for very long (one cycle length) unless it's hitting it from out of its range (such as a super sniper sentry drone, or BS).

The curse quad can then continue to eat the cap out of probably even 4 more ships, then tapping their neuts on each one, decomissioning 8 non-minmatar non-drone HAC's, with no "chance" based anything, and a smaller booster will only allow you to shoot every once in a while. One logistics ship back there and you're golden forever. Or fit shield transfer? Idk. Point is, I think this is an interesting surprise people won't be expecting even though it's on the forums.

oh and merin:
Tackle comes from fleet, or a dictor bubble.
The simple fact that merin said I needed a point on my fleet ship proves he has no idea what he's talking about. MWD was a more decent suggestion, perhaps we could gimp its tank even more to shove that in.

If this is not 0.0, then no need for a mwd, still no need for point, just warp out if the plan goes bad, neut any ceptor/tacklers.


But yeah, I didn't expect this to become the new FOTM either.

Merin Ryskin
Peregrine Industries
Posted - 2009.03.03 09:24:00 - [12]
 

Hi, I'm a cap booster, and I wreck all of your nice neat little plans. Oops, didn't think of that one, did you?




Oh yes, and reading is also a wonderful skill to learn. I said the Zealots would be a better addition to a fleet, not that they would beat your Curses in a 4v4. Since, you know, that's what actually counts. And if you'd bothered to read the other part of the post, you would have noticed the point that simply adding four Zealots worth of dps is better than four heavy neuts, regardless of the range. You don't need to screw around neuting your target when it's faster to just kill them with a few thousand dps.

And this is all assuming you're only fighting cap-heavy gunboats. Missiles, drones, projectiles, and sniper gunboats with over 90km range will rip apart your comedy tank hilariously fast.

Allahs Warrior
Gallente
Aliastra
Posted - 2009.03.03 18:40:00 - [13]
 

Originally by: Merin Ryskin

And this is all assuming you're only fighting cap-heavy gunboats. Missiles, drones, projectiles, and sniper gunboats with over 90km range will rip apart your comedy tank hilariously fast.


Yeah, guess so.

Weeka
GET A JOB
Posted - 2009.03.03 18:56:00 - [14]
 

I like to think of my similar fitted curse as a tackler remote control.


 

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